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lets go are good games if you understand what they were trying to do.
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What were they trying to do with the Let's Go games?lets go are good games if you understand what they were trying to do.
The next generation should be to the rest of Pokemon what Tugs was to Thomas the Tank Engine (as in, still very much for kids but much more somber, a bit more complex in terms of story and characters, and generally a bit darker in different ways).
We've had kiddie edge since ghetsis in gen 5. Do something different. It's kind of worn out it's course.
What do you mean?Team Rocket admins on a somewhat more meta level
lets go are good games if you understand what they were trying to do.
We’ve had “kiddie edge” since Kanto; Lavender Town was pretty blunt about death in the Pokémon world.
In Johto we had child abandonment issues (both Silver on a personal level, and the Team Rocket admins on a somewhat more meta level).
RSE fumbled it a bit, but the concept of nature vs. human development was at the core.
The Sinnoh games introduced themes of mental illness with a dusting of the concept of entropy and ennui.
As you’ve pointed out, Gen V explored themes of following extremists, challenging how we view a way of life, exploitation, and religious/political zeal.
Gen VI addressed human worth, the cost of power, and genocide, while also touching on how wealth and political power has sunk its tenterhooks into general society, and how even educated scientists can be manipulated.
Was any of this well-done? Debatable. Have other games and franchises done it better? Absolutely. But I don’t see how making the games more like Shining Times Station (originally religious parables written by a pastor, then turned into a preschool show by an ex-Beatle) would make the games more “adult friendly” and more complex.
Losing Giovanni, and trying to convince him to come back.What do you mean?
First off in a region that's very traditional I don't know why Gamefreak decided to make the protagonist move to Alola and not have been born and raised in the region. Like there's something unsettling about how the first ever champion of Alola ends up being someone from Kanto. I would've even taken the whole "Player character was from Alola originally, the family moved to Kanto but then moved back to Alola" over just making them a foreigner
Lillie comes off as extremely hypocritical in that first segment of the game, constantly asking the player (who just MOVED to Alola and would need time to adjust) to help her out with her struggles but then chastising the player in the trainer school about battling with their Pokemon.
The fact that the game refuses to give her any agency until the end is just infuriating
Not to mention the sheer idiocy of how Kukui, Burnet, Hala, never once think to catch her a Pokemon so she could defend herself with them having some knowledge that this girl is a runaway with people out to get her.
I think the thematic reason for the player being foreign to Alola is made pretty clear: Sun & Moon have an especially heavy emphasis on the intermingling of different worlds and ways of life and how these interactions can cause people to grow and learn from each other. Alola presents an entirely different culture for the player to experience, while the player's actions change the lives of the people around them. It's also necessarily to achieve the symmetry of the ending - Lillie leaving to visit the region that the player moved to Alola from.
I'd hardly call it "chastising" the player. All she says is that she doesn't like watching Pokémon get hurt, which is 100% consistent with why she stole Nebby in the first place. It demonstrates her empathy. And she's exceedingly polite whenever she does as the player for help.
That's, like... the whole point of the arc. Seeing you grow has an effect on her, slowly giving her the confidence to eventually stand on her own, so of course she's not going to be fully resolute in herself until the climax. But even then I think it's odd to say she has "no agency." No one's making her choices for her. She chooses to rebel against Lusamine by stealing Cosmog. It's her own initiative to go out in search of clues about Nebby's connection to the ruins. It's her own decision to offer herself to Team Skull in order to protect the kids of the Aether House. She always had that willpower inside her, she just had to overcome her personal demons before it could be fully expressed.
Being a Trainer is a big responsibility, and if she's not comfortable with the idea of it, then they shouldn't push that on her. I mean, not listening to Lillie's feelings is precisely why Lusamine is the villain - so would it not be a rather mixed signal to have the other adults in her life do that and for it to be a good thing? They listen to what she says and want to let her make her own decisions (again, giving her the agency that her biological mother denied her).
Why wouldn't you battle Palkia/Dialga after beating Cyrus? I assumed that you were required to fight it.Diamond and Pearl's climax is honestly pretty anticlimactic. Once you reach the Spear Pillar, it's the lake guardians that stop Cyrus's plan in the end, not you. As a result, when Cyrus battles you, his plan has already been stopped, so there's not much at stake in it beyond your personal safety. And even after that, battling the Legendary Pokémon is completely optional.
I think catching the Legendary is technically optional.Why wouldn't you battle Palkia/Dialga after beating Cyrus? I assumed that you were required to fight it.
Also, what would the player have been able to do in order to stop Cyrus? The player did have a role in stopping Cyrus: They freed the Lake Guardians, which lead to them stopping Cyrus.
I get the theme, but it doesn't make it good in my opinion. Especially for a region based on a state that has had a history of colonization. I don't think it was intentional but it comes off as tone-deaf to have people have not native to region dominate the story and be the drivers of change. Having Lillie and her family as well as the player not be native to the region is something that rubs me the wrong way. Again the player being originally from Alola, moving to Kanto when they were young but then moving back would have still satisfied the different culture experience, but without the tone-deaf implications. Now you have a theme of the player both seeing something new but also reconnecting with traditions, something that's becoming increasingly important in the broader society.
I have to point out N as a counterexample. He also despises Pokemon being hurt and showed incredible empathy for Pokemon (and had just as an abusive upbringing as she did) but yet he also still pushes past that and uses Pokemon to try to achieve his goals. You can have a character not like something but still do it because they realize there's something greater at stake. It's what made N such a compelling character in my eyes as he went out of his comfort zone. Lillie plays it safe with most of her choices to help Nebby outside of her initial choice to rebel against Lusamine and her finally telling off her mom (and by safe I mean something that allows her to push past uncomfortable feelings)
When Lillie gets taken, Hau beats himself up for it and even mentions that having battles that have serious stakes aren't fun. But he also acknowledges that he needs to get stronger for when those times come and he does so. He pushes past his feelings about not liking to get serious to not make the same mistake of letting someone get endangered. It's not something he wanted to do, but he did it anyways.
I think catching the Legendary is technically optional.
And while it is true that the player saved the day by freeing the lake guardians, during the actual climax, they don't really get to do anything. As opposed to Platinum, where the player must battle Cyrus to stop him and then face Giratina in order to resolve the situation. Feels more like you've actually done something.
Uh... two of those are humanoid (three of them depending on how you view salazzle) and one of them is an inanimate object.Controversial opinion: I tend to not like inanimate object Pokemon, humanoid Pokemon, or Pokemon such as Mimikyu. I rarely ever use them on my team. I tend to favor more species like Luxray, Salazzle, Cinderace, Arcanine, Lucario, or Lanturn.
...I think you might be mistaking Lanturn for Chandelure. Lanturn's based on a deep-sea anglerfish, which is very definitely an animal.Uh... two of those are humanoid (three of them depending on how you view salazzle) and one of them is an inanimate object.