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SPOILERS: What do you NOT like about LGPE?

Discussion in 'Current Events: Pokémon Let's Go, Pikachu / Eevee' started by TeaWest, Nov 18, 2018.

  1. Defiant

    Defiant Thunder & Lightning, it's getting exciting!

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    They've completely spoilt my head canon. In Gen 1, first time after I laid Marowak to rest and beat Team Rocket I encountered a wild cubone for the first time, now my 6 year old brain at the time assumed this was deliberate in the game and that this was the Cubone who had just been involved in the story so I caught it and added it to my team, and together that little cubone and me took on the Kanto league, he became a Marowak we took on the Elite Four and eventually became champions.

    In the Gen 3 remakes, ok I realised it wasn't actually a set encounter but I went out of my way to find a cubone after the events at Lavender town and did the same thing.

    Now however, Game Freak have put an end to all that and decided that actually part of the story is your rival taking Cubone evolving it into Marowak and becoming Champion!!!

    Oh and why make Primeape version exclusive to Pikachu!!! Since when has that been a thing???
     
    Memo326 likes this.
  2. Nicolas721

    Nicolas721 Well-Known Member

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    You could assume that the mother had two children, you took one and your rival took the other Cubone. :p
     
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  3. PkmnTrainerV

    PkmnTrainerV Flame Trainer

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    That has raised another question in my mind about the Cubone-wearing-it’s-mother's Skull (as if that lore didn’t have enough plot holes)
    What happens when a Cubone/Marowak has two children? Do the children split the skull or fight over it?

    I guess it’s just an entertaining story/folk tale to go with Cubone after the ancient people saw its attachment to its mother.
     
    Defiant likes this.
  4. TechSkylander1518

    TechSkylander1518 Well-Known Member

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    I've been playing two-player with my brother, and it kinda sucks being the support trainer. I know that it was designed as the parent's character, but I'm pretty sure parents playing the game with their kids would want a little more than "you can give a second attack and a second Poke Ball". (And how weird is it that the first co op in decades doesn't include anything designed for siblings/friends playing together, even though that was the goal of alternate versions?)
     
  5. Arcanine10

    Arcanine10 Member

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    I've read that it is because a Primeape was caught by Ash in the anime and he had Pikachu so there's that.
     
  6. Rachael

    Rachael Member

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    I was hoping there would be at least one new attractive male character. But seriously....

    -The only challenge you get to your Champion title is Trace. Over and over again. And it's the same battle every time. If that's the case, what was the point of even making the whole "defend your title" a thing? And with the removal of the Sevii Islands, the post-game is pretty bland. Although I do like the idea of "Master Trainers."
    -No holding items. Normally it doesn't bother me, but think of all the times you'll have to remember to press "B" when training Pokemon to take on the Master Trainers. :(
    -Nintendo makes you subscribe in order to interact with people online, including to trade Pokemon. Feels like a slap in the face to people who don't have a lot of money or friends in the outside world.
     
    Defiant and TechSkylander1518 like this.
  7. Bob Fizzle

    Bob Fizzle OBEY THE BEARD

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    Welp, after not being sold on LG:p/E upon release, a couple of live streams and friends getting the games have changed my mind, and I finally caved. Now it's time for what's becoming my annual tradition of showing up on these forums for couple of months and then disappearing until the next major release.

    Seeing how I had to overcome my initial skepticism and actually take the game for multiple test-drives before actually purchasing, it's probably not that surprising that I don't have a lot to gripe about, but of course there has to be something.

    Not really a fan of the AV/candy system. I can understand the reasoning behind it (if you're like really bad at the game and just need to be that much stronger than your opponents), but +200 in each stat on top of all the EXP gained from getting that much candy in the first place is a little over the top. Also, I feel like this is the kind of boost that's not really going to be utilized by the people who the boost is intended for (i.e., new players, those who are still learning the game) and easily and readily abused by those who don't need it (such as players like myself who go out of their way to exploit every advantage and aren't afraid of a little grinding)

    The following aren't really dislikes per se, but these bother me as a somewhat competitive player:

    I'm still trying to wrap my head around the reasoning behind certain move omissions. I get and even mostly agree with largely keeping the standard gen 1 movepool while adding badly-needed high-power moves to types like bug, flying, and even dragon to some extent, but then we get to things like:
    -U-turn but no volt switch?
    -The addition of nasty plot, calm mind, bulk up, shell smash, and quiver dance, but not dragon dance or hone claws?
    -Stealth rock, but no spikes, toxic spikes, sticky web, or any hazard removal whatsoever?
    -The addition of Alolan forms, but the omission of their signature moves. Alowak without shadow bone bothers me on a personal level because it's my favorite Alolan form and they took away the best reason to use it.

    I can start to understand the logic behind removing abilities, because you wouldn't want new players to be confused by immunities granted by things like levitate or resistances granted by something like thick fat, but I don't get why held items were left out but natures were left in. That one also bothers me. Which brings me to the TL;DR:

    Sometimes I got the impression that so many of the simplified game mechanics (especially partner Eevee's moveset) were designed to help newer/younger players start to understand the ins and outs of the game, but at the same time, if this is the case, why only include some of the features? I get that the goal was to make a largely simplified and even easier version of the game, but at the same time, the removal of features that have become such an important part of Pokemon's core seems counter-intuitive to me, especially when looking down the line when, presumably, these are players who Game Freak wants to start playing main series games.

    I largely agree, and I would entirely agree if it weren't for the fact that you can abuse this mechanic to bring 5 separate teams to the Elite Four if you so desired. (Thankfully, you can no longer heal Pokemon by putting them in the PC box, effectively making it a bench with unlimited substitutions.)

    [​IMG]
    (Yes, those are all of the Happy Meal toys, thank you for asking ;))
     
  8. Arylett Charnoa

    Arylett Charnoa Stardust Rave

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    Already tried it. I'm not far enough in the game for Chansey grinding to be feasible, as they don't appear often, and it just ends up taking way too long.

    But my point was less about the tedium of grinding and more just how I'd rather just battle to gain experience, because it feels more satisfying.
     
  9. Bob Fizzle

    Bob Fizzle OBEY THE BEARD

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    To be fair, this is only really feasible post-Champion in Cerulean Cave, where Chansey have a 10% spawn rate. And for what it's worth, the picture was meant to point out the absurdity of using catching wild Pokemon (specifically catch combos) as a method of EXP grinding. While the 36X multiplier was the highest I got on the night (my team was level 68-74 at the time, and each member gained a minimum of 3 levels from that one catch), most Chansey encounters ended with 5-8k EXP using just 2 Ultra balls, which leveled up my team about every 2-3 catches. After catching just 30 Chansey, my team was 15 or so levels higher than when I started, meaning that I was able to comfortably beat most of the post-game content (bar master trainers) after just a couple hours of grinding, which IMO is just silly.
     
  10. LadySasaki

    LadySasaki like pepsi cola

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    I'm absolutely loving the game so far but the lack of wonder trade and GTS and the fact that they're now asking us to PAY for this lack of features is pissing me off.

    All I want is a goddamn low level Oddish, I shouldn't have to come to an online community to set up a trade to get one. This is backwards. It's like getting used to smart phones for years then someone is all 'lol guess what guys were going back to landlines for no reason at all - oh and we're charging you for the privilege!'

    What are you doing, Gamefreak.
     
  11. ZDaemon09

    ZDaemon09 Member

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    Since I finished the game... here is my lists of the things I don't like in Let's Go.

    The names of the Starter Pokemon's moves. They are so baddy bad that you realized I just said the name of one of the moves.
    I like how Trace took the Cubone in and I like how he had some development. But he is a friendly rival, stepping in the shoes of our old jerk rival... who is in the same game. I like him... and at the same time I hate him.
    The capture mechanic on the flying pokemon, it can get annoying.
    How easy it is to over level, even when you are not trying. How, unless you stock up on rare candies like I did at the end, your new capture is going to have a bad time catching up and resulting in a long grind.
    Thankfully, I made it to the Elite 4 and champion at around an average level.
    Lack of an effective post game.
     
  12. JFrombaugh

    JFrombaugh Member

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    1. I held this view from almost day 1, but I feel it’s worth repeating - I think Gamefreak took the “aimed at younger kids” thing a little too far. Between the music and the names of Eevee’s tutor moves, it felt like they were really trying to push the cute motif a little too far.

    2. The Gym entry requirements are pretty unnessecary IMO, and definitely felt like handholding to me.

    3. While I appreciated that the games had a more or less new story and felt less like a “remake”, a lot of classic moments were edited out to allow the new story to unfold, like the Rocket Grunt dropping the lift key.

    4. While I understand why they took out Cycling Road given that you can ride your Pokémon, I still feel like it was a classic part of old-school Pokémon, and liked how the Gen I-IV games used the Bicycle as a key to progress through the game in that way.

    5. Definitely one of the easiest Pokémon RPGs I’ve ever played, even without using Eevee all that much. Makes sense sort of, given point #1, but still...

    I’ll post more as I think of them.
     
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