To keep up with the hype driven by Sword and Shield's release, we are taking applications for new moderators in our Current Events: Sword and Shield as well as Anime and Manga sections.
For more information, see this thread.We hope you all consider joining our team!
We hope you're enjoying Sword and Shield so far! So that everyone can enjoy it and not be spoiled, please keep the all story spoilers and any images from the games in the appropriate sections or in spoiler tags until January 3rd.
Since spoiler tags are not allowed in signatures, please do not put images from the games in your signature either. You can list the names of new Pokémon if you want to list your team in your signature.
AussieEevee continues his perilous adventures in Johto. Watch his HeartGold Nuzlocke here.
Decided to boot up Mario Tennis Open. Was hoping I could shake the rust off before the Aces demo, though I'm not sure how much AI opponents can help with that regard. Especially with that Zone Shot/Trick Shot/Zone Speed stuff. That could complicate things for me.
Hunting a Hyper Mizutsune in Generations because I need the parts dammit (and bragging rights because Prowler mode). Aside from randomly taking hits for 100 damage I'm doing fine, I think....
One of my Palicoes laid an Anti-Monster Mine and I tried to bait Mizutsune into it. It decided to do a hyper tailwhip and hits both the mine AND me, so of course I go flying a mile through the air. But I look at my HP and I've barely lost any health? Meaning I didn't take a hit from Mizutsune's tail but got caught in the mine's explosion instead. WOW what a save!
...And WE GOT HIM!
Took just short of 40 minutes. We suffered one actual cart (plus two trips back to camp to restock the Acorns) but veterans know that seeing the monster limp off wounded is a MAJOR psychological second wind. We hung in there and finished it off.
Plus, because this was our first 7* hyper hunt, this unlocks the ability to meld Timeworn Charms. Finally! ...Only you need to turn in the Hyper II marks as part of the cost. Grr.
Games I am going through:
- Battle Chef Brigade (Switch): A beat-em-up + puzzle game where the player needs to cook the best dishes. I hope there are more than 6 chapters because it's a really great game.
- Raining Blobs (PC): A puzzle game that is about joining blobs. It's kind of like Puyo Puyo in that regard. In fact, there's a match-4 mode that plays like Puyo Puyo!
- Dark Eye: Chains of Satinav (PC): Point-and-click adventure, and has dark themes. I finished the sequel so I have to finish the prequel. I thought about reading the walkthrough to go through this one.
- Adventures of Pip (Wii U): A platformer about a boy that changes forms, each having their strengths and weaknesses. Haven't finish World 1, but I think this is a game I can finish in a short time if I can get to it.
Harvest Moon Light of Hope (Switch) - Upgraded the Axe and Hammer today. Gonna work towards upgrading the Hoe next. Working on making the fancy animal food I need to get the blue bird cut scene so I can continue the main story. I almost dont ever need to grow crops because fishing makes a crap ton of money.
Mario Tennis Aces demo. New mechanics are a bit hard to get a grip on, but the tennis gameplay is as fast as it's been since the Gamecube one. My boy Waluigi is still great (and hilarious) to play as and the music is still way better than it has any right to be. I hope this game does well because I'd go nuts for a Mario Golf game on the Switch. Toadstool Tour is so relaxing and great to go back to even now.
Space Empires V: A slight lull in the fighting this turn, which can be at least in part blamed on the need to repair and reorganise Battlefleet Green. But there are two advances - the majority of the siege drones are ready and about to enter the system, and HMS Pazuzu is bearing down on Galgamis III for a stealth planetstrike. HMS Thorias tried the same thing on Hesperos IV, and the concept does work. After so much preparation that's a relief.
Some changes in Hesperos have given me pause for thought. The weaker of the two Abiddon fleets has disappeared, and in its place a nine ship Eee squadron. The Eee squadron only has three warships of note, though they are typically nasty cruisers. Now Battlefleet Blue (Dexter) has been joined by the expected cruiser squadron I'm wondering whether to simply smash them both before they can be further reinforced
Fire Emblem Blazing Sword
Fire Emblem Binding Blade Fire Emblem Fates: Conquest
Fire Emblem Awakening
Crossed-out are for games I've beaten. On a Classic Lunatic/no DLC run of Awakening (which I've never managed to successfully do) and things are going awesome. I'm on Ch. 9 and Chrom and Robin are both Lv. 4 promoted (used the first Master Seal, bought the second from Anna), Donnel is a Second-sealed Lv. 13 Merc that kills everything and reclassed Panne to Wyvern Rider. Lissa is just Lissa, but will soon Rescue grind her through her Sagehood.
This FE game puts all others to shame on levels of difficulty, and to this day remains my only real fear.
Space Empires V: The planetstrike on Hesperos IV has reminded me to check what state the army is in - there are some obsolete Wolfcubs in there to get rid of. The Eee squadron has headed for the Wanduk warp for some reason. I'm not sure that Battlefleet Blue (Sinister) is really in any position to intercept and destroy, but I've ordered a few stopgap refits in case I can opportunistically engage.
The Dexter fleet engaged the weaker Abbidon fleet, now reappeared and reinforced with a carrier, for some reason. HMS Grace à Dieu led the attack and ended up losing her starboard guns, but the furious exchange of fire ended up leaning heavily in favour of the mass ordnance from the cruisers. HMS Phalanx ended up storming ahead, fighting her way through clouds of fighters and chasing down some straggling support freighters