Move Immunity Abilities for whole Damage Category(Physical?Special?)?
-What if a pokemon could immune to all Special attaks
and a other pokemon could be immune to all physical hits not depending on the attacks type?
- could/should they be weak 2x to the oposite category?(should they or should they not?)
- could/should they take recoil damage for having the ability during battle?(1/6 every turn???) Or maybe they could be 6 turns on field and then take the consequence of their strong ability and faint like it is after Perish Song.
-What are your opinions?
-How would it affect the meta game?
-What types should those pokemon be? (dual or mono?)
-What type combos?
- My propositions:
immune to all special attacks moves:
dragon/ghost (skeleton, on 2 legs, winged one, with aura, smaller then Charizard bigger then Granbull) ,
ground/flying (sandman, sand monster),
electric/psychic (plazma),
ice/bug,
immune to all physical moves:
fairy/ghost(Headless Centaur) ,
grass/water(swamp creature, Crocodile),
poison/electric(gas cloud or golden cobra),
dark/psychic (panther)
What Stats?
(for non legendaries the stat that is immune(def or sp. deff) could have 1 point,
high hp and high stat(def or sp.def ) that's not immune)
For non legendary or pseudolegendary:
immune to physical moves: hp xxx ; def 1 ; attack xx, sp. attack xx ; sp. def xxx ; speed xx
immune to special moves: hp xxx ; def xxx ; attack xx, sp. attack xx ; sp. def 1 ; speed xx
for legendaries it could be without 1, a normal legendary stat.
Or should only legendary get this treatment?
I would want more non-legandary pokemon with this treatment ( something more than Levitate )
This pokemons would not need mega-evolutions and would be a good counter to many pokemon but would also have natural enemies, pokemon with Moldbreaker ability.
-How would you react with your current or past teams if you would need to fight against one of this kind or with both in a full battle or in a double battle?
- they would not be immune to entry hazards(all hazards are Status category) and could not learn Protect, Detect or variations of those moves.
-What if a pokemon could immune to all Special attaks
and a other pokemon could be immune to all physical hits not depending on the attacks type?
- could/should they be weak 2x to the oposite category?(should they or should they not?)
- could/should they take recoil damage for having the ability during battle?(1/6 every turn???) Or maybe they could be 6 turns on field and then take the consequence of their strong ability and faint like it is after Perish Song.
-What are your opinions?
-How would it affect the meta game?
-What types should those pokemon be? (dual or mono?)
-What type combos?
- My propositions:
immune to all special attacks moves:
dragon/ghost (skeleton, on 2 legs, winged one, with aura, smaller then Charizard bigger then Granbull) ,
ground/flying (sandman, sand monster),
electric/psychic (plazma),
ice/bug,
immune to all physical moves:
fairy/ghost(Headless Centaur) ,
grass/water(swamp creature, Crocodile),
poison/electric(gas cloud or golden cobra),
dark/psychic (panther)
What Stats?
(for non legendaries the stat that is immune(def or sp. deff) could have 1 point,
high hp and high stat(def or sp.def ) that's not immune)
For non legendary or pseudolegendary:
immune to physical moves: hp xxx ; def 1 ; attack xx, sp. attack xx ; sp. def xxx ; speed xx
immune to special moves: hp xxx ; def xxx ; attack xx, sp. attack xx ; sp. def 1 ; speed xx
for legendaries it could be without 1, a normal legendary stat.
Or should only legendary get this treatment?
I would want more non-legandary pokemon with this treatment ( something more than Levitate )
This pokemons would not need mega-evolutions and would be a good counter to many pokemon but would also have natural enemies, pokemon with Moldbreaker ability.
-How would you react with your current or past teams if you would need to fight against one of this kind or with both in a full battle or in a double battle?
- they would not be immune to entry hazards(all hazards are Status category) and could not learn Protect, Detect or variations of those moves.
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