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  1. T

    New Types / Type Changes

    I feel like I've been saying "Ghost/Steel with Levitate" for 3 generations now.
  2. T

    New Types / Type Changes

    Rather than making the damage double or cut in half depending on type match-ups, the game could follow similar damage rules as Spikes depending on how effective the move is. Effectiveness (Damage): x4 (25%) x2 (16.67%) x1 (12.5%) x0.5 (8.33%) x0.25 (0%) The "weakness" percentages were based...
  3. T

    New Types / Type Changes

    They're pure fairy so they can easily add Cosmic as a secondary type.
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