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I wasn't sure if this kind of thread existed in the past, so I went to check. However, I didn't see any thread of that sort, so I went to create one that asks the question: "What modification would be necessary of wanted for existing moves?"
The past had shown us that some moves had different power or properties in the newer generations since its introduction. For example:
- Roar switches out, but in Generation 1 it is useless like Splash
- Hypnosis increased its accuracy for a while in Generation 4, but returns to its original value in later games
- Leaf Blade increases its power from Base 70 to Base 90
For me, I would like the following:
- Outrage's Base Power returns to 90 (from 120)
- Petal Dance's Base Power increases to 120 (from 90)
- Grass' drain moves to increase PP by another 5 for each variation, so Absorb = 30PP, Mega Drain = 20PP and Giga Drain = 15PP
- Bonemerang to ignore immunity to Ground, like Sand Attack
The past had shown us that some moves had different power or properties in the newer generations since its introduction. For example:
- Roar switches out, but in Generation 1 it is useless like Splash
- Hypnosis increased its accuracy for a while in Generation 4, but returns to its original value in later games
- Leaf Blade increases its power from Base 70 to Base 90
For me, I would like the following:
- Outrage's Base Power returns to 90 (from 120)
- Petal Dance's Base Power increases to 120 (from 90)
- Grass' drain moves to increase PP by another 5 for each variation, so Absorb = 30PP, Mega Drain = 20PP and Giga Drain = 15PP
- Bonemerang to ignore immunity to Ground, like Sand Attack