- Joined
- Jul 29, 2013
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The problem with the current Exp. Share to some people is that it's hardly taking the level curve of any of the games it's been part of into account with the exception of very few battles (and that's debatable), meaning people that want to skip the grind but also have a consistent challenge are shit out of luck because they most likely get overleveled, making the game a bore to them because nothing is challenging except a few rare instances. So, they either turn it on and make the game too easy, or turn it off and have to grind to keep the teams on a consistent level. It's a lose-lose situation.
The only solution is to micromanage so much your exp gain, but i doubt a lot of people like to do that.
The only solution is to micromanage so much your exp gain, but i doubt a lot of people like to do that.
Yeah, i have been thinking about this lately. They could have just made pokemon take less exp to level instead of the current amount needed and then have to come up with the Exp. Share to make it less grindy. Of course the issue that would rise from this is that people that like to grind for their levels would be forced into this system that makes pokemon level up way too fast because they have no way to control it (unlike with the Exp Share in games before SwSh where you can turn it off), but they could just introduce difficulty levels or, i don't know, make the level curve take the exp requirements into account.The grinding part is not the fault of the Exp. Share being lost, though - it's the fault of the other game design mechanics themselves. If there was a way to cut down the process of grinding to balance levels without cutting into the immersion, I'd be all for it. But Exp. Share, unfortunately, is more or less a hack solution - and something needing a much better replacement.