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SERENA WAS A REALLY GOOD CHARACTER!! (she's not someone I'm particularly a fan of, but she had really good character development)
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The level of controversy in this greatly depends on whether or not you mean in the anime or in the games.SERENA WAS A REALLY GOOD CHARACTER!! (she's not someone I'm particularly a fan of, but she had really good character development)
The level of controversy in this greatly depends on whether or not you mean in the anime or in the games.
When the first two gens were released on 3DS, I wasn't really excited about it. I wished they'd release the Gen III games too, so that I'd purchase FireRed and Emerald, but eh it never happened.
For me, the Gen I and II graphics aren’t that obnoxious for me. It’s the controls and mechanics that cause me pain. Running into walls in this game feels terrible and walking is so slow. Though, I have to admit (controversial opinion incoming) I like the Gameboy controls more than the Scarlet and Violet controls.The first two generation games are so obnoxious to play. The graphics are so awful that I barely recognize any Pokémon especially from behind. Game mechanics and QoL have been handled so poorly that even finding and using an item is a whole mess. They fixed them in Gen II games but only to an extend and it was just not enough.
When the first two gens were released on 3DS, I wasn't really excited about it. I wished they'd release the Gen III games too, so that I'd purchase FireRed and Emerald, but eh it never happened.
I agree on the first two generations there and I also avoid the third generation because it's still so mechanically inferior to what came next. Any mainline game that doesn't have the physical/special split largely feels unplayable to some extent nowadays because this thing was honestly an even bigger deal for this series than any new type. It was an epochal event that changed these games for the better.The first two generation games are so obnoxious to play. The graphics are so awful that I barely recognize any Pokémon especially from behind. Game mechanics and QoL have been handled so poorly that even finding and using an item is a whole mess. They fixed them in Gen II games but only to an extend and it was just not enough.
When the first two gens were released on 3DS, I wasn't really excited about it. I wished they'd release the Gen III games too, so that I'd purchase FireRed and Emerald, but eh it never happened.
The first two generation games are so obnoxious to play. The graphics are so awful that I barely recognize any Pokémon especially from behind. Game mechanics and QoL have been handled so poorly that even finding and using an item is a whole mess. They fixed them in Gen II games but only to an extend and it was just not enough.
When the first two gens were released on 3DS, I wasn't really excited about it. I wished they'd release the Gen III games too, so that I'd purchase FireRed and Emerald, but eh it never happened.
I actually agree, I might've had a different opinion back in the 1998-2006 days of the early inception of the dub but TPCI's vocal direction is really hit or miss in comparison & it showed in Masters especially in 2019.Pokemon without voice acting is better.
Characters moving their mouths and no sound coming out is some uncanny shit. Even worse in case of Piers in Sword and Shield, you have a character that sings and yet no sounds comes out of his mouth when he sings. Fine if the game has no voice acting but don't make character move their mouths like something is actually gonna come out.Pokemon without voice acting is better.
I agree with your first point.Characters moving their mouths and no sound coming out is some uncanny shit. Even worse in case of Piers in Sword and Shield, you have a character that sings and yet no sounds comes out of his mouth when he sings. Fine if the game has no voice acting but don't make character move their mouths like something is actually gonna come out.
It's also silly to me to not want it because it might be bad because i can think of many games that were greatly enhanced by voice acting. Plus Gamefreak doesn't need to use the TCPI voice actors, many professional voice actors outside of that group that would gladly voice pokemon characters.
The only reason the games don't have voice acting is because the games are clearly unfinished and rushed. Voice acting actually takes a lot of time to do, even more if the game is in multiple langauges.
The actual reason is the player character's name. Unlike some other languages, English has multiple sounds for a single letter, especially the vowels. If voice acting were to be introduced, we would be far more limited in how we name our player character. While we could still choose, we would be limited with pre-picked names. Fallout for example, has voice acting, so you are forced to use a pre-picked name because of cases where NPCs do say your name out loud.Characters moving their mouths and no sound coming out is some uncanny shit. Even worse in case of Piers in Sword and Shield, you have a character that sings and yet no sounds comes out of his mouth when he sings. Fine if the game has no voice acting but don't make character move their mouths like something is actually gonna come out.
It's also silly to me to not want it because it might be bad because i can think of many games that were greatly enhanced by voice acting. Plus Gamefreak doesn't need to use the TCPI voice actors, many professional voice actors outside of that group that would gladly voice pokemon characters.
The only reason the games don't have voice acting is because the games are clearly unfinished and rushed. Voice acting actually takes a lot of time to do, even more if the game is in multiple langauges.
It's not, it's because the games are rushed. Not doing voice acting because you can name your character makes no sense because there are tons of RPGs where you can name your character and they still have voice acting.The actual reason is the player character's name.
The reason is because Link isn't a blank slate character. He has history inside of the world that the player can't influence, where in pokemon all protagonists are blank slates outside of a couple of things like their parents and who they are form.This is the reason why we didn't have the option to name Link in Breath of the Wild in the first place, where there are clearly cutscenes in which his name is spoken.
They could do something like in the Elder Scrolls games, where pretty much no one ever says your name. Other than the rival and a few other key characters, people wouldn't know your name anyway.The actual reason is the player character's name. Unlike some other languages, English has multiple sounds for a single letter, especially the vowels. If voice acting were to be introduced, we would be far more limited in how we name our player character. While we could still choose, we would be limited with pre-picked names. Fallout for example, has voice acting, so you are forced to use a pre-picked name because of cases where NPCs do say your name out loud.
This is the reason why we didn't have the option to name Link in Breath of the Wild in the first place, where there are clearly cutscenes in which his name is spoken.
I for one, would rather keep the flexibility of naming my character over anything voice acting.
It's a lot more complicated than that. A character that's referred to by name is a lot more memorable than one that's only referred to by pronouns. In a sense, your character's name would never even appear in a character conversation.It's not, it's because the games are rushed. Not doing voice acting because you can name your character makes no sense because there are tons of RPGs where you can name your character and they still have voice acting.
And it's not like they can't use "you/they/them" to refer to the player character, plenty of games do this.
The reason is because Link isn't a blank slate character. He has history inside of the world that the player can't influence, where in pokemon all protagonists are blank slates outside of a couple of things like their parents and who they are form.
Nah, it's pretty simple because it's not like there aren't memorable characters where you can name them, Sheppard in the Mass Effect series is easily one of the most recognizable characters in gaming and you can give them any name you want. You can name The Courier in New Vegas anything you want and yet every Fallout player knows who they are.It's a lot more complicated than that.
A lot more of a blank slate than in Breath of the Wild. None of those Links are shown in flashbacks fighting in a war, hardly any of their backstory is told to the player outside of a couple things. Just like a Pokemon protagonist. A Link to the Past Link is literally just some kid living in his uncle's house, his uncle goes to the castle because he fears something bad happened in Hyrule Castle, Link goes there when he realizes that it's been a while since his uncle went there. That is it.Also, in previous Zelda games (which only had grunts, laughs, and other non-speaking sounds as voice acting) Link was nameable despite him not being a blank slate.