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Space Empires V: The siege of Uphada grinds on, though not without results. Feeding reinforcements in ought to keep it going. In the meantime the mopping-up actions in Cretirk and Spica are allowing me to consolidate gains there and tighten my grip on the conquered systems.
In general things are going well. The siege of Castor VIII will be a violent one, whatever happens, but at least I've got plenty of free shipyards to build replacements when the time comes. Sometime soon I will need to do a proper fleet review, especially of Battlefleet Green, and make sure the ships are properly organised
Final Fantasy IX (Switch) - I am now finally at the disc four portion. And since I already completed the Chocobo quest, there isn't much else holding me back from tackling the final leg other than a few smaller sidequests. I really enjoyed this game, but I'm honestly looking forward now to finishing it.
Finished Star Wars: Knights of the Old Republic dark side, this ending is such a big ego stroke lol. now Ima be like Julius from FE4, child hunt sacrifices when? (jk of course) I'll start the light side sometime next month after I finish some new games.
Enchanted in the Moonlight: Miyabi, Kyoga, & Samon (Switch ver.), finished the season 1 main story for Miyabi and got the happy ending, will start on the sequel story sometime tomorrow. Since it's not too long, I'll be doing the season 2 story tomorrow as well. Will do a replay of this character's story also since an image in the album can be unlocked if you get the good ending instead.
After what feels like a cumulative 500 attempts, I finally beat Crypt of the NecroDancer with the Monk character, which unlocked the character "Bolt". Now for Aria to finish up the story mode ... Aria's unique rules aren't any easier, but for some reason she's a LOT more fun to play than Monk.
Monk's unique rule is "Vow of Poverty" - touch ANY gold in a dungeon and you immediately fail the run. The tradeoff, however, is you get one free item from any shop that normally costs gold.
Aria's unique rule is that her only weapon is a base dagger, she's permanently stuck at 1/2 heart (i.e. 1HP), and dies if you miss a beat. On the bright side, she's still allowed to have passive attack buffs from equipment (including Glass Armor), use spells (including Shield) and always starts with a free Revive potion. And considering you have to beat the game twice to even unlock her, missing a beat is actually the least likely thing to kill you.
Crypt of the NecroDancer: After what felt like 300 attempts, FINALLY cleared zone 4 with Aria. Her mode progresses through the zones in reverse order, but don't assume the other zones are any easier for it ... if anything, they're worse.
With Aria, enemies from zone 4 appear in ALL zones. For example, skeleton-spawning coffins next to each exit.
I'm in Kom Ombo now. I'm training all my characters to lv40 to see if I have a better chance in the next part, which is, according to the walkthrough, five consecutive boss battles against people possessed by Anubis. What did I get myself into?