- Joined
- Dec 23, 2009
- Messages
- 5,323
- Reaction score
- 5,101
- Pronouns
- He/Him
Started a new playthrough of MegaMan Battle Network 1 for fun (and because I recently found a Youtuber named DarkGregarz or something who has been doing various BN videos of him utterly demolishing various Navis with interesting combos). I've defeated FireMan, NumberMan, and StoneMan so far, along with the optional bosses of GutsMan and WoodMan. I ended up stumbling into the Undernet while searching the area that is locked off until you beat Sal for the first time (one of the flaws of this game is that you can't tell the Undernet from the regular Net, so you could end up getting deleted by exploring too much). I've also completed a few PAs: ZetaCannon1, BetaSword, and GutsShoot, along with having the chips needed for ZetaSpread and OmegaCannon1, which reminded me of why I hated the PAs in this BN game, as most are just Zeta/Omega versions of the chips, where you just spam the chip(s) for a short time, sans ones like GutsShoot and 2xHero, which are actually good. Glad BN2 and onward fixed that. I also got ahold of some good chips, even one or two from the Undernet segment like Gaia1, but my folder in this game is, as always, alphabet soup without the soup. I'm trying to streamline it as much as possible but BN1 is notorious for giving you Zenny at the end of most battles instead of chips, even if you got a good score, so getting any chips is hard. Plus I've been exploiting the fact that Mystery Data can be soft-reset to change the contents of it, trying to get good items. I'm currently trying to grind for Zenny and chips so I can buy the (hopefully) last HP Memory and the Wood Armor from the vendor. MegaMan currently has 380 HP, his Buster Attack is Lv2, his Buster Speed is Lv1, and his Buster Charge is Lv3.