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Mafia Hearthstone: Heroes of Warcraft "Mafia" - ENDGAME: YOU FACE JARRAXUS - 3/6/17

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Phase 1 start
  • 1 @Elementar
    2 @Yours Truly
    3 @Midorikawa
    4 @Ereshkigal
    5 @swarla
    6 @Garcher
    7 @Derpghost
    8 @Skullcrow
    9 @SoaringLooker

    Role PMs will start going out.

    They will be in the format:

    CLASS (this is also your alias)

    Cost - Shots - Name (for some of them): <effect>

    0-costs listed first
    1 next
    and so on

    Win condition for everyone is to be in the final 2 people standing.

    Please confirm as soon as you receive them.

    It is now Phase 1. It will end in 48 hours (+35 minutes) unless all players input their actions sooner.

    You can't change actions once you input them, and order matters.
     
    Phase 2 start
  • 1 @Elementar
    2 @Yours Truly
    3 @Midorikawa
    4 @Ereshkigal
    5 @swarla
    6 @Garcher
    7 @Derpghost
    8 @Skullcrow
    9 @SoaringLooker

    Phase 1 is over!

    TURN 1

    Mage:
    0, 1x - The Coin : You have +1 Mana to use this turn
    1, 2x - Arcane Missiles: Deal 3 damage randomly split among all enemies.
    >Randomly hit Hunter, Shaman and Warrior
    1, 2x - The next Ice Barrier, Ice Block, Counterspell or Mana Bind you play this turn costs 0 mana.
    3, 2x - SECRET: <one of Ice Barrier, Ice Block, Counterspell or Mana Bind>

    Rogue:
    1, 2x - Add a random card from each class to your hand

    Paladin:
    1, 2x - SECRET: <one of Eye for an Eye, Noble Sacrifice>

    Priest:
    1, 2x - Shadowbomber: Deal 3 damage to everyone.

    Warlock:
    1, 2x - Soul Fire: Deal 4 damage to your target. Lose a shot from a random spell of yours.
    >Targetting Rogue

    Warrior:
    1, 2x - Iron Hide: Gain 5 Armor.

    ---

    Druid: 27/30
    Hunter: 26/30
    Mage: 27/30 + 1 Mage Secret
    Paladin: 27/30 + 1 Paladin Secret
    Priest: 27/30
    Rogue: 23/30
    Shaman: 26/30
    Warlock: 27/30
    Warrior: 30/30 + 1 Armor

    It is now Phase 2. It will end in 48 hours (+7 minutes) unless everyone inputs actions sooner.
    If some people keep not acting I may modkill them (it may sound strict but it's part of the time limit mechanic Hearthstone has).
     
    Phase 3 start
  • 1 @Elementar
    2 @Yours Truly
    3 @Midorikawa
    4 @Ereshkigal
    5 @swarla
    6 @Garcher
    7 @Derpghost
    8 @Skullcrow
    9 @SoaringLooker

    Phase 2 is over!

    Mage:
    0, 2x - Freezing Potion: Freeze a character
    >Used on Warrior
    2, 2x - Discover a Potion

    Paladin:
    2, 2x - Gain a random Hunter, Paladin or Warrior card.

    Priest:
    1, 1x - Shadowbomber: Deal 3 damage to everyone.
    1, 2x - Flash Heal: Restore 5 Health.

    Warlock:
    2, 2x - Curse of Rafaam: Give your target a "Cursed!" card. As long as they hold it, they get dealt 2 damage per turn. In order to get rid of it, they must play it, spending 2 mana that turn.
    >on the Warrior

    Warrior:
    1, 1x - Iron Hide: Gain 5 Armor.
    1, 2x - N'Zoth's First Mate: Equip a 1/3 [Weapon]

    Druid: MODKILLED
    Hunter: MODKILLED
    Mage: 24/30 + 1 Mage Secret
    Paladin: 24/30 + 1 Paladin Secret
    Priest: 29/30
    Rogue: 20/30
    Shaman: MODKILLED
    Warlock: 24/30
    Warrior: 30/30 + 3 Armor + 1/3 Weapon but Frozen (can't attack next turn) + has a Cursed! card (that will deal 2 damage to them next turn, and more if they don't use it up)

    swarla was modkilled, Druid
    Garcher was modkilled, Hunter
    Derpghost was modkilled, Shaman

    It is now Phase 3. It will end in 48 hours (+8 minutes) unless everyone inputs actions sooner.
    If Rogue doesn't act the next phase they get modkilled.
     
    Last edited:
    Phase 4 start
  • 1 @Elementar
    2 @Yours Truly
    3 @Midorikawa
    4 @Ereshkigal
    8 @Skullcrow
    9 @SoaringDylan

    TURN 3

    Mage:
    3, 2x - Forgotten Torch: Deal 3 damage to your target. Unlock a shot of Roaring Torch
    >Targetting Warrior

    Paladin:
    2, 2x - Gain a random Hunter, Paladin or Warrior card.
    1, 2x - Paladin SECRET: Eye for an Eye OR Noble Sacrifice

    Priest:
    1, 2x - Holy Smite: Deal 2 damage to your target.
    2, 2x - Mind Blast: Deal 5 damage to your target.
    >Both targetting Mage

    Rogue:
    3, 2x - Shadow Strike: Deal 5 damage to an undamaged character.
    >Targetting Warrior

    Warlock:
    3, 2x - Drain Life: Deal 2 damage to your target. Restore 2 Health.
    >Targetting Priest

    ---

    Mage: 17/30 + 1 Mage Secret
    Paladin: 24/30 + 2 Paladin Secrets (has to be 1 Eye for an Eye + 1 Noble Sacrifice)
    Priest: 27/30
    Rogue: 20/30
    Warlock: 26/30
    Warrior: 23/30 + 1/3 Weapon + has a Cursed! card

    Warrior needs to act next turn to avoid a modkill.

    It is now Phase 4, it will end in 48 hours unless everyone submits their action sooner.
     
    Phase 5: PvE = Priest VS Everyone
  • 1 @Elementar
    2 @Yours Truly
    3 @Midorikawa
    4 @Ereshkigal
    8 @Skullcrow
    9 @SoaringDylan

    TURN 4: PvE = Priest VS Everyone

    Mage:
    3, 0x - Roaring Torch: Deal 6 damage to your target. Shots unlocked by using Forgotten Torch.
    >Targetting Priest
    1, 2x - Ice Lance: Freeze your target. If your target is already Frozen, deal 4 damage to them instead.
    >Targetting Warrior

    Paladin:
    4, 2x - Truesilver Champion [Weapon]: 4/2. Whenever you attack, restore 2 Health.
    >Attacks Priest

    Priest:
    1, 1x - Holy Smite: Deal 2 damage to your target.
    2, 1x - Mind Blast: Deal 5 damage to your target.
    >Both targetting Mage
    1, 1x - Flash Heal: Restore 5 Health.

    Rogue:
    3, 2x - Perdition's Blade [Weapon]: 2/2. Deal 1 damage to your target. If used alongside any other spell in the same night, deal 2 damage instead.
    >Effect targetting Priest
    1, 2x - Bucaneer: Give your weapon +1 Attack.
    >Attack Priest

    Warlock:
    2, 2x - Discover a potion
    2, 1x - Curse of Rafaam: Give your target a "Cursed!" card. As long as they hold it, they get dealt 2 damage per turn. In order to get rid of it, they must play it, spending 2 mana that turn.
    >Targetting Priest

    Warrior:
    3, 2x - Bash: Deal 3 damage to your target. Gain 3 Armor.
    >Weapon attack on Priest

    Mage: 10/30 + 1 Mage Secret
    Paladin: 26/30 + 4/1 Weapon + 2 Paladin Secrets (has to be 1 Eye for an Eye + 1 Noble Sacrifice)
    Priest: 14/30 + Cursed!
    Rogue: 20/30 + 3/1 Weapon
    Warlock: 26/30
    Warrior: 23/30 + 1 Armor + 1/2 Weapon but Frozen next turn + Cursed!

    It is now Phase 5, it will end in 48 hours (-17 minutes) unless everyone submits their action sooner.
     
    Last edited:
    Phase 6 start
  • 1 @Elementar
    2 @Yours Truly
    3 @Midorikawa
    4 @Ereshkigal
    8 @Skullcrow
    9 @SoaringDylan

    TURN 5

    PALADIN:
    2, 2x - Seal of Light: You have +2 Attack this turn. Restore 4 Health.
    >Weapon attack on Priest
    3, 1x - Bash: Deal 3 damage to your target. Gain 3 Armor. (Discovered)

    PRIEST:
    2, 1x - Cursed!: Get rid of the 2 damage per turn
    1, 2x - Binding Heal: Restore 5 Health.
    1, 2x - Mind Vision: Gain a shot of a random ability of each other player alive.

    ROGUE:
    >Attack on Paladin
    SECRET! Noble Sacrifice: 1, 2x - Noble Sacrifice: After using this spell, the first time enemy (or enemies) attack you, you receive no damage while they receive 2 damage instead.
    1, 2x - Gain a random shot of a spell of every other person alive.
    1, 1x - Gain a random shot of a spell of every other person alive. (reused)

    WARLOCK:
    3, 2x - Discover a Priest, Mage or Warlock card

    WARRIOR:
    2, 1x - Cursed!: Get rid of the 2 damage per turn
    3, 2x - Shield Block: Gain 5 Armor.

    Mage: 10/30 + 1 Mage Secret
    Paladin: 30/30 + 3 Armor + 1 Paladin Secret (has to be Eye for an Eye)
    Priest: 11/30
    Rogue: 18/30
    Warlock: 26/30
    Warrior: 23/30 + 4 Armor + 1/2 Weapon

    If Mage doesn't act this phase they may get modkilled.
    It is now Phase 6, it will end in 48 hours unless everyone submits their action sooner.
     
    Last edited:
    Phase 7 start
  • 1 @Elementar
    2 @Yours Truly
    3 @Midorikawa
    4 @Ereshkigal
    8 @Skullcrow
    9 @SoaringDylan

    TURN 6

    MAGE:
    2, 2x - Sorcerer's Apprentice: Your spells cost (1) less this turn.
    2, 2x - If you control a Secret, deal 3 damage.
    >Targetting Paladin
    3, 2x - Counterspell: Roleblock the first spell each of your enemies will use tonight. (SECRET but revealed this phase anyway)
    2, 2x - Frostbolt: Deal 2 damage to your target and Freeze them.
    >Targetting Warrior

    PALADIN:
    2, 2x - Argent Lance [Weapon]: 2/2
    >Attacking Priest
    4, 2x - Hammer of Wrath: Deal 3 damage to your target.
    SECRET: Counterspell. Spell negated.

    ROGUE:
    1, 1x - Iron Hide: Gain 5 Armor. (Discovered)
    SECRET: Counterspell. Spell negated.
    3, 1x - Forgotten Torch: Deal 3 damage to your target. Unlock a shot of Roaring Torch. (Discovered)
    2, 2x - Jade Shuriken: Deal 2 damage to your target.
    >Both targetting Paladin

    WARLOCK:
    2, 1x - Discover a potion
    SECRET: Counterspell. Spell negated
    4, 2x - Hellfire: Deal 2 damage to ALL characters.

    Mage: 8/30 + 1 Mage Secret (not Counterspell)
    Paladin: 23/30 + 2/1 Weapon + 1 Paladin Secret (has to be Eye for an Eye)
    Priest: 7/30
    Rogue: 16/30
    Warlock: 24/30
    Warrior: 22/30 + 1/2 Weapon but Frozen

    If Priest and Warrior doesn't act this phase they may get modkilled.
    It is now Phase 7, it will end in 48 hours unless everyone submits their action sooner.
     
    Phase 8 start
  • 1 @Elementar
    2 @Yours Truly
    3 @Midorikawa
    4 @Ereshkigal
    8 @Skullcrow
    9 @SoaringDylan

    TURN 7

    MAGE:
    5, 2x - Servant of Yogg-Saron: Cast a random spell of any class that costs 5 or less with random targets (if they are needed)
    >4, 2x - Swipe: Deal 4 damage to your target and 1 damage to all other enemies.
    >>Targetting Paladin
    2, 2x - Frostbolt: Deal 2 damage to your target and Freeze them. -targeting Warrior

    PALADIN:
    2, 1x - Seal of Light: You have +2 Attack this turn. Restore 4 Health.
    4, 1x - Hammer of Wrath: Deal 3 damage to your target.
    >Targetting Priest, also attacking Priest

    ROGUE:
    3, 1x - Healing Touch: Restore 8 Health. (Discovered)
    4, 1x - Hammer of Wrath: Deal 3 damage to your target. (Discovered)
    >Targetting Paladin

    WARLOCK:
    6, 2x - Siphon Soul: Restore 3 Health.

    Mage: 8/30 + 1 Mage Secret (not Counterspell)
    Paladin: 16/30 + 1 Paladin Secret (has to be Eye for an Eye)
    Priest: MODKILLED
    Rogue: 23/30
    Warlock: 26/30
    Warrior: MODKILLED

    Ereshkigal was modkilled, Priest
    Midorikawa was modkilled, Warrior

    It is now Phase 8, it will end in 48 hours (+35 minutes) unless everyone inputs their actions sooner.
    Update time pushed 2 more hours late for extra consistency, apologies.
     
    Phase 9 start
  • 1 @Elementar
    2 @Yours Truly
    8 @Skullcrow
    9 @SoaringDylan

    TURN 8

    PALADIN:
    1, 1x - SECRET: (has to be Noble Sacrifice)
    2, 2x - Holy Light: Restore 6 Health.

    ROGUE:
    4, 2x - Obsidian Shard [Weapon]: 3/3. Costs 1 less for each spell you've played from another class. (Iron Hide, Forgotten Torch, Healing Touch, Hammer of Wrath; mana cost reduced to 0)
    >Attacking Warlock
    2, 1x - Renounce Darkness: PERMANENTLY replace your spells (except The Coin) with another class's. All your new spells cost 1 less. You also get their HP if they have one, although that still costs 2 Mana. The second shot of this spell exists only to be used if the first one fails or is lost. (Discovered)
    5, 2x - Cobra Shot: Deal 3 damage to your target. (Renounce Darkness - Hunter - 1 less mana)
    1, 2x - On the Hunt: Deal 1 damage to your target. (same)
    >Both targetting Warlock

    WARLOCK:
    4, 1x - Hellfire: Deal 2 damage to ALL characters.
    2, 2x - Darkbomb: Deal 3 damage to your target.
    2, 1x - Mind Blast: Deal 5 damage to your target. (Discovered)
    >Both targetting Mage

    Mage: 0/30 + 1 Mage Secret (not Counterspell) DEAD
    Paladin: 27/30 + 2/1 Weapon + 1 Paladin Secret (has to be Eye for an Eye)
    Rogue: 16/30 + 3/2 Weapon
    Warlock: 15/30

    Skullcrow was killed, Mage.

    It is now Phase 9, it will end in a bit less than 48 hours unless everyone inputs their actions sooner.

    It is down to the final 3 players alive; after the next death, the two remaining players will be the winners.
     
    Phase 10 start
  • 1 @Elementar
    2 @Yours Truly
    9 @SoaringDylan

    Everyone input their actions.

    TURN 9

    PALADIN:
    4, 1x - Truesilver Champion [Weapon]: 4/2. Whenever you attack, restore 2 Health.
    >Attacking Rogue
    SECRET: Misdirection: Prepare a Misdirection. If any of your enemies attack you while you have a Misdirection, prepared, they attack a random enemy instead.
    >Target changed to Warlock
    0, 1x - The Coin : You have +1 Mana to use this turn
    6, 2x - Avenging Wrath: Deal 8 damage randomly split between all enemies.
    >5 damage to Rogue, 3 to Warlock

    ROGUE:
    6, 2x - Gladiator's Longbow [Weapon]: 5/2. You are immune to any source of damage when attacking.
    >Attacking Warlock
    1, 2x - HUNTER SECRET revealed to be Misdirection: Prepare a Misdirection. If any of your enemies attack you while you have a Misdirection, prepared, they attack a random enemy instead.

    WARLOCK:
    2, 1x - Darkbomb: Deal 3 damage to your target.
    >Targetting Rogue
    6, 1x - Siphon Soul: Restore 3 Health.

    Paladin: 29/30 + 4/1 Weapon + 1 Paladin Secret (has to be Eye for an Eye)
    Rogue: 8/30 + 5/1 Weapon. You are immune to any source of damage when attacking.
    Warlock: 6/30

    It is now Phase 10, it will end in 48 hours (+12 minutes) unless everyone inputs their actions sooner.
     
    ENDGAME: YOU FACE JARRAXUS
  • 1 @Elementar
    2 @Yours Truly
    3 @Midorikawa
    4 @Ereshkigal
    5 @swarla
    6 @Garcher
    7 @Derpghost
    8 @Skullcrow
    9 @SoaringDylan

    ENDGAME: YOU FACE JARRAXUS


    TURN 10

    PALADIN:
    10, 1x - Who cares about waiting for Dylan to act, the outcome is inevitable :p

    ROGUE:
    >Attacking Walrock
    2, 1x - SECRET: Misdirection: Prepare a Misdirection. If any of your enemies attack you while you have a Misdirection, prepared, they attack a random enemy instead.
    0, 1x - The Coin : You have +1 Mana to use this turn.
    1, 2x - Arcane Shot: Deal 2 damage to your target.
    1, 1x - Arcane Shot: Deal 2 damage to your target. (again)
    >Warlock

    WARLOCK JARRAXUS:
    9, 1x - Lord Jarraxus: Set your health and health cap to 15. Equip a [3/8] Weapon.
    0, 1x - The Coin : You have +1 Mana to use this turn.
    2, 2x - Renounce Darkness: PERMANENTLY replace your spells (except The Coin) with another class's. All your new spells cost 1 less. You also get their HP if they have one, although that still costs 2 Mana. The second shot of this spell exists only to be used if the first one fails or is lost.
    0, 2x - Mind Vision: Gain a shot of one of your target's spells (chosen randomly).
    0, 2x - Holy Smite: Deal 2 damage to your target.
    0, 1x - Holy Smite: Deal 2 damage to your target. (again)
    0, 2x - Shadowbomber: Deal 3 damage to everyone.
    0, 1x - Shadowbomber: Deal 3 damage to everyone. (again)
    0, 2x - Flash Heal: Restore 5 Health.
    0, 1x - Flash Heal: Restore 5 Health. (again)
    0, 2x - Light of the Naaru: Restore 3 Health.
    0, 1x - Light of the Naaru: Restore 3 Health. (again)
    0, 1x - Mind Vision: Gain a shot of one of your target's spells (chosen randomly).
    >Everything that deals damage targets poor Rogue

    Paladin: 23/30 + 4/1 Weapon + 1 Paladin Secret (has to be Eye for an Eye)
    Rogue: 0/30 DEAD
    JARRAXUS: 15/15

    Elementar was killed, Rogue

    ENDGAME!
    SoaringDylan has won the game, Paladin!
    Yours Truly has won the game, Warlock JARRAXUS!
    Congarulations!

    Did you enjoy the game?
    What did you think of the mechanics?
    If you could change one thing in this game, what would it be?
     
    Last edited:
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