- Joined
- May 27, 2018
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- #2
Here are the updates I have already posted.
And now the post-Chuck status update (by the way, I have a Pidgeot now):
Level 45
Sharp Beak
Return, Sand-Attack, Wing Attack, Quick Attack
HP 142/Atk 99/Def 94/Sp. Atk 90/Sp. Def 90/Spd 109
The reason I'm using a Sharp Beak here is because... well... you could call it a player tic. Every odd game I will give the Pokémon an item that corresponds with their primary type, while every even game I will give them an item for the secondary type. The exceptions of that "rule" are that I will avoid this if the Pokémon has an specific item for it (Farfetch'd, Chansey), there's a Z-Crystal that corresponds to the type I would be using (I have a thing for flashy finishes) or if the Pokémon can Mega Evolve (same reason as above).
Just defeated Falkner using only Pidgey.
Level 15
No Item
Tackle, Sand-Attack, Gust, Quick Attack
Atk 23/Def 21/Sp. Atk 19/Sp. Def 19/Spd 26
I didn't think I would pull an Ash easily here, but I did it.
NOTE: I did not grind against wild Pokémon. I just defeated every single trainer in sight.
And I just beat Bugsy with Pidgeotto. Extremely easy.
Level 22
No Item
Tackle, Sand-Attack, Gust, Quick Attack
HP 62/Atk 39/Def 36/Sp. Atk 34/Sp. Def 34/Spd 43
Again, no grinding, only beating every trainer in sight.
Whitney down! This might have been the first time I curbstomp her instead of she crushing me. The six times I used Sand-Attack on her Miltank might have helped.
Level 30
No Item
Return, Sand-Attack, Gust, Quick Attack
HP 83/Atk 53/Def 50/Sp. Atk 46/Sp. Def 46/Spd 59
Morty just bit the dust.
Level 35
No Item
Return, Sand-Attack, Wing Attack, Quick Attack
HP 96/Atk 62/Def 58/Sp. Atk 55/Sp. Def 55/Spd 70
And now the post-Chuck status update (by the way, I have a Pidgeot now):
Level 45
Sharp Beak
Return, Sand-Attack, Wing Attack, Quick Attack
HP 142/Atk 99/Def 94/Sp. Atk 90/Sp. Def 90/Spd 109
The reason I'm using a Sharp Beak here is because... well... you could call it a player tic. Every odd game I will give the Pokémon an item that corresponds with their primary type, while every even game I will give them an item for the secondary type. The exceptions of that "rule" are that I will avoid this if the Pokémon has an specific item for it (Farfetch'd, Chansey), there's a Z-Crystal that corresponds to the type I would be using (I have a thing for flashy finishes) or if the Pokémon can Mega Evolve (same reason as above).