Rather than making the damage double or cut in half depending on type match-ups, the game could follow similar damage rules as Spikes depending on how effective the move is.
Effectiveness (Damage):
x4 (25%)
x2 (16.67%)
x1 (12.5%)
x0.5 (8.33%)
x0.25 (0%)
The "weakness" percentages were based...
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