You don't earn the ability to glide until the end of the game, and by that point, you will have engaged with most of the content anyway. Thus, I don't see this as a valid explanation, particularly since other JRPGs also allow you to unlock flight later after you've explored every area.
Even...
Couldn't agree more with EmpoleonProd. The lack of focus on battling kind of makes this game hard to replay for me, because I don't see much of a need to catch them all again once I've done it already, especially because it becomes tedious and frustrating when you take the Spiritomb wisps into...
Whilst I had loads of fun with the game and really enjoyed it, it really does suffer the death of a thousand cuts with how many minorly annoying things stack up. The lack of quality of life in many areas makes it kind of irritating to play. Here are some of my grievances that I haven't seen...
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