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I do agree. The world-saving plotline has been used so many times and in so many ways that it's hard to do something new with it.I'm watching the latest episode of chuggaaconroy's Rescue Team DX let's play, and he says (about Sun and Moon) that "you don't need world-ending melodrama to tell a compelling story." That's good advice. Several of my original fantasy story ideas have gotten stuck because I felt like I had to include a video gamey "save the world" plot.
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