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Dynamax is just too connected to Eternatus. Putting Mega Evolution in ORAS was tolerable because Megas weren't directly tied to the Kalos legendaries.
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Dynamax is just too connected to Eternatus. Putting Mega Evolution in ORAS was tolerable because Megas weren't directly tied to the Kalos legendaries.
throwing lore out of the window, it would certainly be interesting seeing certain sinnoh pokemon be given a gmax form of some sort. dunno how dens would work in sinnoh or if the region would have some sort of secret wild-area esque spot anywhere but it'd be kinda wild to see haha
I don't know if that would work.I still think the Underground is 100% the perfect candidate for this. It's a) totally open-world, b) a multiplayer hub just like the Wild Area, with Secret Bases filling the role of Camps and hidden items in the ground and in the walls and its own currency in the form of Spheres, and c) it's, well, underground, just like the Pokémon Dens. All they need to do is make it not so boring to look at. (Seriously, it's just this same red-brown corridor, on and on, forever.)
I don't know if that would work.
It's just a massive cave system with no different biomes or weather like the Wild Area.For what reason?
It's just a massive cave system with no different biomes or weather like the Wild Area.
But the Pokemon that would be there would be drastically limited compared to if they did a Wild Area like in Galar.Which is something they can change. It was after you quoted my post, but I edited it to suggest plenty of ideas.
But the Pokemon that would be there would be drastically limited compared to if they did a Wild Area like in Galar.
If Dynamax ends up in Sinnoh anyway it’ll be more limited than Galar by the pure virtue of Sinnoh not being designed around it. As for Underground!Wild Area, it’s pretty plausible. The entire Sinnoh won’t be getting a wild area due to the sheer reason of Sinnoh's design. The underground is easily modifiable.But the Pokemon that would be there would be drastically limited compared to if they did a Wild Area like in Galar.
I'm not saying that the Underground being the new Wild Area in Sinnoh isn't going to happen but I honestly can't see the arguments to include an open world gameplay mechanic that felt rather short in SwSH in an underground area, even if it has some aesthetics differences, unless the tunnels connect to Wild Areas that have different Pkmn.
We're in 2020 (the games came out last year) and we have an area that has something from Gold/Silver, where by giving a few steps we are in a new part and the weather changes immediately and drastically just like how in Gen. II the Beast jumped across Johto just when the player entered a new area. Amazing, this is what people want to be shoved in remakes/sequels just for the sake of having it?
The Underground is a network of tunnels, so in terms of Pkmn environments, what's expected are Ground, Steel, Rock, some Grass type perhaps (mushroom ones, Oddish...) and perhaps the bones of other Pkmn, so...how? Why an Wild Area in the Underground? I'm curious.
Fundamentally, the Wild Area and the Underground are already very similar. The Underground is only slightly less open-world than the Wild Area as it is, and both of them still make you wait until a certain point in the game before you can access every location in them. They both operate with their own currency system (spheres for the Underground and watts for the WA), and have lots of vendors scattered throughout who sell goods in exchange for that currency. They both are littered with hidden items that constantly regenerate. They both serve as a multiplayer hub of sorts, where other players' avatars can appear in your game. And Camps are just less-customizable Secret Bases. So pretty much the only thing that the Underground needs in order to already just be the Wild Area is wild Pokémon.
I'm not too bothered about the weather changes in the WA personally, but I think it's a little odd to assume that wanting the basic concept to be imported into Sinnoh precludes also wanting them to improve upon things like this. Besides, it would be rather difficult for the Underground to have weather changes anyway since it's, you know... underground.
Caves can have lakes and water deposits (the Pokémon series already has numerous such examples), so there's Water types sorted. I mentioned ancient buried ruins as a possibility, which could be a place for Ghost, Dark, and Psychic types. Fighting types and Bug types wouldn't be too out-of-place in a cave environment. Dragon and Poison types are no strangers to caves, either. You can have colder, frozen caverns in the areas closer to the north for Ice types.
That's 13 out of 18 types, leaving Normal, Fire, Flying, Fairy, and Electric. Those ones, I think, would certainly be tricky, but not beyond the developers' capabilities (well, Flying may be hopeless). That's why I suggest diversifying the Underground's biome - for one thing, it just needs it anyway, so that it's not an endless tube of ugly red dirt. But then you could have some sections be filled with pretty crystalline structures to maybe make it more accommodating for Fairy types, for instance. Have the area below the Feugo Ironworks be a haven for Fire types drawn in by the heat.
But your suggestion of having the Underground lead to separate areas could work too. I mean, there's plenty of possibilities. And of course there's still the question of just how much they might add to the regional Dex. I'm sure they'll keep what Platinum added, but is that maybe as far as they'll go other than Sylveon? With ORAS, they decided to keep the regional Dex as it was despite it being drastically smaller than that of the two previous games. Their solution was to implement the DexNav so that instead of having a variety of team options, it would be easier to get readily optimized versions of what was on offer.
I would very much prefer that they expand the Dex, but if they really don't want to, then frankly, most of the species that appear in Sinnoh's Dex are already pretty cave-friendly, since the region is, after all, totally filled with caves even without the Underground's help.
I won't go into detail about what you said simply because the points and suggestions made are entirely valid (thanks for giving such a proper answer) and that I agree with, namely the ruins and something that I completely forgot which are water deposits and/or sea connections when I had the examples of Slopoke Well and Union Cave.
That said, I still find it hard for people to want something that in Galar was just a place to shove weather (even if there won't be that possibility in the Underground) and different Pkmn associated with said weather...it's simply bad world construction, like trying to have a desert next to an icy area next to a forest and next to a volcano just for the sake of diversity instead of expanding the top right corner of the Battle Area to have entirely new (novelty at minimum) environments...for example, it's just how in ASOR they shove "foreign" Pokémon and they even bother to call it...(I'm lacking the name given previously)...flocks/invasion...they are just there after you beat E4 instead of creating new bigger islands (not pocket size mirage islands) with culture and perhaps lore, some foreigners that settled there and brought outsider Pkmn that escaped and settled there, etc.
Perhaps it's just that people are rightfuly talking about their wishes/suggestions/expectations for it but I'm both cautious and not expecting the best nor much from GF at this point.
That's not likely considering Game Freak's track record.I hope not. I’d much rather Mega Evolution come back.
They ditched Z-moves and brought back Megas for Let's Go, so not totally out of the possibility. GameFreak have also been making more "independent" games (those with lesser connection to older entries). In fact, Sword and Shield have set a precedent by removing entire Pokémon and moves for unspecified time periods.That's not likely considering Game Freak's track record.