Blockhead Pippi
North America's only Pippi fan
- Joined
- Jun 1, 2011
- Messages
- 2,538
- Reaction score
- 1,752
Just recently beat Thimbleweed Park (Switch). I'm honestly disappointed with the ending...
This easily has one of the most underwhelming endings I've seen in a video game yet. For the first half of the game, you investigate a murder that eventually leads into a much bigger mystery involving the pillow factory and multiple player characters. You gather evidence to arrest a guy who was very likely set up, leaving the real culprit at large. I thought I was in for some kind of grand scheme or plot where everything is intricately connected, but when I finally infiltrate the factory, the game spins on itself and deliberately breaks the fourth wall by saying that everything is just a simulation in a graphic adventure game ... What the hell. I mean it was fine when it was just the odd reference and in-joke peppered here and there, but this was just blatant and literally out of nowhere.
You never get to find the actual murder culprit either. Further more, there's a scene where the sheriff talks on the phone promising to eliminate the agents, and another scene where if you let one of the agents die, you see the coroner (who is also the sheriff) and the tube shop girl talk to each other. They don't get explained. It's almost like they were going for something but then half way decided to go "fuck it" and give it the "nothing is real" spin. So then it becomes a mission to shut down the game world to end the repeated cycle of living a predetermined, programmed life. Except after the credits roll, there is a Commodore64-styled start up screen that recovers and reboots the entire game before taking you back to the title screen, so even the goal to end the characters' "suffering" is all for naught anyway. I guess it was intended to be one of those endings that makes you think, since this is literally how video games operate, but it was just not satisfying at all.
The rest of the game is good though, and I absolutely love the attention to detail and effort.
You never get to find the actual murder culprit either. Further more, there's a scene where the sheriff talks on the phone promising to eliminate the agents, and another scene where if you let one of the agents die, you see the coroner (who is also the sheriff) and the tube shop girl talk to each other. They don't get explained. It's almost like they were going for something but then half way decided to go "fuck it" and give it the "nothing is real" spin. So then it becomes a mission to shut down the game world to end the repeated cycle of living a predetermined, programmed life. Except after the credits roll, there is a Commodore64-styled start up screen that recovers and reboots the entire game before taking you back to the title screen, so even the goal to end the characters' "suffering" is all for naught anyway. I guess it was intended to be one of those endings that makes you think, since this is literally how video games operate, but it was just not satisfying at all.
The rest of the game is good though, and I absolutely love the attention to detail and effort.