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Some challenge stories are easier than others. Nuzlockes are harder due to the randomness of the encounters and the deaths. Any challenge that does not have permadeath are significantly easier since you have far more control of what is happening. Of course, this applies to any game that one is doing a challenge run of.
So, my question is this: What are ideas/ways that one can go about doing a challenge-based story?
So, my question is this: What are ideas/ways that one can go about doing a challenge-based story?