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Monster Prom (PC) - Got an ending with Liam finally and went ahead and did an ending without asking anybody to prom. Now I'm trying and failing pretty spectacularly to manage an ending with Scott or Vera.
Space Empires V: I'd forgotten my treaty with Abiddon means we won't attack one another in Hesperos - which isn't such a bad thing as it happens. The Cue Cappa split their fleet, a squadron of 15 apparently trying to shelter under the arms of the 16-strong Abiddon squadron. An attack from Battlefleet Blue (Sinister) put a stop to that. 14 Cue Cappa ships lost to 2 of mine (HMS Diana and HMS Iron Peach). Those Gyrfalcon Mk2s are really too old for service now. I'm bringing up HMS Lazar and Arachneon along with a couple of destroyers from Wanduk - it's a bit of a ragtag force, but I believe I can destroy the remaining ships in orbit of Hesperos III and take the planet in one swoop.
The planetstrike on Klaestron I is going well enough so far. HMS Farnsworth got in there and survived the defences, albeit with some damage. I'm wondering whether I could move Farnsworth on into Galgamis and seize Galgamis I before the Cue Cappa realise what's happening. It's a bit of a gamble, but this way I could take a space yard, resupply depot and space port in one.
I'm keeping a wary eye on the finances again. Radioactives aren't anywhere near deficit yet, but it is time for some future planning on that front. I want to do a lot of refitting soon, which could drain the reserves. Much as I'd like to do a mass refit across all classes of warship, practicality dictates I'll have to keep with the Gryfalcon MkIIIs for now.
Space Empires V: Operation Keyhole's achieved its second real success - Klaestron I is mine. Interestingly it looks like planetary shields do nothing to defend against troop landings. Now I've decided to consolidate these gains, throwing up a few defences and ordering a space port and a couple of radioactives extractors built there. After the attack on Hesperos III, unless there's a chance to take IV as a target of opportunity I'll be recalling the battlefleet for a full refit, and to finish off the Xiati in Wanduk.
Radioactives are in decidedly short supply at the moment. I've pushed ahead with a mass upgrade of the weapon platforms across the empire, despite the expense. The old Bailey Mk1s were absolutely ancient anyway. Unfortunately I can only afford about half at the moment, accounting for attempts to refit all the Buzzard-class cruisers. I'll need to find resources to refit Battlefleet Green's Harrier-class planetary assault ships next turn, too.
I partly wish I'd agreed to the Dafumah's treaty changes before now. I thought they'd taken their entire home system, but it turns out there are SIX gas giants up for grabs, a whopping half of which have an oxygen atmosphere. Hopefully they agree to a closer partnership with a trade deal, since that'll drop a ton of resources right into my lap
Burnt through most of the Beast Balls I had on hand, but I caught Uxie in one! It was also nice to hear its awesome battle theme again after all those years. Also traded with a fellow user for Alomomola.
I caught Nebby and renamed it Simba, just as I’ve been planning. I also realized I never even stepped inside Hala’s residence before. I also evolved my Sandygast and took amusing photos with it as a Palossand.
Well, since I kinda-but-not-really-that-recently got a Switch, I needed some games to go with it, so that's what I'd been doing since whenever the last time I was on here and now - playing Splatoon 2, Stardew Valley and Snake Pass. Oh, and if any of you'd like to join me in the first one, then let me know.
I survived SOS chaining for Huntail. Dragalge set up Toxic Spikes for the newcomers, my Dratini weathered down the original Clamperl to low health, and Shiinotic stuck it out the longest on the battlefield by replenishing HP with Giga Drain. Finally, success!