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There's a lot more that can be done with Sinnoh than Kanto. Gen IV games simply have a lot more potential.
Now, don't get me wrong - I would be on-board with Sinnoh remakes, but I have to disagree here. Sinnoh remakes, or at least what I realistically expect they'd look like given their history of remake treatments (i.e., emphatically not my hyper-radical propositions from the previous pages of this thread), would largely just be a spruced-up DP. It'd do for Sinnoh what ORAS did for Hoenn. Which was fine and all; it made Hoenn very nice. But I think the proposal of Kanto sequels would introduce a lot more change, because Kanto as we know it is just so plain and has little in the way of unique features. Showing the region 10-15 years later? You know a lot has changed in that time. I mean, when we came back to Unova after only 2 years, we had five new cities, five new routes, tons of new landmarks and dungeons, and more content and features than ever before. Kanto sequels would necessitate a massive overhaul - just think of Saffron City, for example. Right now, there are only a couple of buildings that you can even enter, with the rest of the city being filler houses. But that's no longer the case with a modern take on the city, and the engine and graphical scale of Gen VII. I dare say it would almost be like going through a brand new region.
Also, yes, let's regard every potential hint as a "coincidence".
That's not really what I was trying to do. My point was just that there is plausible deniability, if you will, for each of the "hints" thus far when they're put into context. They might mean something... or they might all be innocuous.