- Joined
- Feb 27, 2021
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Steve is the most deserving DLC character in Smash, followed by Banjo-Kazooie and probably Sephiroth
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honestly yeah, as a fan of the dragon quest games, i have to admit the soundtracks are incredibly generic and mostly forgettable. sugiyama was a classically-trained composer and he steadfastly refused to think outside that box, even when other composers started to experiment. admittedly, the early games did some interesting things for video game music at the time, but as sound technology in video games grew more advanced, other composers like Uematsu, Shimomura, and Masuda (among many, many others, those were just the first three to come to mind) were producing much much more creative, memorable and beautiful JRPG soundtracks. sugiyama refused to really experiment at all with instrumentation to the day he died. It didn't help that for most of his life he refused to even allow non-MIDI soundtracks outside of Japan because he was such a racist dick.Can't say much about DQ's soundtracks, because they are... somehow forgettable. Like... I played most games, but no song stuck out to me. It's like I played them on mute or something.
Dragon Quest XI's the best RPG on the switch imo
Why support a character you have no feelings for seems a bit inflated.
Oh God... why? The fact that Dragon Quest is not real time like most recent RPGs was a selling point for me.Don't think I can talk about a game that's not out yet, but while I want to give the upcoming (and delayed) Dragon Quest game based on the Dai's Adventure anime a try, I have mixed feelings about the combat becoming real time.
Huh? That's weird... At least in DQIX it was automatic and part of the attack animations (think Pokémon Battle Revolution), not something you could do for... aesthetics? Whatever they were trying there.The turn-based battle system is actually one way I found DQXI archaic. Perhaps it's unfair to say that the battle system has no value in modern games. I do not mind it as much in Pokemon or Persona. I think the problem with DQXI's system that irked me was that for some reason we can run around during the battle, but...for what reason? It made me think that walking around allowed for dodging attacks or so, but that wasn't the case in my experience. You can just run around for...whatever reason. K.
I mean, I'm pretty sure that's the point. I legitimately don't think they care about anything else.Fortnite needs to stop relying on all these crossovers to stay relevant and forge its own identity. It honestly feels like it doesn't have an identity of its own and its just about the crossovers.
That's the thing about Fortnite whenever it showed up in the middle of the night and the next day it was popular. It was always cringe unoriginal meme game with no identity of its own, nothing about it was original and just want one thing, money.Fortnite needs to stop relying on all these crossovers to stay relevant and forge its own identity. It honestly feels like it doesn't have an identity of its own and its just about the crossovers.
This. I'm a fan of crossovers, but Fortnite is getting into "The Ultimate Showdown of Ultimate Destiny" territory, and that song was a joke...Crossovers can be done brilliantly if done right, but Fortnite definitely did it the wrong way.
Believe it or not, Smash does have its own identity despite not having a lot of OCs. It’s unified around the framing of a world of toys(64)/trophies(Melee onward) under the “rule” of Master and Crazy Hand.Super Smash Bros.? And this is coming from a big Smash nerd.
Very late but people have to know I agree with this. Super Paper Mario is so goooood <3 One of my favorite games of all time. The same is true of Origami King, although I'm not sure how unpopular that is. Definitely my two favorite Paper Mario titles, though.Super Paper Mario is a fantastic game and I’m not sorry about it