- what new type combos, new abilities, new moves
- new pokemon with old type combos matched with old abilities
- one interesting niche would be making counters against "trapers", traping moves and abilities; where a pokemon lets say could hurt its oponent every turn if it gets trapped by it. Or maybe even half their hp when it happens. This would make Arena Trap and other abilities then not so OP.
- similar immunity abilities to Bulletproof, soundproof:
(Admiral, Lord, General, King)
::: immunity to cut, slash based ,blades, sabers, swords,scissors, cross, hammers, weapons?:::
(I imagine a fairy/ground or psychic/ground Hog/boar king like pokemon; fairy would be perfect)
::: immunity to pulse and energy based moves?:::
(something with frequency, electric, psychic, bug????)
::: immunity to magic, cursed, hex, sacred, wish, mystical moves?
fairy, ghost, dak, psychic, normal?
- new type immunity abilities: against fairy? ghost? dark? flying? steel?
(similar to water absorb, sap sipper, flash fire, motor drive)
- similar abilities to gale wings:
priority "head" moves?
priority "rolling" moves?
priority punching moves?
priority sound moves?
priority magic moves?
priority "blade,slash,sword" moves?
- if we would get a ice type version of moves:
like ice type Beak Blast with freezing effect,
ice type First Impresion(special version)
and ice type version of will-o-wisp but as a sound move(many pokemon would be immune-soundproof+ice types+magma armor+moves to free from freeze) then some new niches would apper.
Instant switching:
- force switchers, pokemon that by contact could force the oponent to switch out, reversed extreme exit for a oponent.
- pokemon that when they enter battle could switch out oponent thats on the field: like a ghost or a dark creatre that frightens the oponent out of battle, or a fairy or psychic by magical trick.
- new pokemon with old type combos matched with old abilities
- one interesting niche would be making counters against "trapers", traping moves and abilities; where a pokemon lets say could hurt its oponent every turn if it gets trapped by it. Or maybe even half their hp when it happens. This would make Arena Trap and other abilities then not so OP.
- similar immunity abilities to Bulletproof, soundproof:
(Admiral, Lord, General, King)
::: immunity to cut, slash based ,blades, sabers, swords,scissors, cross, hammers, weapons?:::
(I imagine a fairy/ground or psychic/ground Hog/boar king like pokemon; fairy would be perfect)
::: immunity to pulse and energy based moves?:::
(something with frequency, electric, psychic, bug????)
::: immunity to magic, cursed, hex, sacred, wish, mystical moves?
fairy, ghost, dak, psychic, normal?
- new type immunity abilities: against fairy? ghost? dark? flying? steel?
(similar to water absorb, sap sipper, flash fire, motor drive)
- similar abilities to gale wings:
priority "head" moves?
priority "rolling" moves?
priority punching moves?
priority sound moves?
priority magic moves?
priority "blade,slash,sword" moves?
- if we would get a ice type version of moves:
like ice type Beak Blast with freezing effect,
ice type First Impresion(special version)
and ice type version of will-o-wisp but as a sound move(many pokemon would be immune-soundproof+ice types+magma armor+moves to free from freeze) then some new niches would apper.
Instant switching:
- force switchers, pokemon that by contact could force the oponent to switch out, reversed extreme exit for a oponent.
- pokemon that when they enter battle could switch out oponent thats on the field: like a ghost or a dark creatre that frightens the oponent out of battle, or a fairy or psychic by magical trick.
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