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Persona 3 Mafia
Aigis Log 0:
22/10/23
They don't remember.
After all that we've been through together, they've forgotten all the things we've endured. The bonds that once combined us, broken. We may have won, but at what cost? There are still loose ends to tie up, however this time they may be hiding among us.
...
Hello everyone! Welcome to this 13 player game hosted by JamieIsBored (original idea and flavor) and @DawningWinds (MoD)!
Setup specifics (important to read):
Town is called SEES. Mafia is called Strega. Faction wincon is the same, eliminate all threats to faction (or nothing can prevent this from happening). There may be independents, they are allowed to claim any wincon they wish.
All town roles may fall into the following categories (or combination thereof): Even-Night Investigative, Protective, Disruptive, Redirective (includes Deflective), Communicative, Killing, Voting, Utility (includes Support and Other), Backup. Anything beyond Even-Night Investigative may have a limited amount of shots. At the start of the game, town players will only be offered their role category (or combination thereof): further information will be disclosed at the start of the phase the role is of relevance, which can range from Day 1 to Night 2. Town characters will not be disclosed until death flip. Thus, all claiming is allowed, but flavor solving and early softing beyond the scope of category is limited. Non-Town is also given full access to this info plus their characters and may have safe claim abilities and above-usual Rolecop shots.
No Outside Communication unless it is Mafia Chat or part of a Communicative role.
The setup is Bastard-proof: there is no hosts intentionally lying, hidden modifiers, alignment conversions, traitors/tailors/usurpers/game ending jesters/cults etc, post restrictions/spies/mediums/lie detectors, arbitrary-to-be-added-post-rand or luck-based elements (there is an arbitrary debunk on meta info rule though), all interactions priorities are predetermined and askable from people who have associated roles. It is still Role Madness past Night 2, though: you have been warned.
No Lynch is a valid option and is prioritised in the event of a tie. A tie in 2 or more wagons results in No Lynch.
All town roles may fall into the following categories (or combination thereof): Even-Night Investigative, Protective, Disruptive, Redirective (includes Deflective), Communicative, Killing, Voting, Utility (includes Support and Other), Backup. Anything beyond Even-Night Investigative may have a limited amount of shots. At the start of the game, town players will only be offered their role category (or combination thereof): further information will be disclosed at the start of the phase the role is of relevance, which can range from Day 1 to Night 2. Town characters will not be disclosed until death flip. Thus, all claiming is allowed, but flavor solving and early softing beyond the scope of category is limited. Non-Town is also given full access to this info plus their characters and may have safe claim abilities and above-usual Rolecop shots.
No Outside Communication unless it is Mafia Chat or part of a Communicative role.
The setup is Bastard-proof: there is no hosts intentionally lying, hidden modifiers, alignment conversions, traitors/tailors/usurpers/game ending jesters/cults etc, post restrictions/spies/mediums/lie detectors, arbitrary-to-be-added-post-rand or luck-based elements (there is an arbitrary debunk on meta info rule though), all interactions priorities are predetermined and askable from people who have associated roles. It is still Role Madness past Night 2, though: you have been warned.
No Lynch is a valid option and is prioritised in the event of a tie. A tie in 2 or more wagons results in No Lynch.
Non-setup specific ruleset:
1. Forum Rules and War Room Rules always apply. As per the TWR rule of no edited posts, you shall also not edit reactions after a minute has passed (to fix misclicks).
2. Day phases will last 48 hours and Night phases will last 24 hours. There are no Hammer rules, but if (2/3 of alive players rounded down + 1) vote Phase Shortening, Day is cut in half. Votes/actions at :59 count, those at :00 don't. If the hosts are sure that they won't be able to update, they may extend the phase in question straight from the beginning.
3. Please be active. You may be subbed out if you haven't made a game-relevant action for 72 hours. The aforementioned deadline may be shortened on the hosts' discretion, in case where waiting for that long would disrupt game integrity too much.
4. If you change your username mid-game, please state your old and new ones in-thread and mention the hosts.
5. To vote, use the following format: "VOTE: <PLAYER>". To unvote, use "UNVOTE: <PLAYER>". Highlighted text (italics, underline, color, slightly bigger font size) is preferrable. Vote counts will be provided at the hosts discretion, players may also make unofficial ones.
6. Rules are subject to change. The hosts will make sure to mention you if that happens. Your Role PM may also list exceptions to any of these rules.
7. No loophole abuse at all, please. You may ask the hosts if a specific action you are unsure over would be considered a loophole in private and they may let it slide. However, obvious loopholes that are clearly outside the nature of the game abused without informing the hosts beforehand may be faced with a zero-tolerance policy. Meta information involving private talks with the hosts (including the role PM) can be arbitrarily debunked. Screenshots, links/quotes exact copypastes are not allowed, paraphrasing is.
8. After exiting the game, you may post once more but said post may not contain game-relevant information. Exiting can be win before endgame, death flip, asking to sub out and a sub being found, modkilled or involuntarily subbed out effective immediately. Graveyard access specifics will be provided in role PMs. Town/Indep players without integral personal mechanical info may be subbed back in if necessary, no matter how late they exit.
9. If the game has somehow reached a stalemate state by accident (even though we did try our best from the setup side to avoid this from happening) or purposeful idling of actions/consecutive No Lynches, it will end as a tie for the parties involved.
10. The most important rule. Have fun!
2. Day phases will last 48 hours and Night phases will last 24 hours. There are no Hammer rules, but if (2/3 of alive players rounded down + 1) vote Phase Shortening, Day is cut in half. Votes/actions at :59 count, those at :00 don't. If the hosts are sure that they won't be able to update, they may extend the phase in question straight from the beginning.
3. Please be active. You may be subbed out if you haven't made a game-relevant action for 72 hours. The aforementioned deadline may be shortened on the hosts' discretion, in case where waiting for that long would disrupt game integrity too much.
4. If you change your username mid-game, please state your old and new ones in-thread and mention the hosts.
5. To vote, use the following format: "VOTE: <PLAYER>". To unvote, use "UNVOTE: <PLAYER>". Highlighted text (italics, underline, color, slightly bigger font size) is preferrable. Vote counts will be provided at the hosts discretion, players may also make unofficial ones.
6. Rules are subject to change. The hosts will make sure to mention you if that happens. Your Role PM may also list exceptions to any of these rules.
7. No loophole abuse at all, please. You may ask the hosts if a specific action you are unsure over would be considered a loophole in private and they may let it slide. However, obvious loopholes that are clearly outside the nature of the game abused without informing the hosts beforehand may be faced with a zero-tolerance policy. Meta information involving private talks with the hosts (including the role PM) can be arbitrarily debunked. Screenshots, links/quotes exact copypastes are not allowed, paraphrasing is.
8. After exiting the game, you may post once more but said post may not contain game-relevant information. Exiting can be win before endgame, death flip, asking to sub out and a sub being found, modkilled or involuntarily subbed out effective immediately. Graveyard access specifics will be provided in role PMs. Town/Indep players without integral personal mechanical info may be subbed back in if necessary, no matter how late they exit.
9. If the game has somehow reached a stalemate state by accident (even though we did try our best from the setup side to avoid this from happening) or purposeful idling of actions/consecutive No Lynches, it will end as a tie for the parties involved.
10. The most important rule. Have fun!
PLAYERS
Players:
1. beryllium - 1x Vigi + 1x Bulletproof - Killed N3
2. ExLight - Rolestopper Doctor + 2x Bus Driver - Winner! - Lynched D5
3. TheCapsFan- Strongman + 2x Neighbouriser - Winner! - Killed N2
4. LucyInTheSky - Town Backup - Killed N4
5. Luci_- Miller + 1x Motivator - Lynched D2
6. Minish - 2x Doctor
7. FinalArcadia - Informed Temporary Double Voter + Ascetic + Strongman Serial Killer. - Lynched D4
8. coordinator lissi - Day and Night Rolecop + 2x Reporter - Winner!
9. helperman - 2x Bodyguard - Killed N6
10. Potato-2.0 - Even-Night Watcher - Lynched D1
11. Midorikawa 2.0 - 2x Enchantress - Lynched D7
Q. Midorikawa - Even-Night Cop + Day Bomb - Killed N2
13. Torchic W. Pip- Even-Night Tracker - Lynched D3
SUBS
SPECTATORS
@Emmy
@Insanish Danish
@Quasar_Catfish
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