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Mafia Shop Mafia - Endgame (Town Win) - 10/4/2017

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You know what, just because I am already going to be lynched, I will shorten this phase and Vote: CheffOfGames.
 
Jester activates?

I know that there aren't any indeps at the moment but maybe I triggered a switch?
 
If it doesn't say so in their Role PM. Since they don't know what the amount of gold is that the other players have they are not able to deduce it from that.
 
If it doesn't say so in their Role PM. Since they don't know what the amount of gold is that the other players have they are not able to deduce it from that.
It doesn't seem likely for the Rich Townie's Role PM not to say it, though. After all, you're able to buy roles in this game, which require coins. Your Role PM does say how many you got.
 
It doesn't seem likely for the Rich Townie's Role PM not to say it, though. After all, you're able to buy roles in this game, which require coins. Your Role PM does say how many you got.
That's true indeed but since the Rich Townie doesn't know how much money the Vanilla Townies have he cannot be sure that he has more than the others, therefore he cannot be sure that he is the Rich Townie unless it says in his Role PM.
 
Night 1 start

DAY 1 VOTE COUNT - FINAL

CheffOfGames VI (AussieEevee, Midorikawa, Lone_Garurumon, DarthWolf13, Max1996, CheffOfGames)
Skullcrow I (SoaringLooker)

HYPER-MAJORITY has been achieved.

CheffOfGames was lynched. He was Vanilla Town.
He had 30 Coins at the time of his death, and would receive 27 from the Mayor for today's Activity. His 57 Coins are rounded down and equally split among the 8 living players. Every living player gets 7 coins.

It is now Night 1. It will end in 24 hours (-5 minutes).
This is the shop list for Night 1:

NIGHT 1 SHOP

TOWN-ONLY
-50 Coins - 1 left - Miller (whoever "buys" this receives 50 Coins)
75 Coins - 1 left - 1x Friendly Neighbor
100 Coins - 1 left - 1x Masonizer (if used on mafia, you die)

MAFIA-ONLY
0 Coins - 1 left - Godfather (must be "bought", whoever "buys" this becomes the mafia leader)
25 Coins - 1 left - 1x Thief (steals target's coins at end of night)
50 Coins - 1 left - Ninja

OPEN TO EVERYONE
10 Coins - 10 left - Lottery (10% chance to get 100 Coins)
10 Coins - 10 left - 1x ITA (15% Dayvig) (to be used later)
10 Coins - 1 left - 1x Bodyguard (doesn't kill the killer)
10 Coins - 1 left - Blind Auctionizer (if bought, Night 2's shop will run on a blind auction system)
25 Coins - 4 left - 1x Cop (1 each of Sane/Insane/Naive/Paranoid)
25 Coins - 2 left - 1x Doctor
25 Coins - 2 left - 1x Reporter
25 Coins - 1 left - 1x Tracker
25 Coins - 1 left - Investment (+30 Coins next night)
50 Coins - 2 left - 1x Cop
50 Coins - 2 left - 1x Neighborizer
50 Coins - 1 left - 1x Watcher
50 Coins - 1 left - 1x Monitor
50 Coins - 1 left - 1x Self-Redirector
50 Coins - 1 left - Investment (+60 Coins next night)
50 Coins - 1 left - Beloved Princess (night is skipped)
50 Coins - 1 left - Beloved Princess (day is skipped)
50 Coins - 1 left - Beloved Princess (consec. phase is skipped)
50 Coins - 1 left - Beloved Princess (next same phase is skipped)
75 Coins - 2 left - 1x Commuter
75 Coins - 1 left - 1x Bus Driver
75 Coins - 1 left - 1x Hacker
75 Coins - 1 left - 1x Bodyguard (kills the killer)
75 Coins - 1 left - Ascetic
75 Coins - 1 left - 1x Sensor (last day's wagon)
75 Coins - 1 left - Bleeder
75 Coins - 1 left - Investment (+90 Coins next night)
100 Coins - 1 left - 1x Gladiator
100 Coins - 1 left - 1x Random Loverizer
100 Coins - 1 left - 1x Strongman
100 Coins - 1 left - 1x Redirector
100 Coins - 1 left - 1x Bulletproof
100 Coins - 1 left - 1x Seraph Knight
100 Coins - 1 left - 1x Non-Aimed TFPTSLBOOIA shot
100 Coins - 1 left - 1x Lightningrod
100 Coins - 1 left - 1x Spy
100 Coins - 1 left - Investment (+120 Coins next night)
125 Coins - 1 left - 1x Poisoner
125 Coins - 1 left - 1x Loverizer
125 Coins - 1 left - 1x Suit Bearer
125 Coins - 1 left - Bomb
125 Coins - 1 left - Investment (+150 Coins next night)
150 Coins - 1 left - 1x Aimed TFPTSLBOOIA shot
150 Coins - 1 left - 1x Destruction Starter (following day)
150 Coins - 1 left - 1x Governor (to be used later)
150 Coins - 1 left - Investment (+180 Coins next night)
175 Coins - 1 left - 1x Vigilante
175 Coins - 1 left - 1x Lynchproof
175 Coins - 1 left - 1x Lynch Redirector (to be used later)
175 Coins - 1 left - Investment (+210 Coins next night)

I will now update your coin amount based on today's events via your role PMs. You may then attempt to purchase anything from that list if you can afford it. First to input the action gets it as soon as possible and can use it within the same night.
 
This looks nice, shame that I was lynched already.
Town, good luck.
Zexy, if you ever make a sequel, reserve me a spot. I'd like to play with this system, it looks amazing.
 
Day 2 start

No one was killed.

It is now Day 2. It will end in 48 hours (+12 minutes), unless all players vote or HYPER-MAJORITY occurs.
With 8 players alive, 6 are needed for HYPER-MAJORITY.

The Mayor of the Town will reward players at the end of the phase based on Decisiveness. The longer your final vote for the phase sticks around, the more Coins you'll receive.


1x Destruction Starter is active; this phase will have two lynches instead of one.
 
You still have one vote. Just both top wagons will get lynched.

In the above post the latter vote overwrites the former.
 
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