- Oct 10, 2016
- Reaction score
They could've set expectations a bit, though. It also took a while before G. Ponyta was officially announced to the public.
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Yeah, that is a good point, actually. I only tuned into it a few times myself because, of course, I wasn't going to spend 24 hours on one livestream. lolI think they made it 24 hours so that people in all time zones would have a chance to tune in - they weren't expecting anyone to watch the whole thing. What they didn't take into account, though, was the poor webmasters of Pokemon fan sites, like Joe Merrick, who actually stayed awake for the full 24 hours in order to provide us with up-to-the-minute news coverage!
I actually have quite fond memories of that stream - I only tuned in for relatively short periods here and there, but it was very atmospheric, and quite relaxing. It was amazing to see so much buzz and excitement around a new Pokemon reveal. Galarian Ponyta (and Rapidash) is one of my favourite new Pokemon, mostly because I love the design, but the interesting way it was revealed might have also played a part.
I used a (non-shiny) Runerigus on my first playthrough too. I love the way that all of its pieces fit together to form a picture, it's a really clever design.Runerigus is definitely the most unexpected. The first Galarian Yamask I ran into happened to be Shiny, so I caught it and made it part of my team, and it ended up being a really great addition.
As for Galarian forms themselves, Meowth. I'll never not be a sucker for Meowth and its evos, no matter the form lol.
I found a shiny one who I like.Another Pokemon that's won a piece of my heart lately is Stonjourner. It has a mystical vibe thanks to its interesting lore, but at the same time, it's also endearingly silly. I like that juxtaposition. I've been enjoying seeing them ambling around the Crown Tundra.
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The people making specific game design choices are not necessarily the same people making the marketing choices. Often times, these are totally different departments with different goals in mind. Game developers are wanting to focus on what will keep people engaged while actually playing the game, while marketers are trying to determine what will grab the most attention in social and commercial media spheres, typically before the game is out. These aims can overlap, but don't always.It’s kind of weird of them to exclude features due to "target audience's short attention span" and then make a marketing move which tests the attention spans of even the most patient people.