So, originally, Effort Values (EVs) obtained from battle and Individual Values (IVs) Pokémon were born with were gameplay aspects that determined the optimal & sub-optimal strength of a Pokémon.
In LoA, they've done away with those systems and drastically streamlined them both into Effort...
Kind of grim, when you think about it - the belongings of fallen teenagers to the wilds of Hisui. This game is completely unapologetic about the reality of Pokémon and I am here for it.
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