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Speculation What if there would exist 2 new Move Immunity Abilities for whole Categories?

Are this abilities posibble and good for future generations?


  • Total voters
    17
  • Poll closed .
What if after use of the ability or same fact having it the user would take recoil damage in proces of using lets say 1/6 hp?
Or every turn from the start of battle recoil damage 1/6 or 1/5 every turn on the field becuse of the Strenght of the ability.
That would weaken it for a final blow or it would get oout off hp itself after this. Other pokemon would not be able to copy it, game cheats not included.

Pure ghosts are fine like they are now.
(this abilities would also work for dark, psychic, fairy and pokemon with special body traits like a sand monster(sand could let some things through), a seaweed creature, electric/psychic energy phantom , and so on.)

Only wanted to create two new abilities: each immune to the other damage stat moves.
To make more sense for the split of stats into the special and physical one.
To reduce more overuse of the main stats of the pokemon for one kind of moves.
To be more then Levitate and to make the game more interesting, better and harder.
To make something new.

With right stats and type this could work, this would be not accesible and Traceble like Wonderguard.
If they loose 1/6 hp naturally due to recoil damage of this ability during battle every turn,
If let say is has hp 30 and defense 30(could be 18 and 18 if this is too much), speed 30, immune to special attacks, how hard would it be to take it down, really, lets say skeleton dragon, type: dragon/ghost immune to all special moves? as for a fairy counter, look it has 6 weaknesses and fairy would get more physical attacks to counter it.
A Pikachu with Iron Tail could hit it and take it down after 2 hits.
Base stats: 30/60/49/50/01/45=Total: 235
It would have 1 point in the stats that it is immune to, to be easy taken down by a Mold Breaker user.


What pokemon and how many would have a problem taking it down?
Look at whole teams 6vs6 battles, also on ther legendaries and there Movesets.
Think this would need really a test round in a metagame before total negation.
If even someone has a full team of Shedinja or would have more of them he still would have problems because of their movesets and stats.

Every pokemon has physical and special moves, this would only trigger not to abuse pokemon who have One strong stat and make people use more diffrent Movesets. Or people are afraid or lazy like dragon users to modify there teams more? Its like with a new type, but there would be only a few of this kind.(2 or 6, a team of them would be fragile if the user would have a poke with Mold Breaker)
(mega Blaziken with its attack stats would need a special move , like flamethrower to take down a pokemon that is immune to all its physicall attacks. Thats why I think some stats could be bigger for some pokes with this kind of new abilities)

More hardness more fun. This abilities like Wonder Guard could not be Trace(given away or copy by others.)
(and then people complain about that the game begins to get to easy...)

Abilities:
1.Transparent Body- lets through special attacks, its immune to them, because its form cannot let physical attacks through.(recoil damage in proces of having it 1/6 every turn when on the field)

2.Hollow Spectre - lets through physical beacause its more based on energy or fluent transmission, thats why special moves, that are faster and more energetic hit it.(recoil damage in proces of having it 1/6 every turn when on the field)

Imagine the face of Ash if electric attacks and quick attack dont work on a Skeleton dragon pokemon(dragon/ghost with ability- immune to all special attacks) and he uses a water type instead and it's water gun would also not work.
 
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That'd be broken af, unless it's a novelty Pokemon like Shedinja with terrible stats and like 1 Def/Sp. Def so that every move it's not immune to can OHKO it.
 
That'd be broken af, unless it's a novelty Pokemon like Shedinja with terrible stats and like 1 Def/Sp. Def so that every move it's not immune to can OHKO it.

I also though for the first time they would need to be low on HP(1 like Shedinja) or that the other un-immune stats, but if you look at the amount of special or physical attacks, or at the over all amount of Pokemon with stats where "attack=special attack"(same level), then you would say that they would be broken because it would be too easy to handle them (take them down).

Thats why I choose to make low 1 point stats that is immune, to make Mold Breaker or Scrappy more usefull in that matter.

If they would have low un-immune stat and hp something like maximal 50 like first stage starters and lowest level pokes have it would work well.

All stats even there Speed is also a matter of there movepool,
Remember, we had a Beldum or Tynamo with a very restricted movepool in the past.

Would it be a problem if they would/could only use a low amount of selected moves?

Skullragon, the Dragon Skeleton pokemon, dragon/ghost
(ability: immune to all special attacks)


could learn:
Dragon Breath, Bone Club, Bone Rush, Boomerang, Dragon Claw, Poison Jab, Earth Power,Toxic, Iron Tail, Fly, Phantom Force,Dragon Rush, Rock Wrecker,Will-O-Wisp. (Low leveled moves with Power equal or under 100 + stats moves)

- they would not be immune to: entry hazards, weather demage and would/could not learn Protect, Detect or variations of those moves.
(only if there type/dualtype allows it)
- even if you have 2 or more in a team you still need to switch and that can be a great risk.(hazards+Mold Breker pokemon+weather demage)

Ability "1"(Wonder Body) -Immune to all special attacks:
HP/Attack/Defense/sp. attack/sp. defense/speed
max. 50/ xx / max. 50 / xx/ 1 / xx


Abylity "2" (Wonder Soul) -Immune to all physical attacks:
HP/Attack/Defense/sp. attack/sp. defense/speed
max. 50/ xx / 1 / xx/ max. 50 / xx

-What if pokemon with Infiltrator ability could harm them too like those with Moldbreaker? Then the part with oposite stats beeing 1 point would be out and the pokes could get better stats and dont have to take recoil damage?

- What if this abilities would only work for the first 3-5 turns every time when send in to battle and then wear off? Then the pokes could have normal stats and no restrictions???

- or the Ability activates when the hp is under 1/2 ?
- or disactivated when its hp is under 1/3 hp?
What solution would be the best one for the pokemon to be a good competition for the rest and to maintain the idea's principle as best as possible?
_____________________________________________________________

- hope this happens next generation(gen8)

If we got Ultra Beasts then everything is possible.
 
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