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  1. Esserise

    5 Post-Game Ideas For SM

    For me it has been enchanting all... oh, I think eight times I have played through X/Y by now. It's so weird. I have these criticisms of it and everything but I can't stop playing the damn thing! Well, I guess that actually makes sense - even though I love storylines and mythology, I recognize...
  2. Esserise

    5 Post-Game Ideas For SM

    I thought Ho-Oh and Lugia worked just fine, personally. If you ask me, the only problem with Xerneas and Yveltal was that they *did* try to integrate them into the plot, and so it felt a bit clunky as a result. But I mean, we know why there aren't many legends about them aside from the one that...
  3. Esserise

    5 Post-Game Ideas For SM

    Ho-Oh and Lugia Well first off, the game never questions Eternal Floette's origins. That may be something that some of the players like to ponder, but the games don't make a point out of it. So I would say that it is debatable as to whether one should even expect that to be treated as a...
  4. Esserise

    5 Post-Game Ideas For SM

    Broadly I agree. However... not to go too #SwimmingOnTheDeepEnd or anything, but let's flip the perspective a bit - trains could be said to be used for arriving just as much as they are used for going. Even if the train station doesn't allow us to go anywhere, putting one in Couriway Town, where...
  5. Esserise

    5 Post-Game Ideas For SM

    As a kid, I always thought it was weird that everybody else got to go on the S.S. Anne cruise except for the player. And I still think it's weird that they just decided to never finish the construction on the left side of Unova Route 4, despite renovating the rest of it in Black 2. And that they...
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