Tyranitar@(?)
Adamant Nature
EVs: Attack and HP
Crunch, Rock Slide, Aerial Ace, Fire Fang/Avalanche
Garchomp@Scope Lens
Adamant Nature
EVs: Attack and Speed
Earthquake, Brick Break, Iron Tail, Dragon Rush
Cacturne@Bright Powder
Impish Nature
EVs: Defense and Special Defense
Teeter Dance, Double Team, Needle Arm, Toxic
Milotic@Bright Powder/Leftovers
Quiet Nature
EVs: Defense and Special Attack
Recover/Ice Beam, Water Pulse, Mirror Coat, Attract/Aqua Ring
Spiritomb@Leftovers
Calm Nature
EVs: Defense and Special Defense
Hypnosis, Curse, Dream Eater, Dark Pulse
Gardevoir@(?)
Modest Nature
EVs: Special Attack and Defense
Psychic, Calm Mind, Shock Wave, Shadow Ball
I chose not to give Tyranitar Dragon Dance because it will take like 5 in-game hours between Leaf Green and Diamond to get it, and I'm just too lazy to do that. I also like the freedom it gives me with Milotic for Recover if I choose to give it Avalanche. I'm leaning towards that for this reason. I want to max Milotic's Defense EVs because it's not a strong stat, and I don't want one Thunderpunch to knock it out, plus I'll be able to do more damage with Mirror Coat if its Special Defense stat is lower. I used Tyranitar to Cacturne's and Garchomp's advantage because of their Sand Veil, and I like having two Physical Sweepers. It gives me a little more freedom for another pokemon instead of having a Baton Passer, plus I cover more weaknesses. And T-Tar's Attack is so high it shouldn't really matter. It also has nice Defense and Special Defense stats, so I just chose HP. Spiritomb's sort of a Tank/Drainer...thing. Gardevoir works pretty well as a Special Sweeper, and I like Calm Mind, but I may just throw in another Special Attack like Energy Ball or such.
I think this is a pretty well-rounded team overall. Your thoughts please?
Adamant Nature
EVs: Attack and HP
Crunch, Rock Slide, Aerial Ace, Fire Fang/Avalanche
Garchomp@Scope Lens
Adamant Nature
EVs: Attack and Speed
Earthquake, Brick Break, Iron Tail, Dragon Rush
Cacturne@Bright Powder
Impish Nature
EVs: Defense and Special Defense
Teeter Dance, Double Team, Needle Arm, Toxic
Milotic@Bright Powder/Leftovers
Quiet Nature
EVs: Defense and Special Attack
Recover/Ice Beam, Water Pulse, Mirror Coat, Attract/Aqua Ring
Spiritomb@Leftovers
Calm Nature
EVs: Defense and Special Defense
Hypnosis, Curse, Dream Eater, Dark Pulse
Gardevoir@(?)
Modest Nature
EVs: Special Attack and Defense
Psychic, Calm Mind, Shock Wave, Shadow Ball
I chose not to give Tyranitar Dragon Dance because it will take like 5 in-game hours between Leaf Green and Diamond to get it, and I'm just too lazy to do that. I also like the freedom it gives me with Milotic for Recover if I choose to give it Avalanche. I'm leaning towards that for this reason. I want to max Milotic's Defense EVs because it's not a strong stat, and I don't want one Thunderpunch to knock it out, plus I'll be able to do more damage with Mirror Coat if its Special Defense stat is lower. I used Tyranitar to Cacturne's and Garchomp's advantage because of their Sand Veil, and I like having two Physical Sweepers. It gives me a little more freedom for another pokemon instead of having a Baton Passer, plus I cover more weaknesses. And T-Tar's Attack is so high it shouldn't really matter. It also has nice Defense and Special Defense stats, so I just chose HP. Spiritomb's sort of a Tank/Drainer...thing. Gardevoir works pretty well as a Special Sweeper, and I like Calm Mind, but I may just throw in another Special Attack like Energy Ball or such.
I think this is a pretty well-rounded team overall. Your thoughts please?