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FLAZE-KUN'S NOT DEAD
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Shhhh...Can't you sleep in Red/Blue? I seem to recall one of the early games allowing you to use your bed as a Pokecenter due to the town's lack of one.
Actually, he is, but I managed to procure one of the cursed Aztec Coins that the pirates of the Black Pearl were determined to put back. Sooo... undead?FLAZE-KUN'S NOT DEAD
*blows your ship out of the water before you can do anything, then blows your lifeboat out of the water as well to prevent you coming back with a bigger army*Ooh, bags I beCutler Beckettan effective Beckett
Because in the1700s1800sGolden Age of Piracy short of a very unlucky magazine explosion nothing simply blows a ship out of the water.
Like a flame being thrown into said magazine by one of my loyal crew to deal with you before you can do anything dangerous toward me?Ahem, with what? Because in the1700s1800sGolden Age of Piracy short of a very unlucky magazine explosion nothing simply blows a ship out of the water.
He came in underwater and slipped in through your gun port, then killed that guard before he could sound an alarm. What, did you think we only took one coin? We took the entire chest, the curse only effects you if you take a coin out of the chest so we all take one when it's time for a fight.What, three decks down? Without anyone noticing? Including the Royal Marine stationed by the magazine?
... you know what, it makes about as much sense as an impoverished pirate crew not throwing their selfish and ineffectual captain overboard
I think you're overestimating the simplicity of such a maneuver. You've gotta deal with waves, distance, barriers, your incompetent crew, poor visibility from all of the smoke, etc. I'd argue that grapeshot aimed at the masts will do a better job of disabling the enemy ship. They might still have cannons to shoot at you, but as soon as you move into the stern or bow, they're toast.The pirate stuff: Aim for the magazine, fire. That tends to end a ship quickly.
I think you're overestimating the simplicity of such a maneuver. You've gotta deal with waves, distance, barriers, your incompetent crew, poor visibility from all of the smoke, etc. I'd argue that grapeshot aimed at the masts will do a better job of disabling the enemy ship. They might still have cannons to shoot at you, but as soon as you move into the stern or bow, they're toast.
You should see the complexities of a ship battle in space. And you can't get close, because debris doesn't disappear and you really don't want to hit it.
Yeah... I think this is one reason it isn't as good as other Pokémon games. They tried so hard to be new and different that certain features were... subpar, if you will.The lying awake in other people's beds and describing the smell/feel of it in Sun/Moon was actually kind of weird... you'd think it'd stick with the whole sleeping and healing thing they've done with past gens, but no. Sun/Moon wanted to be different in literally every way.
Yeah... I think this is one reason it isn't as good as other Pokémon games. They tried so hard to be new and different that certain features were... subpar, if you will.
What about a core breach? Whatever you've got powering these things would be producing a lot of power, and whatever is producing the power would probably be highly volatile. As such, if that goes off and you're a kilometer away, you're going to get caught in the blast radius and you're gonna have a bad time. Let's not even get into the radiation that would probably flash fry the crew...I typically have them at a kilometer or less. Mostly because of in-story countermeasures and defenses. It's definitely not because they want to be that close. Needless to say, a properly-executed ram at the right speed hitting the right enemy ship will completely ruin the day of an entire enemy fleet, since they often have to be as close as possible to present a wall of fire to keep out your munitions and fighters.