- Dec 9, 2015
- Reaction score
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Boss Rushes Are Bad Actually, for a couple of reasons. The specific example I'm thinking of here is Hollow Knight, but most boss rushes have these problems to some degree in my experience.
- Barring a few exceptions, bosses are usually not designed to be fought in series. They're distinct challenges where the way you need to fight other bosses aren't really considered. For example, the Defender's Crest is practically mandatory to fight the Lost Kin, but not really worth the single charm notch against literally anything else. Most boss fights don't really work in rushes, especially the more obnoxious ones that either demand a specific setup to be tolerable, forcing you to bring that setup along for everything else, or ones that just throw your game off and basically just act as run enders most of the time.
- When they introduce new bosses you need to fight through the rest of the rush to get another shot at. One of the best ways to minimise the frustration experienced when losing to a difficult boss is to allow the player to jump straight back in and immediately implement what they learned in their last attempt. To force your player to go back through a bunch of nonsense before trying again disrupts the gameplay loop and is actively disrespectful of the time the player is spending playing and trying to learn your game. Sometimes, like Hollow Knight, simply meeting the boss is enough to unlock the ability to freely practice on them outside of the boss rush setting. But:
- Not all games allow you to do this, instead forcing you to replay the entire thing just to try and learn that bonus boss you can't practice with any other way
- That doesn't fix the problem that you can lose an entire run, of both the boss or the rush as a whole before even reaching them, to a single careless mistake at any time, which wouldn't be nearly so devastating as if you were allowed to just retry the annoying one straight away.
- And of course, let's not forget the fact that locking these additional bosses behind such an obnoxious gauntlet means that they can, by design, never be faced by anybody who can't be assed throwing their heads against the proverbial wall enough to push their way through to encountering them. I'm legitimately annoyed that I'll never experience the Pure Vessel or the Sisters of Battle simply because I can't slog my way through the Enraged Guardian, Lost Kin, No Eyes, and the Traitor Lord all in one go, when all of them were hot garbage fights on their own.
Hoho~ Spicy! While I certainly disagree, this feels more like a personal taste thing that'd probably derail things to no end if we talked here. Happy to discus in private if you'd like, though.My most unpopular video game opinion is one that has the possibility to offend, to please be warned.
Personally, I believe that heavy story has no place in video games. If you are going to tell a story, it should complement the gameplay but never interfere with it. I should never finding myself watching a 5+ minute cutscene in a video game.
This is mostly why I stick to retro gaming. I'm very happy playing video games with no story.