- Joined
- Dec 23, 2009
- Messages
- 5,278
- Reaction score
- 5,032
- Pronouns
- He/Him
Took a break from Digimon Survive and picked up MegaMan Battle Network 1 again. I completed ElecMan's stage, requiring one incident to recharge the PET's battery. I don't mind the puzzle compared to others, as I've worked out a little strategy on how to complete it. It's just one of the few puzzles in Battle Network with a timer, so that does hamper things. I deleted ElecMan (who is one of my favorite Navis) and gave Chaud and ProtoMan a good old-fashioned Hikari brothers whupping, stuffing some humble pie down their throats (though it'll take until the next game before they actually start mellowing out a bit). Afterward I tracked down the former WWW agents that Higsby told me about and faced BombMan, where he certainly lived up to his name and went out with a bang. After some exploring, collecting new chip data, fighting against Navi "ghosts", and beating up Miyu and Masa (yes, I actually beat SharkMan at his strongest level multiple times, even getting a couple of "S" Ranks, though it took a LOT of effort and a while to get his V3 chip), it was finally time to tackle WWW. Rescued Higsby and the others and began the "final exam" stages, getting a few more chips that I didn't have yet. I've only competed the "oven" and "school" final exam levels, as I'm hunting for certain viruses to get certain chip data. Oh, also, I finally streamlined my folder, now sporting a solid S-Code folder (sans one Escape chip, which is a F-Code, but that's just for a bit of insurance), which includes two SkullMan3, SharkMan2 and 3, and StoneMan3 for Navi Chips (thought the StoneMan chip is rather unreliable, as you really need to use an AreaGrab/Steal to minimize how many misses you'll get). MegaMan has 860, his Attack/Speed/Charge are 5/3/5, and he's equipped with the Heat Armor (as I'm hunting a Fire-type virus right now).