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Agreed, though this wouldn't be such an issue if they'd actually included rematches...I felt that it was literally pointless to include Sky Battles in fifth gen if only less than handful of trainers are ever going to challenge you with it.
On top of that, for how pointless Sky Battles were, they had a damaging effect on some of the 3D Pokémon models that were introduced in XY. Because of how they had to look in Sky Battles, some Pokémon are stuck with unnaturally "floating" models in all subsequent games that use XY's models - some of the biggest offenders are Xatu, Skarmory, Swellow (how'd they screw that up?), Tropius, Salamence, and Eelektross.I felt that it was literally pointless to include Sky Battles in fifth gen if only less than handful of trainers are ever going to challenge you with it.
I felt that it was literally pointless to include Sky Battles in fifth gen if only less than handful of trainers are ever going to challenge you with it.
Eelektross.
That's why I want an option to turn it off in case something like that come back.The Rotom Pokédex, I'm divided with.
On the one hand, its in-game map and reminder of where I need to go whenever I load the game is real helpful.
On the other hand...it will NOT SHUT UP about "tips I never asked for" and asking me to save constantly (I'll save before a big battle, okay?).
I like abilities but I don't like Hidden Abilities. They should be more accessible.Personally I can't stand Abilities since for a rusted player, it can be very confusing.
Really? I played absolutely no core Pokémon games at all between Blue and Diamond, but I had no difficulties adjusting to that big change. Same thing can be said about the Dark and Steel types, the Special Defense stat, as well as the physical/special split. Rust, by my experience, is very easy to shake off.Personally I can't stand Abilities since for a rusted player, it can be very confusing.
Everyone has difficulty with different aspects of the game. I myself refused to acknowledge EV's and IV's until they made them visible and gave you the ability to manipulate them at will.Really? I played absolutely no core Pokémon games at all between Blue and Diamond, but I had no difficulties adjusting to that big change. Same thing can be said about the Dark and Steel types, the Special Defense stat, as well as the physical/special split. Rust, by my experience, is very easy to shake off.