pokepal_123
Well-Known Member
- Joined
- Aug 18, 2014
- Messages
- 514
- Reaction score
- 665
As of the last two generations, it seems that Gamefreak really doesn't care much about what the fans want at all, with the recent USUM interview all but confirming that for me.
They seem to ignore that most fans care more about actual content rather than just the story, which is what made Platinum so fun with the vast region to explore with many hidden areas and actual post-game content with the Battle Frontier which is what makes you want pour your energy into the game for hours, the same of which can't be said about the recent where you would put down the game once the main story is over.
In addition to areas, we got actually cool areas such as Distortion World which had a really unique puzzle, and wasn't just a pretty looking corridor or hallway which looks to be the case with USUM.
It shows how much effort and thought they put into the games back then, thinking about what fans would enjoy about the games first, rather the their " let's make everything pretty and casualised" approach they have adopted approach, with USUM looking to be a 40- hour movie rather then a game with the excessive cutscenes and areas which have no uniqueness or substance to them.
They seem to ignore that most fans care more about actual content rather than just the story, which is what made Platinum so fun with the vast region to explore with many hidden areas and actual post-game content with the Battle Frontier which is what makes you want pour your energy into the game for hours, the same of which can't be said about the recent where you would put down the game once the main story is over.
In addition to areas, we got actually cool areas such as Distortion World which had a really unique puzzle, and wasn't just a pretty looking corridor or hallway which looks to be the case with USUM.
It shows how much effort and thought they put into the games back then, thinking about what fans would enjoy about the games first, rather the their " let's make everything pretty and casualised" approach they have adopted approach, with USUM looking to be a 40- hour movie rather then a game with the excessive cutscenes and areas which have no uniqueness or substance to them.
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