However, in Gen 1, the HMs aren't really needed. Fly is only for convenience, Flash is only useful in Rock Tunnel, you only need Cut to get to Lt. Surge and Erika's gyms, you only need Surf to get to Cinnabar Island and the Power Plant, and Strength is only needed for Victory Road.Gen I HMs. Why Gen I specifically? Because you can't delete them. I completely forgot about that and slapped Cut onto Dugtrio in Yellow thinking I could get rid of it later in Fuchsia City. Except...that was in FRLG. Whoops.
Cut isn't necessary for most of the game but it's still useful to get stuff that's out of the way without having to go back and forth between the Pokemon Center. And if you're a kid on your first playthrough, you might teach Flash to someone in your main party without knowing that it's only needed for Rock Tunnel. The Move Deleter would've been particularly useful for the latter case.However, in Gen 1, the HMs aren't really needed. Fly is only for convenience, Flash is only useful in Rock Tunnel, you only need Cut to get to Lt. Surge and Erika's gyms, you only need Surf to get to Cinnabar Island and the Power Plant, and Strength is only needed for Victory Road.
Don't forget Gen III and ORAS, that also required 8 HMs.The added/changed HMs over the years. Gens II and IV were the worst with *eight frickin' HMs*, more than half of which sucked. In fact, my favorite thing about Gen VII was the removal of HMs. Praise Jesus. I hadn't known how badly I'd needed that.
It was 3rd gen that had 8, not 2nd. 2nd had 7.The added/changed HMs over the years. Gens II and IV were the worst with *eight frickin' HMs*, more than half of which sucked. In fact, my favorite thing about Gen VII was the removal of HMs. Praise Jesus. I hadn't known how badly I'd needed that.
Tell me about it. It's the one reason I almost rage-quitted when I did a Butterfree-only run in the Gen V through VII games. It also annoyed me when I did one with Charizard, too.I do not like how Sturdy changed in Gen 5. It always feels like they're cheating.
That's because they changed it in Ultra Sun entirely. Unless you use an adrenaline orb, there's a limit of just one single successful SOS call.I don't know that it is the worst addition ever, but I really struggle to think of anything any more annoying than the "SOS" wild Pokemon feature in S/M and US/UM. To me the feature does make sense in some cases and allows for some neat little Easter eggs. The problem I have with it is that it is one of those features that just becomes incredibly irritating.
Not having a new Pokemon game to play this year I decided to get US and give Generation VII a second chance. I was enjoying it... Until the SOS battle feature began. Then it was like "Oh... This is why I hated Sun so much". Don't get me wrong, the place where it was introduced was completely appropriate. I have no problem with it being used in a battle like a Totem Pokemon battle. What I have an issue with is when I'm just trying to catch a random Pokemon and when I finally get its health down it goes into an infinite loop of summoning more Pokemon. It's like the feature is broken - a lot of the times the first summon doesn't work (and it's pretty funny to watch the far away animation of the wild Pokemon sitting there all alone), but when it does work it keeps on going and going and going. Granted, I haven't experienced that in US yet, but I haven't played it much. I just remember this being a HUGE pain in the rear in Sun.
(Another thing is that oftentimes my Pokemon getting double teamed now means that I have to use a potion or something when otherwise it would have just been simple. I guess some people might like that added difficulty, but to me it's one of those things I just don't need.)
IMO, Game Freak's mistake with Sturdy was not making it work like it does now from the start. When I first saw Sturdy in Gen 3, I was rather baffled by its description of "negates one-hit KO moves" yet the Sturdy user still getting KOed in one hit from full HP. Then I realized it only applied to moves like Fissure and Guillotine and thinking how worthless the ability was at the time.I do not like how Sturdy changed in Gen 5. It always feels like they're cheating.