Misfit Angel
Normal is an illusion
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Welcome to a special presentation on world building! During the September 2017 installment of Fic of the Month where I was interviewed for my work on Land of the Roses, world building was a topic that was brought up. I offered a vague glimpse into it at the time, promising to come back to it at a later point. Well, here it is!
World building can be a tricky task, especially since there's so much you can do with it. It can be as simple as describing a room, or as complex as creating an entire living world (or even further, for our space faring brethren!). The bulk of this article will focus on building a region for whatever purpose you like. It could be for a story, it could be reimagining Kanto, or it could be just for your own fun.
This article ended up being far bigger than I ever imagined it to be, so it'll be split up into multiple parts:
Name/Map generators
If you're not interested in the nitty gritty and are just looking to fill out a few details of your already-established worldbuilding attempts, there are name and map generators to make that a little simpler:
These were submitted by LightningTopaz and diamondpearl876
Building a Nation
If you've ever wanted to get into creating a custom region for your story, the most important thing (besides the characters and plot) is having a coherent country, state or territory for your story to take place in, especially if travel is a big part of the story. A good foundation for forming a country that a story takes place in is culture. Countries always have a defined culture that sets them apart from their neighbors, even in densely packed places such as the Balkan peninsula. Culture is typically what defined borders before the rise of imperialism in the Exploration Age, and it is once again becoming more and more relevant with the rise of various independence movements across the Middle East and Asia.
So, how does one define a culture? You usually don't have to look far. Personally, I draw inspiration from real world cultures. England, Egypt, China, Poland, Russia, Saudia Arabia, Brazil, nearly every nation on Earth is ripe for the picking when it comes to determining what kind of culture you want to work with. Even cultures that no longer exist, such as the old orders of the Roman Empire, the Mayans or the Ottoman Turks can be great to work with.
So what goes into a culture exactly? What kind of things can you work with? Answer: a lot. Cuisine, fashion, art, music, literature, ways of life, history and even faith go hand in hand with building a cultural identity. Let's take a look at each of those:
Cuisine
Cuisine is an important aspect when it comes to defining a nation. England is known for tea, Germany is famous for sauerkraut, Poland is known for kielbasa, China is revered for its countless variations of rice and noodles, Italy for pasta, etc. Due to our globally connected world, most of these dishes aren't unique to any specific place anymore, but they're still an important piece of heritage.
So, what can you work into your region's cuisine?
Cuisine can also play a big role in the history of your nation, too, if you want. Wine wars, spice trade, tea being so sought after that a foreign power literally conquers your territory for centuries... the possibilities are endless!
Fashion
Fashion is another important aspect of a nation's culture, but it is admittedly becoming more and more blurred as time goes on. Even though apparel is becoming more and more uniform throughout the world (western casual, middle eastern traditional and tribal being the three major groups I usually work with), some countries still have their own spin on things. Perhaps your country's popular fashion styles can be based off of Mexico's colorful and wild styles, or maybe people are well refined and wear suits more often than not. Maybe robes and capes never went away?
Color can also be an important part of a nation's fashion. A lot of modern fashion doesn't do it anymore, but putting your nation's colors on your clothing was how you distinguished your little sect of men from that evil, barbaric neighbor across the river, who chose orange to represent them as opposed to your green. Who knows, maybe patriotism runs deep within your country's traditions and people wear a specific color as a symbol of solidarity, just as the Romans traditionally wore purple, gold or red to signify what they belonged to.
Art, music and literature
Art isn't something you can easily touch on in literature, as writers generally try to rely on the imagination of the reader to fill in the blanks. However, there are different art styles associated with different parts of the world. Norman tapestries, bonzai tending, Mesopotamian pottery art, renaissance paintings, grand or simplistic architecture... there's a lot that could be thrown into the mix of your country's present and history.
Music can be viewed the same way. Music is hard to write and a lot of it relies on the imagination of the reader, but like art, there are a lot of styles and fundamentals that could be touched upon. Any famous musicians come from your country? Any instruments wildly popular there? Folk music, poetic tales of past wars?
Literature, our chosen field, can be more broadly shown, since it's easy to write about writing. People write for all sorts of reasons: spreading information, forming laws, creating fantastic works of entertainment, keeping records and pushing scientific research to new heights. Perhaps literature is a deeply prized part of your country's national heritage and many famous historical writers came from your land.
Ways of life
Ways of life are another way to define a nation. From the steppe nomads of Mongolia to the wild drunkards of Scotland to the peaceful agricultural communities of South Africa, there are many walks of life that aren't strictly unique, but still deeply ingrained into a national identity. Your people could be extremely passionate about travel, aesthetics, certain sports or their own history, devoting large parts of their lives to keeping those traditions alive and well.
History
History is huge. Most modern nations have been around for several centuries, with some stretching their roots back a millenia or further. You don't need a detailed history of your region, but some basics wouldn't hurt. How did they come to be? Were they always successful? Did they fade into obscurity at any point in time, only to rebound? Or were they a powerhouse that maintained a vast empire at one point? How did they interact with their neighbors? What kind of reputation do they have? Are they peaceful traders, raging warmongers, ethically questionable?
Figuring out some form of leadership can be helpful, too. Most stories probably won't touch on whatever government your country might have, but it's something to keep in mind as little details like who the prime minister is, or who a past king was can pop up. I typically list out at least a dozen past and present leaders, their names, who they were and how they handled situations during their rule. Most of these details never make it into the story, but they could be nice bits of trivia that could appear in places such as monuments and museums.
If you're struggling for ideas, there's always the real world to draw inspiration from. My personal favorite historical stories include China, England, Russia, America, ancient Greece and Rome; they've each had enormous impact on the course of history and are absolutely full of interesting periods, people and ideas to look at!
Faith
Faith isn't something that you have to put a lot of effort into if you don't want to. Secularism is on the rise throughout the world and a story in a modern setting might not touch on religion all that much. But it's another avenue you can go down if you're looking for ways to spice up your country's people and history. Faith's influence on art, architecture, law and the lifestyle of the common man is nothing to sneeze at, but in the end, it's up to you if it's important or not.
Other things to consider
There are some other minor things you can add to enhance a nation. A name for a language is a good one (English being referred to as "Glastonian" in Land of the Roses). Social norms such as drug policy or views on certain types of relationships can also be touched on. The mixing of ethnicities in a globally connected world is another topic. The financial health of a country could also be an interesting thing to look at, I'm not aware of many stories that take place in a land that has fallen apart or struggling to stay together due to a crippled economy and social unrest.
Do remember, however, that not an entire nation has a uniform culture. Take England for example: things work differently in the agriculturally-heavy Westcountry compared to metropolitan London, and the same applies for the northern parts along the Scottish border. Sometimes these differences are so great that if they didn't have other things to bind them together such as language or history, they could probably be counted as their own separate peoples. The same should apply for writing. If the nation you're building is big enough for it, try to include regional differences, such as how hospitable people are, local cuisine, etc.
World building can be a tricky task, especially since there's so much you can do with it. It can be as simple as describing a room, or as complex as creating an entire living world (or even further, for our space faring brethren!). The bulk of this article will focus on building a region for whatever purpose you like. It could be for a story, it could be reimagining Kanto, or it could be just for your own fun.
This article ended up being far bigger than I ever imagined it to be, so it'll be split up into multiple parts:
- Building a Nation (below this table of contents)
Focuses on the aspects involved in creating the background of your region. - The Importance of Geography
A detailed look at how to build a visual map either for personal use or for attaching to a published story. - Landmarks and Nature
What makes an interesting landmark or wilderness setting?
Name/Map generators
If you're not interested in the nitty gritty and are just looking to fill out a few details of your already-established worldbuilding attempts, there are name and map generators to make that a little simpler:
These were submitted by LightningTopaz and diamondpearl876
- Fantasy Name Generators, literally any generator or creator you would ever want is here--including a Pokemon generator!
- Seventh Sanctum, a classic. You can find the generators under the "Generator Types" tab at the top of the page.
- Abulafia, a wiki-based generator site that has a plethora of options.
- Springhole, filled to the brim with generators and other writing tips that will come in handy for worldbuilding.
- Mithril and Mages, for when you need a name for just about any location.
- Donjon RPG Tools, which is mostly focused towards Dungeons and Dragons, but can still come in handy anyways. Worldbuilding is key to a good D&D campaign and most campaign managers I've spoken to use this for creating their worlds.
- Descriptionari, a database of articles, themes and ideas for when you're stuck.
- - - - -
Building a Nation
If you've ever wanted to get into creating a custom region for your story, the most important thing (besides the characters and plot) is having a coherent country, state or territory for your story to take place in, especially if travel is a big part of the story. A good foundation for forming a country that a story takes place in is culture. Countries always have a defined culture that sets them apart from their neighbors, even in densely packed places such as the Balkan peninsula. Culture is typically what defined borders before the rise of imperialism in the Exploration Age, and it is once again becoming more and more relevant with the rise of various independence movements across the Middle East and Asia.
So, how does one define a culture? You usually don't have to look far. Personally, I draw inspiration from real world cultures. England, Egypt, China, Poland, Russia, Saudia Arabia, Brazil, nearly every nation on Earth is ripe for the picking when it comes to determining what kind of culture you want to work with. Even cultures that no longer exist, such as the old orders of the Roman Empire, the Mayans or the Ottoman Turks can be great to work with.
So what goes into a culture exactly? What kind of things can you work with? Answer: a lot. Cuisine, fashion, art, music, literature, ways of life, history and even faith go hand in hand with building a cultural identity. Let's take a look at each of those:
Cuisine
Cuisine is an important aspect when it comes to defining a nation. England is known for tea, Germany is famous for sauerkraut, Poland is known for kielbasa, China is revered for its countless variations of rice and noodles, Italy for pasta, etc. Due to our globally connected world, most of these dishes aren't unique to any specific place anymore, but they're still an important piece of heritage.
So, what can you work into your region's cuisine?
- Wine: Perhaps your country is known for its lush vineyards, or extensive fruit orchards. The wine could be mostly exported or a favorite of the population.
- Meat: Meat can be a taboo subject in the Pokemon world, since we don't know whether regular animals actually exist, and the ethical implications of farming sentient creatures can be pretty grim. But some cultures rely heavily on certain meats such as goat or lamb for their cuisine.
- Rice: There are many different varieties of rice, so you can get extra creative here. In rice's case, it could even lead to further inspiration for your country's geography, as there are mountain-friendly and tropical varieties as well.
- Veggies: Are there any staple vegetables that your country could be known for? Giant pumpkins? Exceptional lettuce? Great big bean stalks, capable of feeding a group of thirty, that are found nowhere else in the world?
- Grains: What kind of mass-farmed grains are common in your country? Corn? Wheat? Amaranth? Their derivatives such as breads could be interesting things to look at, as well.
- Luxuries: A lot of today's major countries had something that got them to that point, such as tea, spices, coffee or chocolate. Was your country one of them, or did they create a special dish that no one else had thought of?
Cuisine can also play a big role in the history of your nation, too, if you want. Wine wars, spice trade, tea being so sought after that a foreign power literally conquers your territory for centuries... the possibilities are endless!
Fashion
Fashion is another important aspect of a nation's culture, but it is admittedly becoming more and more blurred as time goes on. Even though apparel is becoming more and more uniform throughout the world (western casual, middle eastern traditional and tribal being the three major groups I usually work with), some countries still have their own spin on things. Perhaps your country's popular fashion styles can be based off of Mexico's colorful and wild styles, or maybe people are well refined and wear suits more often than not. Maybe robes and capes never went away?
Color can also be an important part of a nation's fashion. A lot of modern fashion doesn't do it anymore, but putting your nation's colors on your clothing was how you distinguished your little sect of men from that evil, barbaric neighbor across the river, who chose orange to represent them as opposed to your green. Who knows, maybe patriotism runs deep within your country's traditions and people wear a specific color as a symbol of solidarity, just as the Romans traditionally wore purple, gold or red to signify what they belonged to.
Art, music and literature
Art isn't something you can easily touch on in literature, as writers generally try to rely on the imagination of the reader to fill in the blanks. However, there are different art styles associated with different parts of the world. Norman tapestries, bonzai tending, Mesopotamian pottery art, renaissance paintings, grand or simplistic architecture... there's a lot that could be thrown into the mix of your country's present and history.
Music can be viewed the same way. Music is hard to write and a lot of it relies on the imagination of the reader, but like art, there are a lot of styles and fundamentals that could be touched upon. Any famous musicians come from your country? Any instruments wildly popular there? Folk music, poetic tales of past wars?
Literature, our chosen field, can be more broadly shown, since it's easy to write about writing. People write for all sorts of reasons: spreading information, forming laws, creating fantastic works of entertainment, keeping records and pushing scientific research to new heights. Perhaps literature is a deeply prized part of your country's national heritage and many famous historical writers came from your land.
Ways of life
Ways of life are another way to define a nation. From the steppe nomads of Mongolia to the wild drunkards of Scotland to the peaceful agricultural communities of South Africa, there are many walks of life that aren't strictly unique, but still deeply ingrained into a national identity. Your people could be extremely passionate about travel, aesthetics, certain sports or their own history, devoting large parts of their lives to keeping those traditions alive and well.
History
History is huge. Most modern nations have been around for several centuries, with some stretching their roots back a millenia or further. You don't need a detailed history of your region, but some basics wouldn't hurt. How did they come to be? Were they always successful? Did they fade into obscurity at any point in time, only to rebound? Or were they a powerhouse that maintained a vast empire at one point? How did they interact with their neighbors? What kind of reputation do they have? Are they peaceful traders, raging warmongers, ethically questionable?
Figuring out some form of leadership can be helpful, too. Most stories probably won't touch on whatever government your country might have, but it's something to keep in mind as little details like who the prime minister is, or who a past king was can pop up. I typically list out at least a dozen past and present leaders, their names, who they were and how they handled situations during their rule. Most of these details never make it into the story, but they could be nice bits of trivia that could appear in places such as monuments and museums.
If you're struggling for ideas, there's always the real world to draw inspiration from. My personal favorite historical stories include China, England, Russia, America, ancient Greece and Rome; they've each had enormous impact on the course of history and are absolutely full of interesting periods, people and ideas to look at!
Faith
Faith isn't something that you have to put a lot of effort into if you don't want to. Secularism is on the rise throughout the world and a story in a modern setting might not touch on religion all that much. But it's another avenue you can go down if you're looking for ways to spice up your country's people and history. Faith's influence on art, architecture, law and the lifestyle of the common man is nothing to sneeze at, but in the end, it's up to you if it's important or not.
Other things to consider
There are some other minor things you can add to enhance a nation. A name for a language is a good one (English being referred to as "Glastonian" in Land of the Roses). Social norms such as drug policy or views on certain types of relationships can also be touched on. The mixing of ethnicities in a globally connected world is another topic. The financial health of a country could also be an interesting thing to look at, I'm not aware of many stories that take place in a land that has fallen apart or struggling to stay together due to a crippled economy and social unrest.
Do remember, however, that not an entire nation has a uniform culture. Take England for example: things work differently in the agriculturally-heavy Westcountry compared to metropolitan London, and the same applies for the northern parts along the Scottish border. Sometimes these differences are so great that if they didn't have other things to bind them together such as language or history, they could probably be counted as their own separate peoples. The same should apply for writing. If the nation you're building is big enough for it, try to include regional differences, such as how hospitable people are, local cuisine, etc.