- Mar 20, 2013
- Reaction score
It's not a problem for Gamefreak if they thought the tree was acceptable.
Not sure what you're getting at here.
And let's not pretend it wasn't just the tree that had bad textures,
I mean the trees were by far the worst and most noticeably bad texture.
and also not pretend that a lot of the old pokemon textures aren't literally just mostly the old ones. You honestly believe that they go to each individual pokemon that is being brought into a new generation and update their textures? I doubt it.
SM's models seem to be reused XY (I can't find any noticeable difference between the two), but SwSh, LA, and SV? Not so much. Let's look at Lucario's models for comparison:
Lucario's XY model is much lower res and looks fairly rough and pixelated, and the colors seem to be slightly paler in SwSh. LA's model is sharper and more defined and the colors are much brigher and more vibrant. Then SV's look a bit more rounded but still more defined than SwSh's and seems to have HD shaders and again a paler color palette.
So ultimately SM's seems to be reused, SwSh looks vaguely similar, but at a higher resolution. At most they reused them up to SwSh (and I'm not even sure they did that much). But the buck certainly stops there, as the LA and SV certainly look plain as day different from SwSh's in a side by side comparison. You can tell they've used a higher resolution/polygon count and a different color palette to design these models and there's no way that those were a copy/paste job. They need to update them one at a time to make improvements like these and the LA/SV certainly look like they belong more on a modern HD console than the SwSh one.
Honestly ORAS did a lot to minimize the issue of water routes, by making surf encounter rates significantly lower than in RSE, giving access to various ride Pokémon to make it more interesting, and removing the mandatory surf RSE had from Route 104 to Slateport City. Personally I never found the water to be an issue in ORAS specifically especially since water routes can be easily blown through within a few minutes if you want to avoid most of the complications. ORAS getting blamed for water was confusing considering RSE never had its scores dropped due to its water, despite it forcing you to traverse water more frequently, the water routes having much higher wild encounter rates in them, and even having a bigger water to land ratio due to the lack of mirage islands and some secret base areas. It was many times worse in the originals overall and never got punished for it.
That's because ORAS had different reviewers with different opinions than RSE. Most likely had they reviewed the originals they would still say the same thing, they just weren't chosen to write that review back in 2003 (if they even worked for IGN at the time, which is unlikely).
what mandatory surf from Route 104 to Slateport? Seriously, Rusturf Tunnel is right there. If you don't want to fight through the trainers and wild mons on the water routes, just head to Rustboro and then east to get to Mauville.
Of course, i never do that, as i want the experience from all the trainers on the water routes. Which just makes it annoying when the game teleports you to Mauville without a chance to say no.
In the originals, you don't just teleport straight to Dewford and Slateport through a cutscene. A boat sprite appears in the overworld and you have to watch for a minute or two as it automatically navigates the water routes without any control from the player, which is really long and annoying. And you don't have a choice but to endure it for at least your first time through, since Rusturf Tunnel isn't an option until you beat Wattson and Rock Smash the boulders.