Floor 420: A lecture hall where you can go to hear in-depth explanations of video games and series with deep, vague, and/or confusing lore. Some of the upcoming lecture topics include Kirby, Hollow Knight, and World of Goo.
Floor 379: It’s a disco, but the disco ball is actually a giant Groovy Long Legs from Pikmin 4 and the only song that plays there is “Never Gonna Give You Up.”
Floor 375: A large map of the skyscraper up on a wall that shows the locations of all the evil lairs. A notice next to the map lists the contact information for all the villains’ heroic nemeses, for use in the event of one of the villains threatening the skyscraper.
Floor 359: A glitch dimension inhabited by Missingno and all the other glitch Pokémon. They may or may not be responsible for the soft locks in the Snowpoint City Gym below.
Floor 348: The Roost from Animal Crossing. K.K. Slider now comes by every day, not just Saturdays, and he’s always happy to take song requests! (I asked for K.K. Cruisin’ before going on to the next floor.)
Floor 340: A hallway with a collection of fancy masks from Kitakami, like the ones used by Ogerpon, hanging on the wall. In addition to the Grass, Water, Fire, and Rock masks, there are masks for every other type. There’s even a mask for the ??? type, but it looks suspiciously like Majora’s...
Floor 329: It looks like the Temple of Sinnoh from Pokémon Legends: Arceus, except all the Pokémon statues inside are of Bulbasaur. Is this the original Bulbagarden building…?
Floor 321: In honor of this floor’s number being a countdown (3-2-1), this floor contains a rocket launchpad. Someone is calling out the launch countdown over a loudspeaker, but somehow the count never reaches zero and the rocket never launches (which is probably for the best, given that there...
Room 285: The Endless Staircase from Super Mario 64. You need to have collected at least 70 Power Stars from the previous floors to get past it.
(My supply of Mario references for this thread seems to also be endless…)
Room 282: Flipside from Super Paper Mario. Instead of leading to the other dimensions in the game, the seven doors at the top of Flipside Tower now take you to random other floors of the skyscraper.
Floor 264: There’s a suspicious-looking sealed door set into the wall that can only be opened by a Shiny Stone. Someone on the other side is muttering about a “crystal” this and an “evil” that.
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