Morningstar
Memeber
- Joined
- Dec 9, 2014
- Messages
- 886
- Reaction score
- 515
I'm not at all interested in challenges that aren't so much difficult as long. EV training is an excellent example of this - it never was difficult in itself, but it was damn tedious. Now ... well, ok, it's not exactly fun but at least it's quicker and more of the legwork can be done in-game instead of on Bulbapedia. Which brings me to making a little contribution of my own to the thread - I don't like that I was about halfway through Sun before the game told me how I could check the EV graph. Hours of the game telling me several times where to go next, when it was obvious, and it takes that long to tell me how to find something that's not at all obvious. Here's an idea - next time just put it in the Trainer's School where it might be useful instead of reprising the same vague explanation of Paralysis that's been in every game
I agree, but at the same time, I feel like it makes sense. The Trainer's School is supposed to teach the basics, and I don't think Min-Maxing stats would be considered basic knowledge (In a general sense at least. Competitive battling I'd consider to be more advanced than the point of the game where you'd find the schools) Same reason thy don't have the Potential/IV guy anywhere relevant to the plot but instead near the Battle Frontier or its counterparts.
With that said, I think Super Training, which also had a way to view IVs was introduced preety early on. I'd consider it another case of "one step forward two steps back" if it prevented you form viewing the EVs until the point where you learned how, but it'd still be close to that.