- Joined
- Dec 23, 2009
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- He/Him
Going retro again and playing Megaman Battle Chip Challenge for a change of pace.
You know, back when this game was new, I had NO clue what I was doing. I just slapped a bunch of chips together and called it a deck, even if they had absolutely no synergy. Knew very little about the whole Navi + type compatible chip thing, either (which is basically Megaman's version of STAB), nor that swapping different Navi Chips instead of just using your "main" Navi (ie: for me, Mega) would actually have pros and cons, mostly pros. Also thought the Style Changes would be super powerful/useful like in the anime/normal games. This made the game almost unplayable for me, as I'd end up getting walled by the B Class tournaments, so I gave it up (though getting to the B Class tournaments is pretty good, especially when you don't know what you're doing).
Nowadays, I actually know what I'm doing. I actively plan ahead, I know the advantages of "fodder" chips (ie: 0 MB chips like Panel Grab) to act as decoys/MB manipulators/damage sponges, the proper way to build a deck, the use of other Navi Chips (Elecman and Heatman are some of my favorites to use), and that the Style Changes, while mildly useful, aren't all that they're cracked up to be here (especially Hub Style, with that abysmally low HP), with only Aqua Custom and maybe Elec Team actually getting used. Getting the official guide also helped, since it reveals what Navis are in each tournament with what chips they're using, along with some strategy tips. I also have access to various fodder Navi codes and special codes for all the Battle Chips that I can exploit in the "create-your-own Tournament" bit for chip and Zenny farming, though some of the codes, like Elec Sword's, don't work for some reason. This, in turn, makes the game more enjoyable and allows me to progress further than ever, even beating one file (and by that I mean completing all the "main" tournaments and beating Bass, as I'm still missing some chips in that file). Funny how a game can go from frustrating to enjoyable when you actually know the finer points of the gameplay and how to use them properly.
You know, back when this game was new, I had NO clue what I was doing. I just slapped a bunch of chips together and called it a deck, even if they had absolutely no synergy. Knew very little about the whole Navi + type compatible chip thing, either (which is basically Megaman's version of STAB), nor that swapping different Navi Chips instead of just using your "main" Navi (ie: for me, Mega) would actually have pros and cons, mostly pros. Also thought the Style Changes would be super powerful/useful like in the anime/normal games. This made the game almost unplayable for me, as I'd end up getting walled by the B Class tournaments, so I gave it up (though getting to the B Class tournaments is pretty good, especially when you don't know what you're doing).
Nowadays, I actually know what I'm doing. I actively plan ahead, I know the advantages of "fodder" chips (ie: 0 MB chips like Panel Grab) to act as decoys/MB manipulators/damage sponges, the proper way to build a deck, the use of other Navi Chips (Elecman and Heatman are some of my favorites to use), and that the Style Changes, while mildly useful, aren't all that they're cracked up to be here (especially Hub Style, with that abysmally low HP), with only Aqua Custom and maybe Elec Team actually getting used. Getting the official guide also helped, since it reveals what Navis are in each tournament with what chips they're using, along with some strategy tips. I also have access to various fodder Navi codes and special codes for all the Battle Chips that I can exploit in the "create-your-own Tournament" bit for chip and Zenny farming, though some of the codes, like Elec Sword's, don't work for some reason. This, in turn, makes the game more enjoyable and allows me to progress further than ever, even beating one file (and by that I mean completing all the "main" tournaments and beating Bass, as I'm still missing some chips in that file). Funny how a game can go from frustrating to enjoyable when you actually know the finer points of the gameplay and how to use them properly.