- Joined
- May 27, 2018
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I don't think it has aged as bad as FFIII's system: You can only cast X level spells Y times a day. This is pretty annoying, specially in the early game when you don't have many options on how to heal yourself. I know that Final Fantasy I also had that system, but at least from the PS1 remake onwards they replaced it with the more convenient MP system.SquareSoft: Let's take full advantage of equippable items that TEACH BASIC COMMON SENSE.
Actually that critique might work better for FFVIII seeing as basic commands are attached to the junction system. These games really have a way of making the protagonists look like idiots in battle. Part of the reason why I prefer FFIX's. It just made a lot more sense. But yeah, FFVII's battle and Materia systems have really not aged well whatsoever. The people who want them to stay exactly as they are are blinded by nostalgia.
But yeah, see, this is also why SE added in 'cheat' features in these games to try to streamline them for newer players. FFVII does have cheats where you can disable enemy encounters and all that. Except it's kind of hidden.
Speaking of nostalgia blindness, I wonder how many people who hated Yooka-Laylee took a look back on Banjo-Kazooie and Donkey Kong 64 and wondered if maybe those games also suffered from the same problems. (I know that DK64 was itself its own beast of a basket case.) There were some problems with YL that were new to it, and I do get the criticisms that Playtonic may have lost their touch in designing a good 3D platformer. But I also have to wonder if some of the common problems with it are actually attached to the genre itself.