coolcatkim22
You look good at Pokemon but how's you chem?
- Joined
- Nov 13, 2007
- Messages
- 636
- Reaction score
- 22
Once again, I felt Gen II legendaries to feel more god-like than Gen III ones(who seemed more like the ancient, strong, mystical ones).
Also, what is so bad about side quests? They help to make the game longer for one, especially making them in areas that you probably wouldn't venture to otherwise, gives the whole map more reason. I do have to say that it would be nice for the side areas and the like to be given more use(especially all those extra islands lying about).
Lastly, you honestly think shorter routes makes it better? Imo, a mix is much better, the longer routes giving the 'adventure' feeling a lot more depth...every town being 3 steps apart would be really boring and it'd be pointless to even have routes inbetween them at all...would honestly be better off with like a little walkway inbetween them that you couldn't stray off from. They might as well make the game just one big city.
So, let me get this straight. A Pokemon that can erupt volcanoes is more godlike then a Pokemon that can not only erupt volcanoes but raise the land and separate continents. A Pokemon that can clean dirty water is more powerful then a Pokemon that can cause torrential rains, tsunamis and widened the seas. A 40-day storm is more impressive then covering the entire world in water. Creating rainbows is more impressive then being able to negate the weather. Time travel is more powerful then wish making even though you could just wish to be at another point in time. And apparently, resurrection is a god like power even though ghosts exist in this universe and so bringing back Pokemon from the dead shouldn't be much of a chore (and now I just realised why Morty uses Ghost types).
Side quest are fine and dandy, so long as there are only a few of them and they are, you know, good. They have a point to them and they aren't meaningless busy work. And you know, instead of having a bunch of side quest there could be, I don't know, a longer story. I think that would be a better way to increase the amount of playing time.
Long routes are annoying and doesn't really do anything. Sure, they can make it feel more like an adventure but when you can turn back at any time then it destroys any sense of journey. All it does is make it harder to go back to get to a Pokemon center later. Sure, you can always try doing the entire route without going back but heck, you can try playing the entire game without going to a Pokemon center and get a similar challenge. I'm not saying three step routes (that would just be stupid) I'm just saying a short and sweet route. Like, remember Route 1 of the first games. Not really long right? But it was memorable because it had this sense of adventure, it felt like a real beginning of something. When I went through 119 it just felt like filler. Honestly, if it was half as long it would have been fine but this didn't feel worth it. Also, most of my problem is with the long land roads as they always have some obstacle to slow me down like tall grass that slows you down for no good reason or some sort of bike puzzle. That waters are fine since the only real obstacles are trainers and wild Pokemon.