The look on Valerie's face when hawlucha shattered spritzee's trick room was priceless.
I think that's the turning point gym battle
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The look on Valerie's face when hawlucha shattered spritzee's trick room was priceless.
I really did enjoy the Gym Battle. Ash really thought things through, although some people dislike the fact Hawlucha learned a new move off screen, we did know that he trained with Shota last episode right? Due to he did trained, its more like a move that Ash prepared for the Gym, so I think its OK.
A bit surprised so many enjoyed this. IMO this is the worst gym battle of XY - the writing was lazy as shown by Hawlucha pulling winning moves out of its ass, the animation wasn't impressive as is usually the case for the gyms, only a 2v2 and Valerie even left out her (IMO) two most interesting pokemon - would much rather have seen Mawhile and Mime battle it out.
A bit surprised so many enjoyed this. IMO this is the worst gym battle of XY - the writing was lazy as shown by Hawlucha pulling winning moves out of its ass, the animation wasn't impressive as is usually the case for the gyms, only a 2v2 and Valerie even left out her (IMO) two most interesting pokemon - would much rather have seen Mawhile and Mime battle it out.
A bit surprised so many enjoyed this. IMO this is the worst gym battle of XY - the writing was lazy as shown by Hawlucha pulling winning moves out of its ass, the animation wasn't impressive as is usually the case for the gyms, only a 2v2 and Valerie even left out her (IMO) two most interesting pokemon - would much rather have seen Mawhile and Mime battle it out.
Nah, the animation wasn't impressive. Just because this shit moves a little it doesn't make it good. There was no particularly good timing as the characters moved. After Oohashi Aito's performance during the previous gym battle there was definitely a step down. Looking at the credits it's clear this was a rushed episode. There were six animation supervisors, for God's sake. Six! Typically only one is necessary if an episode is produced by talented staff on a more reasonable schedule. My guess is that the production assistants couldn't secure any talented staff in time thanks to all of the other projects happening across the industry. That or it was decided to cannibalize this episode for the next episode. Hopefully Oohashi is working on the rival battle, hence why he didn't work on this episode.
Nah, the animation wasn't impressive. Just because this shit moves a little it doesn't make it good. There was no particularly good timing as the characters moved. After Oohashi Aito's performance during the previous gym battle there was definitely a step down. Looking at the credits it's clear this was a rushed episode. There were six animation supervisors, for God's sake. Six! Typically only one is necessary if an episode is produced by talented staff on a more reasonable schedule. My guess is that the production assistants couldn't secure any talented staff in time thanks to all of the other projects happening across the industry. That or it was decided to cannibalize this episode for the next episode. Hopefully Oohashi is working on the rival battle, hence why he didn't work on this episode.
I honestly believe everything you said doesn't make any sense.
The change in battle numbering is odd, I'll admit: I think the lack of Spritzee focus is probably the cause of it. To tell you the truth, I like to think it was handled well: most of the team alterations in XY are for understandable reasons: Onix replaced Amura because Amura had been focused on earlier, Lucario replaced Hawlucha because it was a simple streamlining of the game storyline, Magneton and Emolga were replaced by Bunnelby and Luxray because of who Clemont is, etc etc.
Plus, Ash is the one throwing Corphish and Bulbasaur at his foes, not bad seeing a Gym Leader with a similar tendency.
Nah, the animation wasn't impressive. Just because this shit moves a little it doesn't make it good. There was no particularly good timing as the characters moved. After Oohashi Aito's performance during the previous gym battle there was definitely a step down. Looking at the credits it's clear this was a rushed episode. There were six animation supervisors, for God's sake. Six! Typically only one is necessary if an episode is produced by talented staff on a more reasonable schedule. My guess is that the production assistants couldn't secure any talented staff in time thanks to all of the other projects happening across the industry. That or it was decided to cannibalize this episode for the next episode. Hopefully Oohashi is working on the rival battle, hence why he didn't work on this episode.
I honestly believe everything you said doesn't make any sense.
Look at the credits. Six animation supervisors and twenty-seven key animators. A high number of staff typically means two things: "oh shit, this episode is due to be aired in a month and we haven't started yet!" or "oh, shit, we don't have anyone available with any skill or speed! Quick, hire a bunch of slow and bad animators and animation supervisors to clean up their poor drawings!"
I can't think of a single cut in the episode that had interesting timing, line work or use of the camera. Things merely moved, they did not live. Oohashi's work during the previous gym battle incorporated all three in quick succession to breath intensity into the gym battle.
Does anybody else think Valerie's Sylveon has the Pixilate ability?
Usually when a Pokemon uses Giga Impact in the anime, it is surrounded by a white-colored aura with yellow-colored streaks. But Sylveon's Giga Impact was pink-colored. In addition, when Sylveon did use Giga Impact, there was a sound effect that wasn't present for any other Pokemon that used the move before.
Am I the only one surprised this was a 2 on 2? But perhaps I missed something. She's 3 vs. 3 in the games, and I thought they would use Mawile or Mr. Mime, since they introduced them previous episode. I also think it's weird they went with Spritzee; I thought maybe it would evolve during the Valerie arc, but I guess not. It just seems odd, a fifth Gym Leader with an unevolved Pokémon as their strongest. The only reason I can think of is that they're using Aromatisse for a more important recurring character. Aria perhaps, but I doubt her Aromatisse will be that important.
It seems the writers wanted to give Valerie a Fairy-type Pokemon that wasn't seen often on screen and/or used by a major character.
Shauna has Flabebe, while a Floette and a Florges were recently featured just four episodes ago. Dedenne is already on the main cast. Mawile has been used in a battle by Mabel. Mr. Mime is owned by Delia. Klefki is Pierre's signature Pokemon. With Miette being confirmed as a recurring character, Slurpuff has also been taken. If you count the Diancie short as part of this series, Carbink has been seen as well.
It was either Spritzee or Swirlix, and Swirlix has, at the very least, had its own episode in this series. Prior to XY073, the last time Ash and co. saw a Spritzee on screen was in XY001, and as a small cameo no less.
Nah, the animation wasn't impressive. Just because this shit moves a little it doesn't make it good. There was no particularly good timing as the characters moved. After Oohashi Aito's performance during the previous gym battle there was definitely a step down. Looking at the credits it's clear this was a rushed episode. There were six animation supervisors, for God's sake. Six! Typically only one is necessary if an episode is produced by talented staff on a more reasonable schedule. My guess is that the production assistants couldn't secure any talented staff in time thanks to all of the other projects happening across the industry. That or it was decided to cannibalize this episode for the next episode. Hopefully Oohashi is working on the rival battle, hence why he didn't work on this episode.
Nah, the animation wasn't impressive. Just because this shit moves a little it doesn't make it good. There was no particularly good timing as the characters moved. After Oohashi Aito's performance during the previous gym battle there was definitely a step down. Looking at the credits it's clear this was a rushed episode. There were six animation supervisors, for God's sake. Six! Typically only one is necessary if an episode is produced by talented staff on a more reasonable schedule. My guess is that the production assistants couldn't secure any talented staff in time thanks to all of the other projects happening across the industry. That or it was decided to cannibalize this episode for the next episode. Hopefully Oohashi is working on the rival battle, hence why he didn't work on this episode.
Nah, the animation wasn't impressive. Just because this shit moves a little it doesn't make it good. There was no particularly good timing as the characters moved. After Oohashi Aito's performance during the previous gym battle there was definitely a step down. Looking at the credits it's clear this was a rushed episode. There were six animation supervisors, for God's sake. Six! Typically only one is necessary if an episode is produced by talented staff on a more reasonable schedule. My guess is that the production assistants couldn't secure any talented staff in time thanks to all of the other projects happening across the industry. That or it was decided to cannibalize this episode for the next episode. Hopefully Oohashi is working on the rival battle, hence why he didn't work on this episode.
And with the Gym having a way more impressive background, I don't see why they do not need more staff.
And by worse animation do you mean there is too little explosions? Clemont's Gym had a way bland background and all it had more than this Gym Battle are explosions. The special effects of the Gym itself and the shards when Trick Room shattered is very well done. And explosions don't make animation good.
As far as you argument goes, your only stand point is there are more staffs, which can be argued by they have a more complex background to handle.
So I don't really see a point that the animation is worse than most of the Gym Battles, care to enlighten me?
Backgrounds are not drawn by animators unless they are moving. In this clip from Pocket Monster: Diamond & Pearl Episode #189 the grass is moving along with the explosions and Darkrai, right? That is background animation, when the key animator also draws the surrounding environment to help generate a sense of motion. Pocket Monster doesn't do that much anymore and relies heavily on CG. When Numelgon is sent flying by Elezard's Dragon Tail the gym field is animated through CG, rather than drawn by Oohashi Aito. The backgrounds (trees, buildings, interiors) looked quite good in this episode, but they're not what the key animators are drawing. The key animators draw the characters and the occasional effect, especially in Pocket Monster. Here is an example of everything on the screen being drawn by the key animator and in-between animator from Yuu Yuu Hakusho Episode #23 .
The timing and layouts used for this gym match were not very interesting. Timing is what gives life to motion. The exact millisecond that a drawing is used is very important. If it is off the motion is bland or awkward. To reuse an example, the way Elezard sped around the field is thanks to the timing of the animation. Each drawing is carefully timed to run on the screen at a certain moment. Our media players typically only catch hours, minutes and seconds. Timing in animation breaks down even further beyond seconds into milliseconds. When Elezard runs into the Dragon Pulse you'll notice a slight slowdown and then speed up. That's Oohashi timing his drawings to create the effect of Elezard shifting gears as it dodges the blast. Notice how afterward Elezard sneaks up behind Numelgon. This is depicted by having Numelgon in the background and Elezard running into the foreground from the southwestern corner of the screen. The viewer gets the effect of Elezard being closer to them creating a slight sense of tangibility. Afterward Citron makes a gesture with his hands. Characters don't typically move like that, right? That's Oohashi's timing at play.
The light glistens off of Citron's glasses with interesting effects animation, too. A few of the frames even has the glistening effect spread across the entire screen. Citron has the upper hand at that point so he is depicted with a cool effect animation to accentuate to the audience Citron's awesomeness.
Notice how in the next shot Elezard enters the shot from above the camera. The first thing we see of him is his bottom and tail as he dashes at his foe. The next shot is just as cool as we catch the low-hanging head of Elezard entering from the northeastern corner of the screen. From just that alone we can tell Elezard is crouched low to the ground. The kicked-up cubes of debris also add a nice sense of weight to the shot as Elezard is moving just as fast if not faster than those little bits of debris caught up in gravity. When Elezard swings down his Dragon Tail attack it actually looks heavy, as if it is slicing through the air as it cracks into its foe.
Oohashi Aito actually did the drawings of the gym field's ground in this shot. Notice how it has a slightly un-textured look compared to normal static shots of the field. Also take note of the lines, they're different from what the field looks like in this shot.
The Rentora stuff is just as good, too. The key animator for those cuts depict the character's fighting spirit very vividly and abstract. So passionate and charge for battle is he that the electric-type Pokemon seems to become a jagged sketch. The intensity is so high that it feels like Rentora might burn away at any second. Even the inside of his mouth is intensely drawn!
Episode #77 doesn't really have any of that. The battle isn't intensely drawn and the key animators don't really feel engaged in adding something to the conversation. Episode #70 has a somewhat similarly large number of key animators but the level of polish was definitely higher. About the only interesting thing Episode #77 has going for it is the backgrounds and the layouts. The key animators were great with timing but they could at least translate the storyboard into a few interesting layouts, at least.