Hosted by @Phoenicks; and @Light Bringer;
WitchHunt is a different strand of mafia from the one usually played on Bulba.
In brief:
The rules (borrowed partially from Zenax):
Update time is at 10 PM EST.
Players:
1. @KidBeano; Vanished Night 4
2. @jda95; Lynched Day 7
3. @Paperhorse; Vanished Night 6
4. @Mijzelffan; Eaten by the Werewolf during Day 3.
5. @Hitomi; Lynched on Day 5
6. @Sputnik; Vanished Night 6
7. @Rio Kamishiro; Vanished on Night 3
8. @FinalArcadia; Vanished during Night 1.
9. @Andrea Luminosity; Vanished during Night 2.
10. @Kyouhei!; Lynched during Day 2.
11. @Soulmaster; Eaten by the Werewolf Day 4.
12. @Akuraito; Eaten by the Werewolf Day 6
13. @Neon Borealis; Killed in Endgame
14. @Master Mew; Vanished on Night 5
15. @Ryoga Kamishiro; @Dark Blueberry; Vanished on Night 4
16. @HumanDawn; Vanished Night 6
17. @Buoy; Vanished Night 6
18. @Aelita; Vanished Night 6
19. @Elysion; Vanished on Night 3
20. @GliscorMan; WINS THE GAME
21. @Croag;ily Vanished Night 6
22. @TheMissingno.; Vanished on Night 4
Subs:
Phase Changes:
The Roles:
Werewolf Faction
As his own faction, he wants to remain hidden and wins by eliminating all other players. He has one ally – his puppet. When his puppet is alive, the Werewolf has PERMANENT LYNCH AND NIGHTKILL PROTECTION. The Werewolf may still be killed by piercing-empowered sacrifice kills or a bomb. His defenses are great – but needing to use it might expose him. Should this happen he’s not defenseless: by correctly naming the role a player has, he will “eat” them. If a player is eaten then their on-death ability WILL NOT ACTIVATE. And, if the Werewolf successfully eats someone, he is completely protected for that dayphase and the following nightphase.
Because his powers are great, he may only attempt to eat one player every day. If the werewolf is somehow exposed, then he may only eat a player in his first post or within the first 12 hours of a phase – whichever comes first. It’s recommend that he wait to use this power until he absolutely needs it – use it before and the other factions will conspire to kill you.
I.e.: The werewolf is completely invincible for a full cycle (day and night) after he successfully eats someone. He is partially invincible while his puppet lives (only sacrifice-empowered kills and bomb revenge kills can hurt him). He is completely vulnerable when his puppet is dead and he has not eaten someone.
You’re The Werewolf’s only ally and share his win condition. Even if the werewolf is exposed, as long as you’re safe there’s very little that can be done to him. Your two-shot lie detection and one-shot rolecop check is meant to help you gather information. You can use your rolecop check to find a safe fakeclaim.
Note: If the puppet and a townie (who is not the Hero) are the last players alive, then the puppet breaks the tie and wins.
Witch Faction (Mafia)
There are 5 mafia. To win they have to eliminate the town and werewolf factions. Every night they may kill one player. However, they may also decide to sacrifice one of their own for an extra nightkill. All nightkills on made when the mafia sacrifice WILL PIERCE ALL PROTECTIONS (unless the werewolf successfully ate someone on that day.) This power lets the mafia sacrifice someone sure to be lynched in exchange for nailing one more enemy.
The Bookkeeper’s results will come the day after he makes a kill. He will not receive any results if he is sacrificed or if your target was “Executed”. He can use this information to lead the mafia – or at least avoid being caught lying about his role.
Now, if someone fails to be lynched, they may be the Werewolf or The Third Wheel. The Third Wheel will know who the lovers are – giving him the choice between nailing both and losing his protection or keeping them alive so he can survive. If he is executed or eaten, however, his protection will not work even if the lovers are alive. If the lovers are dead he makes a great candidate for a sacrifice.
This gives the mafia an extra incentive to sacrifice. If they’ve already sacrificed twice then the Assassin is the best candidate for a sacrifice. He may be the most powerful Mafioso.
The bomb’s revenge kill won’t go off if he’s sacrificed, but it will if he’s lynched. His kill even pierces ALL of the Werewolf’s protections, giving the Werewolf something extra to worry about. His kill is described exactly the same as the town’s bomb’s revenge kill.
This role gives cop (Marshall) and doctor room to pause. If no one is nightkilled the doctor can’t always trust that his protected target was saved. If the mafia know when the martyr dies, then not killing and activating this power might work better than a sacrifice kill.
WitchHunt is a different strand of mafia from the one usually played on Bulba.
In brief:
- There is no Outside Communication (PMs, Quicktopics, IMs). Do not PM.
- This is an Open-Role game (Look below). There are no secrets.
- Each person gets their own QuickTopic. They may use actions and communicate with the hosts in it.
- Roles (and alliances) are not revealed upon death.
- The mafia may sacrifice one of their members for an extra nightkill and to pierce almost all forms of nightkill protection.
The rules (borrowed partially from Zenax):
1. To vote, bold “Vote: Player” or “Unvote: Player”.
2. Day Phases last 48 hours. Night Phases last 24 hours. The thread is closed during Night Phases.
3. A lynch takes a majority of votes rounded up: (Number of Players)/2 + 1
4. When the decisive vote, aka the “hammer,” is placed the game moves into twilight. No votes may be changed in twilight. The lynched player is considered dead. Certain roles activate during twilight. Twilight ends when the host (Light Bringer or I) updates.
5. You may only deadtalk for two posts. You may not reveal any information while dead.
6. Be absent for 72+ hours without explanation and you may be subbed out.
7. Unsportsmanlike behavior will not be tolerated. This includes not playing to your win condition.
8. Claiming a role is fine, however, sharing screenshots of any PM the hosts send is forbidden, including Role PM's.
9. The hosts @Phoenicks; and @Light Bringer; reserve the right to edit these rules as they see fit.
10. No Screencaps etc.
To show that you've read the rules, play well and have fun.
2. Day Phases last 48 hours. Night Phases last 24 hours. The thread is closed during Night Phases.
3. A lynch takes a majority of votes rounded up: (Number of Players)/2 + 1
4. When the decisive vote, aka the “hammer,” is placed the game moves into twilight. No votes may be changed in twilight. The lynched player is considered dead. Certain roles activate during twilight. Twilight ends when the host (Light Bringer or I) updates.
5. You may only deadtalk for two posts. You may not reveal any information while dead.
6. Be absent for 72+ hours without explanation and you may be subbed out.
7. Unsportsmanlike behavior will not be tolerated. This includes not playing to your win condition.
8. Claiming a role is fine, however, sharing screenshots of any PM the hosts send is forbidden, including Role PM's.
9. The hosts @Phoenicks; and @Light Bringer; reserve the right to edit these rules as they see fit.
10. No Screencaps etc.
To show that you've read the rules, play well and have fun.
Players:
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20. @GliscorMan; WINS THE GAME
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22.
Subs:
Phase Changes:
The Roles:
Werewolf Faction
Because his powers are great, he may only attempt to eat one player every day. If the werewolf is somehow exposed, then he may only eat a player in his first post or within the first 12 hours of a phase – whichever comes first. It’s recommend that he wait to use this power until he absolutely needs it – use it before and the other factions will conspire to kill you.
I.e.: The werewolf is completely invincible for a full cycle (day and night) after he successfully eats someone. He is partially invincible while his puppet lives (only sacrifice-empowered kills and bomb revenge kills can hurt him). He is completely vulnerable when his puppet is dead and he has not eaten someone.
Note: If the puppet and a townie (who is not the Hero) are the last players alive, then the puppet breaks the tie and wins.
Witch Faction (Mafia)
There are 5 mafia. To win they have to eliminate the town and werewolf factions. Every night they may kill one player. However, they may also decide to sacrifice one of their own for an extra nightkill. All nightkills on made when the mafia sacrifice WILL PIERCE ALL PROTECTIONS (unless the werewolf successfully ate someone on that day.) This power lets the mafia sacrifice someone sure to be lynched in exchange for nailing one more enemy.
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