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Beat Breath of the Wild a few weeks ago. TBH I can see why so many people say they're planning a sequel, because the ending was left light and open.
I've been playing Pokken DX and loving it to death, as well as my playthrough of Ultra Moon and Fire Emblem Fates: Conquest. I have a line-up of 14 total units for the latter, which is a reasonable deployment for duration of the game, but I'm using so many early units that I'm having to swap one or two of them out. That little bit rubs the OCD in me the wrong way.
I mean, it's just Elise and Felicia that are getting swapped around, but still.
Well, in MH4U we finally nailed that G-rank Teostra ... now we're bashing heads against that Ukanlos. Much like Seregios before him, he doesn't seem to have any significantly new moves as compared to the high-rank version, but MAN does he hit hard.
[EDIT] And now we've beaten him. The last hunt went absolutely right in almost every way.
got to the part where the Witch helps you travel between the dimensions to Alfheim. I've only played 2 minutes in Alfheim, but it feels like Metroid Prime 2, where you have the different dimensions using the same world, which is cool.
Really good so far. I need to try and stay away from Youtube, I had one of the early boss fights "spoiled" the other day, and I've read that some people have had the last boss spoiled from recommended Youtube videos. So, yeah, I gotta be careful.
Hakuouki Edo Blossoms (Vita) - Finally down to Kazama's and Hijikata's good endings. This is so freakinf exciting because when I go back through all the other endings I can use the freaking SKIP TEXT feature.
Space Empires V: It looks like the planetstrike on Klaestron IV will be successful, but on the other hand the Cue Cappa appear to be fortifying Klaestron II. Luckily the next two Harrier-class Planetary Assault ships will have both joined the battlefleet next turn, which ought to allow me to press the attack.
In Hesperos I'm going to be faced with stiff opposition again. Neither of the Cue Cappa worlds are easy targets, though with three Lammageier-class stealth cruisers available I'm reluctant to give up without an attempt at striking some targets. More awkwardly there are three fleets at large in the system: a Cue Cappa fleet of 15 ships, and two Abiddon fleets of 19 and 16 ships. I'm thinking two of those could be decisively smashed with a modern, well-equipped squadron from Battlefleet Blue. The Gyrfalcons are up to the job, but I'm a bit wary of using the Mk Heron-class light cruisers in such an attack.
At least the crown finances are back in order. I'm still not especially happy at having to stall Shields in favour of Quantum Engines, but it has to be done in order to make significant improvements to the Heron and Buzzard designs
I beat the Team Skull Grunts blocking Vast Poni Canyon, with help from my newly-evolved Dragalge’s Never-Ending Nightmare. The Poisonium-Z I subsequently received from Plumeria was a pretty appropriate gift; I suppose she saw my Dragalge could use a more fitting Z-move!
Space Empires V: Klaestron IV is mine without a fuss. I've renamed the planet Coseflame, and ordered the construction of defences. HMS Schiltrom is going to be bringing in a wing of Hawker-class interceptors ready for an assault on another planet, probably Klaestron II. The more powerful of the Abbidon fleets has headed into Gergan to do battle with the Drushocka - only problem is, in the attack on a Xiati squadron in Wanduk HMS Sapphire was badly damaged, so the fleet is going nowhere until she can be either repaired or replaced.
Engines are coming along nicely, so in the meantime I can move up to Lvl 8 Shields. I've decided not to wait for Lvl 9 before putting up new defensive satellites on key warp points - an extra 20 shield points will make barely any difference in this context anyway.
Tested a few designs this turn. I'm a little dubious about the Osprey-class cruiser I designed. It's intended to be a linebreaker, a brawler, but I'm wondering whether it has a mix of too many weapon systems. It absolutely tears through shields, but I'm less sure about the relatively slow firing tachyon cannons in the bow. I might strip them out in favour of more anti-proton beams on the upper deck. On the other hand, it looks like the Crane-class light cruiser might be an effective battleship-killer. A small squadron could be built quickly from a few yards, and it seems a mass-torpedo strike from a squadron of three is impossible for one big ship to cope with
The World Ends With You: Just playin' bits and pieces of the game, enjoying story moments, mastering pins, filling out the Noise Report, that kinda stuff.
Bakugan Battle Brawlers (DS): Bought an old copy of the game for five bucks. I chose a Pyrus attribute for my Leonidas. Just met Marduk for the first time and had the reveal on Leonidas coming from the Doom Dimension. It's been an interesting run so far, with me having no access to my red ability card, given that they require a shoulder button to trigger, I've done pretty damn well so far though. My current deck's my Leonidas, Haos Griffon, Aquos Juggernoid, the Juggernoid gate card, light burst, lockdown, imbalance (after finally unlocking the ability to buy it), the Pyrus/Aquos/Haos Triple Node, and just whatever for my red card (since I can't use it).
In MH4U we unlocked Gogmazios (the game's "final boss") and tried our hand at a few hunts. Unfortunately, and unlike the Dah'ren Mohran hunts, my Palicoes are zero help manning the Battlequarters siege weapons. This is not going to be an easy one, but I can already tell I'm able to deal out enough DPS to win, if I can just fight smart. (Hey, 'Sticky Res' is an easy skill to gem onto my armor ... I'll probably NEED that.)
In the meantime, boy did we have one frantic expedition...
Known monsters: Seregios and Yian Garuga.
Seregios is a fast wyvern that moves like nothing else and basically all its attacks can 3-hit-combo you to inflict Bleed status.
Yian Garuga is a hardcore cousin of the puny Yian Kut-Ku and when it gets angry it likes to peck you into the ground HARD.
Then a second Seregios shows up ...
Then a Black Diablos shows up ... Diablos love to do digging and charging attacks and the black ones are crazy.
Finally, a Tigrex shows up. Tigrexes are nicknamed the "pain train" for a reason.
Finished up the story of God of War last night - really enjoyed it, great game.
I just have 3 of the 7 valkyries left to beat, along with the Muspelheim and Niflheim challenges. I'm going to do the latter stuff to get some better gear to fight the remaining valkyries, because the ones I have left keep trashing me.
A friend of mine got Tekken 7 so we played that a ton over the week-end. I haven’t played Tekken since the PS1 games so I had to get used to it again. I started really liking Asuka and so I customized her to look like 2B from Nier: Automata. Seeing 2B hop into the ring on a bicycle is awesome.