- Joined
- Jul 10, 2015
- Messages
- 2,720
- Reaction score
- 2,978
Tales of Vesperia is my least favorite Tales game that I've played so far (that said, I've only played Symphonia, Abyss, Xillia, Vesperia and Berseria)
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Ok but honestly, I don't see the enjoyment of BOTW. I hear how it's a great/amazing game, but I didn't feel anything like that when I played it. It just feels meh and overrated
Me neither. I don't hate them, and I even find some of them pretty cool, but my preferences go to other styles.While there are exceptions; I've come to an internal realization that I really don't care about orchestral pieces in video games.
Me with dragon quest music, while the composer is still a shitty person I find the midis better on the gamesMe neither. I don't hate them, and I even find some of them pretty cool, but my preferences go to other styles.
In the same veins as this I have only two words to say regarding a certain stage.........F*** Temple.I love Smash and all, but not the stages. They're often too big or too hazardous, too similar to a past stage or simply not meant for a fighting game. On the other end the safe stages feel very boring. Ultimate is awesome, but the stage selection was a letdown.
1) While I'm not sure how Mappy could work, they made Captain Falcon work, so I'm sure it can work. Nice to see someone else suggesting (semi) obscure characters!Some obscure stuff here, but I want Mappy as one of the remaining Smash DLC characters. If not that then a potential future Smash.
I'm happy with Incineroar in Smash.
But they know for a fact Nintendo doesn't like these things and they were asked to not use Slippi directly by Nintendo themselves but ignored it which led to the Cease and desist by them, the only reason there's no Big House is because of Big House themselves. I mean why does it have to be a tournament about Melee where the players often use to the same playstyles and characters like Fox/Falco, Sheik, Marth, Yoshi, Ice Climbers and sometimes Peach? This pandemic as gotten everyone's creative juices flowing then why not be creative? Make it a race or something do something unique that can also be done online without an online connection to another person. Why does it have to be the same style they've been playing since Melee's inception? Melee's gotten boring cause it always the same characters, always the same stages, always the same asshole players. If they did something other than Slippi and a simple Smash tournament, I would be actually interested in Melee again, but in my opinion they got their just desserts. We're in a pandemic people are dying left and right, and they are caring more about something that could've been delayed or something that could be turned into creatively awesome and yet we still have the purest Melee mentality since Brawl released.Just because it’s in their right doesn’t make it okay though, like it was in their right to not let cash money or regulations into their esports, but by doing so they allowed the worst community to pop up, like look at other fighting games, they sponser their own tourneys and give penalties of varying quality depending on offense, by letting people take matters into their own hands it just enabled this sort of behaviour imo. Basically I’m more for nintendo sponserint their own tourneys if they wanna take others down. Either that or you know, release the game again on a modern platform, because the online service was created due to how hard it is to get a copy of the game and play it, let alone play it during a pandemic.
I can see why most DS and 3DS games would be hard to port to the Switch since they were inherently coded for those systems, but it's perfectly doable to port Nintendo games of other consoles to the Switch with just a little reworking like mapping new button options.
Well, considering the DS game didn't exactly need the touchscreen (aside from the minigames), I feel they could have adapted that.I can see why most DS and 3DS games would be hard to port to the Switch since they were inherently coded for those systems, but it's perfectly doable to port Nintendo games of other consoles to the Switch with just a little reworking like mapping new button options. This is part of the reason why the original Super Mario 64 was chosen over its DS remake despite the DS remake having 3 more characters to play as and more Stars to collect (aside from the original being more well-known and more nostalgic).
I strongly suspect Nintendo will be releasing a N64 and GameCube online sometime soon, since I think in a recent Switch update datamine they found data related to both systems in there. I think some of the reasons it's taking so long is because the games of both consoles weren't originally designed to be basically cloud games nor online. Gamecube might have a slight edge, since it was originally designed to be online before it was scrapped (no, I AM NOT MAKING THIS UP, Gamecube almost had an online function) but really a lot of games that could benefit from online don't have it programed in and will have to be optimized for it which I imagine may be tricky, especially for games like Double Dash with two people controlling one cart.Like, seriously, what's preventing Nintendo from releasing all of its legacy content on the Switch? With the release of Super Mario 3D All-Stars, there are games from every one of Nintendo's major home consoles on the Switch in their native format with relatively little extra work in the porting (NES/SNES: Nintendo Switch Online, N64: SM64/Doom 64/Turok, GC: SMS, Wii: Galaxy, Wii U: All of the ports). Look at XBOX. GamePass provides XBOX owners with a TON of legacy content provided on their modern console for a decent price and they are making a ton of investment off of that. What is stopping Nintendo from doing that? The NES/SNES capability is a start, and the value of that legacy content has improved throughout the time the service has been online, but people have been clamoring for a larger legacy N64 library since the Wii days and GC Virtual Console capabilities since the beginning of the Wii U days. There are HUGE profits to be made there, but Nintendo refuses to make that effort. Whether or not others may pan that out as a Nintendo fanboy that's complaining, that is still extremely anti-consumer to me when you have a competitor in the market doing that exact thing using a system that has huge benefits for both the consumer and the producer.
First off, The World Ends with You was ported/remade for Switch by Square Enix and they tried their best to replicate the Touch screen with the Joycons and can only be played dock or mobile with joy cons disconnected (I'm unsure about the latter). I haven't played either version myself so I can't speak for it, but I've heard it's a bit to pretty awkward. Pretty much the only thing from the DS/3DS is games that didn't used the touchscreen heavily like an RPG or something that can be easily reconfigure to a new setup like Kingdom Hearts Dream Drop Distance was and I think Kid Icarus Uprising can be easily updated to use another control scheme.Yeah. I know Rune Factory 4 recently got a Switch port that was very well received, but that's the only one I can think of, which makes me wonder how Atlus is going to make games like Etrian Odyssey for the Switch. That series relies heavily on map-making and the touch screen.
To rub salt in that wound, she (along with Phoenix) were considered for Tatsunoko vs Capcom, and while they could think a moveset for her, they couldn't think anything for Phoenix at the time, so both were scrapped. A shame, though, since I would have liked her to be in a fighting game...-Also regarding Franziska Von Karma, she's one of my favorite prosecutors in the series and I'm upset we haven't seen since the Timeskip, arguably Edgeworth's presence in Spirit of Justice could have easily been her and would've fit better in my opinion.