Re: Generation III: Criticized too often?: Fan's response in defense of Generation II
But is it objective of you to completely ignore that some players have to play alone? Shouldn't that alone be considered at all?
I find double-battles to be boring because in-game, they're way to predictable. I'm well aware that you can find many strategies concerning to format, but I'm not very inclined to actually use them, and I battle as I do regularly anyways. That's why I feel they're boring, because I don't feel that they give me anything that a regular battle don't. I prefer the single battles best, and quite frankly, I would have been perfectly happy with just having that function.
Besides that, Ruby and Sapphire failed epicly at actually using the function at all. Call it revolution all you want, the true revolution didn't come before thy got widespread usage, which didn't happen when the concept first were launched.
Yet again, I stand in my position that you're just critizing Hoenn on the basis that things like Dive 'suck'
Dive is not inly unrealistic, but it is set in a generally boring area (I for one didn't really awe at the underwater-areas...) and the pokémon are all the same, basically. Is that reason enough for you, or are you going to jump to conclusions?
Here I think you ignore one of the mist fundamental issues, which is exploring. I love to explore new areas. Hoenn didn't do a thing in this department compared to other games.
Besides, the more areas, the more varied pokémon you can (at least generally) catch. Add some more trainers to the mix, and it gets even better. It's not just rematches you know.
Of course it isn't, but when Hoenn removes the option to do the two things I like the most, then of course I'm going to find the game less interesting than the other games. I just don't feel the need to try to achieve team-perfection, to win much in the Tower/Frontier or win in the contests, because quite frankly, those things don't interest me. Why should I do things that don't interest me?
And so? Should I not respond to your points just because we disagree? What an odd way to debate... If you obviously don't want me to respond to you, then I suggest you don't respond to my points at all, because what you write here shows me only that you think your opinion or taste is superior. If this isn't the case, then I apologize, but I can't help to think it from the way you word yourself.
I'm going to make myself clear. I don't hate generation III, it's just that it's the generation that doesn't drag me in and wants me to stay in the game when I'm "done" with it. Blue, Gold, FireRed (thus you should understand that it's not generation III as a whole I don't like all that much, it's just Hoenn really), Platinum and HeartGold all did this. Hoenn just simply didn't do this. There's a lot of contributing factors to this, of course, but isn't that reason enough?
The Trainer House in HGSS is much less rewarding than the Secret Bases, giving that each trainer only gives you 1 BP, with a maximum of ten per cart. And as I already said, many of the Pokémon main titles are intended to be played with another person, so many of the features of Generation III games (and even Generation IV) were made towards that direction. Sorry if you can't connect/interact with someone but it's not an excuse per se to downgrade the value of a feature in an objective fashion.
But is it objective of you to completely ignore that some players have to play alone? Shouldn't that alone be considered at all?
Believe it or not, 2-on-2 battles were a revolution: why do you think that nowadays, official tournaments use that format as their default one? Besides that, currently there isn't a solid fan-made tier system that focuses on Doubles, because the format is so rich in strategies and less predictable that you can't really set in stone the position or hierarchy of a Pokémon.
I find double-battles to be boring because in-game, they're way to predictable. I'm well aware that you can find many strategies concerning to format, but I'm not very inclined to actually use them, and I battle as I do regularly anyways. That's why I feel they're boring, because I don't feel that they give me anything that a regular battle don't. I prefer the single battles best, and quite frankly, I would have been perfectly happy with just having that function.
Besides that, Ruby and Sapphire failed epicly at actually using the function at all. Call it revolution all you want, the true revolution didn't come before thy got widespread usage, which didn't happen when the concept first were launched.
Yet again, I stand in my position that you're just critizing Hoenn on the basis that things like Dive 'suck'
(Is it unrealistic? what a weak argument you have here considering all the things that don't make any sense in the games and yet they are praised for being good)
Dive is not inly unrealistic, but it is set in a generally boring area (I for one didn't really awe at the underwater-areas...) and the pokémon are all the same, basically. Is that reason enough for you, or are you going to jump to conclusions?
that it doesn't have any other areas and content after the Elite 4 to explore, a moot point I think because you can't do anything but rematch trainers (and only in FRLG, because in GSC there are like one or two trainers to rebattle in Kanto) and Pokémon hunting when you're done with the story (you don't really need new areas to catch more Pokémon).
Here I think you ignore one of the mist fundamental issues, which is exploring. I love to explore new areas. Hoenn didn't do a thing in this department compared to other games.
Besides, the more areas, the more varied pokémon you can (at least generally) catch. Add some more trainers to the mix, and it gets even better. It's not just rematches you know.
If those are the things that you actually consider rewarding then my problem is that you play the games mostly from a casual approach and I enjoy more the things you can do after finishing the exploration and the story, to create competitive strategies and such.
Of course it isn't, but when Hoenn removes the option to do the two things I like the most, then of course I'm going to find the game less interesting than the other games. I just don't feel the need to try to achieve team-perfection, to win much in the Tower/Frontier or win in the contests, because quite frankly, those things don't interest me. Why should I do things that don't interest me?
Don't quote me again because it's clear that we aren't on the same line of tastes or opinions.
And so? Should I not respond to your points just because we disagree? What an odd way to debate... If you obviously don't want me to respond to you, then I suggest you don't respond to my points at all, because what you write here shows me only that you think your opinion or taste is superior. If this isn't the case, then I apologize, but I can't help to think it from the way you word yourself.
I'm going to make myself clear. I don't hate generation III, it's just that it's the generation that doesn't drag me in and wants me to stay in the game when I'm "done" with it. Blue, Gold, FireRed (thus you should understand that it's not generation III as a whole I don't like all that much, it's just Hoenn really), Platinum and HeartGold all did this. Hoenn just simply didn't do this. There's a lot of contributing factors to this, of course, but isn't that reason enough?