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SwSh What new Galar pokemon would gain the most if the cut of moves would be reverted in future games?

Matleo

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List:
Move:
002 Karate Chop ; power 50, does critical hit similar like Storm Throw. Maybe also similar to Throat chop? maybe should reduce defense?

003 Double Slap ; powr 15 , normal maybe the name was problematic bc it hits from 2 to 5 time and Double Kick , Double hit hitting 2 times like name suggest? should stay but cause confusion.

004 Comet Punch; power 18, normal , better doubleslap? Comet would suggest fairy or steel typing now? physical fairy would make sense here actually.

013 Razor Wind, a normal type (flying???) 80 power special critical flying type move... a two turn attack... that leaves oponent open and lose first turn... maybe slash with 70 power was chosen more over it???

026 Jump Kick, power 100, does 50% damage if misses, 95%accuracy, similar to High Jump kick 130 power 90% accuracy, maybe they could make it a recoil move like wild charge?

027 Rolling Kick, pow.60 causes flinching with 30% chance, weird, a fighting type bite good for Hitmonlee and Hitmontop?rapid spinning attack?

041 Twineedle, many times changed, 25 power hits 2 times... the flinching, breaking substitutes and faiting was good, bring it back... would make it possible to flinch /poison. a Good bug move actually. from gen V to VII it was good.

049 Sonic Boom, take always 10 hp when hits... maybe they will make it react to soundproof? or something?

082 Dragon Rage, power 40, no effect... lame when compared to "Rage" powr 20 rises attack...

096 Meditate- needs to change effect, rising attack one stage?
would make it rise both defense and sp. defense and heal a status condition during battle.
  • Meditation Can Reduce Pain
  • Mindfulness Lowers Blood Pressure
  • It Lowers Heart Rate
  • The Body Heals Faster
  • Meditation is an Anti-Inflammatory


099 Rage, power 20 rises attack stats one stage? taking rapid spin power 50 rises speed one stage... Rage could get 50 power but make it that it has 30% of causing the user to become confused.

112 Barrier, increases users defense by two stages, psychic...
when we can chose reflect instead and half damage by 50%? 2 stages? 1,5x1,5=2,25? was better then reflect actually...
maybe make it +1priority move, create a Disquise like Mimikyu that reduce speed and attack of oponent when physically hit and reduce 10% hp of user when breaks??


117 Bide, never hit ghost type pokemon and if user fainst always activate and work like Aftermath with the power it stored.

119 Mirror Move

121 Egg Bomb, power 100 , normal, no effect, 75% accuracy? Should sharply reduce oponets speed two stages or reduce oponents all stats when hit...

125 Bone Club, power 65, accuracy 85% ground but only 10% of flinching? ground?Taking levitate and flying are there it should hae 30% of flinching... with that accuracy.

128 Clamp - physical version of whirlpool, power 35 and traps for 2 to 5 turns...water... whirlpool(hits dive)...
actually was a good one would make, reduce it power to 25 and Rapid spin, Roll kick and Steamroller, Gyroball and spinning moves should free the user from it.

131 Spike Cannon, the better Double Slap and better Comet punch with power 20, all 3 physical moves... weird... would make this one a dragon or steel type move... steel would fit it very good. That or poison?

132 Constrict, normal power 10 lowers speed by 10%? taking its japanese name coil around and similarity to coil, should get power 50 and always reduce oponents speed and attack stats one stage with 30% taking its a normal type move... would be cool to use it together with Coil.

134 Kinesis, This lowers the target's accuracy. Bending a spoon? steel? this one should be a psychic type version of freeze-dry against steel types... with that accuracy effect.

140 Barrage- power 15, 2 to 5 turns, like double slap, comet punch and spike cannon... this one has nice effect should stay, power 20 only.

145 Bubble, power 40... compare to water gun and bumble beam... power 40 and 10% chance of reducing speed? should be 30% taking bubble beam has 65 power... and 10% too... water gun should cause 30% flinching and be blocked by bulletproof...

146 Dizzy Punch- normal power 70,accuracy 100 confuses the target 20% chance... make double slap confuse target...
Rock climb 20% confusion chance, power 90 accuracy 85...
Punch, maybe should be fighting... Dynamic Punch power 100 fighting, also confuses but has 50% accuracy...
Or let it stay normal and make it have 95 accuracy and 30% chance of confusing the target.

148 Flash, needs a buff together with Illuminate. to similar to foresight and odeur sluth again... would be better to block dark type moves for 3 turns(Iluminate when entering battle), the same with illuminate when entering battle. Foresight and Odersluth could bypass that effect and to hit.


149 Psywave, stronger psychic attacks outclassed it for lack of secondary effect outside of weak power bc it varies by level.

159 Sharpen, you know Hone Claws with 1 stage attack and accuracy? sharpen would need 2 stages...

169 Spider Web, bug type that traps the target... now that we got investation... it seems week, maybe could reduce attack and sp. attack one stage when trapping, each turn similar like Octolock?

171 Nightmare, 1/4 damage when target sleep, maybe should have a chance to wake up the target faster?

185 Feint Attack, dark power 60, physical, doesnt make contact and trigger effects, never misses, name similar to Feint, I understand they cut it of, gives dark types Long Reach in one.

193 Foresight, it and Oder sluth that allow to hit ghosts... with normal and fighting type moves... like dark would be not be enough...
maybe because Scrappy, dark , ghost, shadow ball with all normal types exist.
ghost had it hard. Effect could and should change.
Would make it ignore screens, substitutes and block protects like Obstruct does.
Taking away escaping of trapping actually could too... would block ghosts from switching out or from using ghost type moves for 3 turns...
that would be better for the Noctowl line it was their signature move...


216 Return, why friendship? when we got infautation? it could hit infautated pokemon or make a pokemon thats infautaded always hit with it... use infautation instead of friendship....in battle.

218 Frustration, make power vary depending on users amound of hp left or on that taken it away during battle... make it work better when the oponent is infautated or under infautation? double ther power even...

222 Magnitude, actually a cool move and should stay, bc power varies, flying, levitate are immune, grassy terrain exist to half it.
Would make Damp users immune to it. Would make it hit half pokemon that are Dynamax or very heavy.

228 Pursuit, always hits switch outers, power 40 and doubles..., should miss escaping ghosts and run away ability in my opinion.
teleport should get increased priority and also avoid getting hit by it. Then it power could rise to 50 or 60 and also double...

237 Hidden Power, could come back but should be not predictable... we got assist... hidden, immune to Anticipation... or Forewarn or other reading moves abilities... hidden power... the power should vary like magnitude and type too that the user doesnt know what comes out... randomly... make it more risky. then wont be OU.

265 Smelling Salts, power 70 doubles when oponet is paralysed? should also when poisoned and burned too. Like Hex...

274 Assist, uses teammates in party moves if it can learn them... unpredictable always liked it because of that, miss it.

287 Refresh- if Z-moved restore all hp then maybe it should heal status conditions and work like a normal type aqua ring, or heal 25%?

289 Snatch, stealing status moves is risky... theft steals items and does damage actually... maybe snatch should do damage and steal a status move or steal a move with a effect even?

290 Secret Power- status wihout type change depending on terrain? a little not interesing now after gen 6 and 7. needs a total change... weather and terrains...

293 Camouflage, taking we got mimicry... understand the decision but I would bring it back and make it work like Disquise or Ice face the first turn its used on a terrain. Would buff Mimicry that way too.

300 Mud Sport, something that reduces electric damage got forgotten? needs to come back.

301 Ice Ball, bring back...

302 Needle Arm... bring it back, higher change of flinching

316 Odor Sleuth, maybe too similar to Hoothoots move called Foresight. Maybe should change effect? maybe should rise accuracy and allow to hit through substitute? hiting in semi turns? Allow to hit with any move like with pursuit the foe that is marked?


318 Silver Wind , bug power 60, secial raises all stats with 10% chance, weird ancient power got in maybe accident? or they want to boost it % for bugs? Overcoat and grass types should be immune to it. "Silver" maybe because of the name? sounds like a steel move...

320 Grass Whistle, my opinion, this one needs to come back and become better taking how many other sleeping moves are better then it.
would hope it reduces oponents speed too, especially if oponnt is immune to the sleep.

324 Signal Beam, bring it back.... higher change of confusing...

327 Sky Uppercut, bring it back...

346 Water Sport, it and mud sport? weird? both reduce 67% damage... work even if user is out... maybe first turn should block and then reduce damage 50% or stay like they were?

357 Miracle Eye, take away dark type immunity... now with magic powder... my opinion? should stay, with same effect+addition work like Gastro acid too.

358 Wake-Up Slap, power double when oponets sleeping and wake its up. power 140 after after doubling... the waking up... part... would be good against a form change pokemon that becomes a more powerful wishiwashi while sleeping, especially the waking up part... bring it back against Rest users... confused pokemon should be snapped out of confusion and also it could get that boost, maybe power reduced to 65 then 130...

363 Natural Gift- was intesting... should come back, power should double when tea time... should work even if the berry was consumed earlier...

373 Embargo- when oponent is under effect of embargo he should not be able to activate or use own items...not eat berries... not use fling or natural gift, even belch... moves that have eggs or gifts in their name should get blocked...

376 Trump Card, come back we have pressure , spite and grudge against it...

377 Heal Block, bring it back, 5 turns, was good.

378 Wring Out, come back but get blocked by dynamax and heavy metal....

381 Lucky Chant- prevents critial hitsfor 5 turns? only prevent activation of all status effects too now...

382 Me First- make it a increased priority move...

386 Punishment, blocked by Dynamax, should be increased priority move and max power 150.

426 Mud Bomb, come back and make it and mud shot get blocked by bulletproof

429 Mirror Shot, come back and make bulletproof block it too.

431 Rock Climb, come back

443 Magnet Bomb, come back and could hit electric type pokemon and those with magnet pull with double power...

445 Captivate, reduce sp. attack 2 stages by oposite gender, cool actually. if oponent is under attract could reduce all stats one stage.

456 Heal Order, heals hp , bug , the amount of hp could get fixed, first turn 25% and make it work like bug type aqua ring afterwards.

466 Ominous Wind, only ancient power didnt get cut off? weird? bring it back and let it hit fly, sky drop and bouce users... silver wind too by the way.

477 Telekinesis, 3 turns levitate oponent? would make block oponents all physical moves when in those 3 turns. when it ends by smack down, gravity or naturaly could cause 10% damage. Mushharna needs love... and give it magnet rise too...should break semiinvulnerable turns actually.
Probably would not work on Dynamax thats why they cut it... would need a buff now seriously.

481 Flame Burst, power 70, in double damages targets next to the target...? why? actually a good one. Telepathy and Anticipation could block it and Oblivious could too actually? in doubles and single battles, all the abilities.

485 Synchronoise

498 Chip Away? Slash? power 70 matches exactly...the dex description is shady.... damage beyond status changes? better make it a 1 stage speed reducing normal move...that reduces the oponets speed instead.

507 Sky Drop, would bot work on dynamax, maybe should change for emergency exit and wimp out to let them escape?
power 60, should remove a substitute and fly up and hit the target on ground dealing that damage + 1/4 damage of substitute... would make it hit Dive users... the power could double if the target is very leight.

516 Bestow, would make it work like fling when oponent has item, gets hit hard, when doesn have it gets hit but less and create damage dealing items that cause statuses..

531 Heart Stamp, psychic special power 60, flinching 30%? bring back and make it cause finch or infautuation 30% at the same time.

537 Steamroller, bug power 65, flinching with 30 chance, doubles power when oponet used minimise...
should come back and stay the way it is...

563 Rototiller, this one should work in double and singles, boost the status of first grass type that is after it on the field...

569 Ion Deluge, changes normal moves into electric... this one was cool and should stay actualy. blocked by queenly majesty and dazzling, not works on psychic terrain... bring it back...


Bugs and silver wind.

Dragapult, Bolthund and the fox (stakeout) with Pursuit?

Something else worth mentioning?
 
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Bolthund and the fox (stakeout) with Pursuit?
Would it really make that much of a difference? They already learn Crunch by TR or level up, which is 80BP already. (The same power that Pursuit is when a foe switches out)
 
Would it really make that much of a difference? They already learn Crunch by TR or level up, which is 80BP already. (The same power that Pursuit is when a foe switches out)

and the Stake out boost? and the fox dark typing?

Isn't the superior Bug Buzz a TR now?

superior in power but Silver wind gives it all stats boost and you know what that means?

and give Your own ideas too people, want to see if someone can find or sees more then I do.
 
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Well, bringing back Return would be a boon for certain bruiser-like Normal-types like Obstagoon, though I can see why it was axed (a 102 BP move at max happiness w/o STAB + no drawbacks is pretty potent, becomes even more potent with STAB). Plus, it was a pretty universal move, with pretty much any and all Mons (except ones like cocoons, Magikarp, and so on) being able to learn it, giving them decent damage options. Again, I can see why it was axed, as it's even stronger than Earthquake at max output, which is already pushing the envelop in terms of power and versatility, but it does cut down on some of the Normal-type move options that Normal-types have access to.
 
Return isn't overpowered. I'd argue that Body Slam is a better option with 30% paralysis, but there is no reason why they shouldn't co-exist.

Would it really make that much of a difference? They already learn Crunch by TR or level up, which is 80BP already. (The same power that Pursuit is when a foe switches out)
What makes Pursuit good is hitting the opponent before it switches out. The extra power is just gravy.
 
Return isn't overpowered.

For the record, I never said the move was "overpowered". My exact words were "pretty potent", not "overpowered", which are not the same thing. However, the point remains that the move was axed potentially because of its power. Quite possibly GF themselves thought the move was overpowered due to its large coverage and high power, since almost every Mon and their grandmon could run it, so it was given the pink slip. Like I said before: a 102 BP move at max output with no drawbacks is pretty useful to a lot of different Mons, especially since most moves with 100 BP or more tend to have problems like low accuracy or some form of drawback like recoil, with Earthquake being one of the only exceptions to that. So, GF probably felt it was too widespread and too powerful so they gave it the boot. After all, it doesn't matter what we feel is strong or weak, GF ultimately calls the shots on that.
 
Return coming back would be alright. I also wanted the Eevee moves to come back just so that the Eeveelutions could use them (Umbreon should have something useful to attack with).

superior in power but Silver wind gives it all stats boost and you know what that means?
The boost is so unreliable that it is better to just use a better move altogether. This comes from someone that used a Butterfree through all Gen III games and whose strongest Bug move was Silver Wind.
 
and the Stake out boost? and the fox dark typing?
The Stake Out boost would only apply if someone just switched in their Pokemon, and Pursuit's boost only applies if the Pokemon is switching out. Bringing in one Pokemon to switch it out immediately afterwards is a dumb move that won't happen often.
 
Bugs and silver wind.

Dragapult, Bolthund and the fox (stakeout) with Pursuit?

Something else worth mentioning?

Stakeout only matters when a Pokemon switches in + the Fox is primarily a Special Attacker anyways and Pursuit is pretty situational as well (And only applies for Competitive anyways, since Game AI barely switches).
Boltund is a mixed attacker, but most of the strong moves it can learn are already in the game at the moment, same as Dragapult.

The ones who will benefit the most if we get moves back are Fighting and Normal types.
 
Stakeout only matters when a Pokemon switches in + the Fox is primarily a Special Attacker anyways and Pursuit is pretty situational as well (And only applies for Competitive anyways, since Game AI barely switches).
Boltund is a mixed attacker, but most of the strong moves it can learn are already in the game at the moment, same as Dragapult.

The ones who will benefit the most if we get moves back are Fighting and Normal types.

would be interesting if Stake outs effect would change to react to switching in and out+trapping, because it would make perfect sense to go into that direction actualy.

Special bost attacks from Stake Out by switch ins, nice.

for sure.
But maybe some moves like Rage, Dragon Rage may get changes to power and effects?

Pursuit maybe won't work on Runaway ability , emergency exit and ghost types that escape trapping?
Maybe the cut was to change, buff and nerf moves in gen 4 remakes or sequel to Sword&Shield.

Made a list now hope more will comment now.

Hmmm Silver wind is needed as much as Bugg Buzz taking the nature and speed of some bug pokemon.
 
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