Jackalantyrn
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- Joined
- Oct 10, 2016
- Messages
- 308
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- 165
I love the way it was defined in the trailer too. The field got weird. Made me laugh.None. Only Psychic got a new terrain as far as we know.
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I love the way it was defined in the trailer too. The field got weird. Made me laugh.None. Only Psychic got a new terrain as far as we know.
Well, XY didn't introduce a new legendary group either. So I don't think it is unlikely. It's just that now we have legendary Pokemon for almost everything and anything, they are keeping them a little on the downlow. But I can see the Tapu's being legendary of some sorts. Makes it even more logical since they play such an important role in the story.
5th Gen had the Swords of Justice which can be counted as a Trio or a Quartet and the Forces of Nature (Genies).Um are you sure? I listed 6 groups in my post, and this is Gen 7, soooo.. Unless my memory is hazy and we had a gem with two of them.
Um are you sure? I listed 6 groups in my post, and this is Gen 7, soooo.. Unless my memory is hazy and we had a gem with two of them.
That would be too OP simply because Trick Room normally has the lowest priority of any move in the game of -8 priority, meaning it will always go last, and the only way to undo trick room is to use it again or wait till it runs out.
Trick room as an ability would be too OP.
Wonder Room etc wouldn't though IMO
I personally would love an ability that causes the pokemon to use Heal Block on the opponents when switched in. A counter to heal stalling.
What do you mean?Do we get anti terrain tech is the question though.
What do you mean?
I think Sunny Day and Rain Dance don't have anti weather moves, you just use a new weather to change it.
We could get anti terrain abilities or Cloud Nine could add that effect.
I wouldn't necessarily say it's the same scenario because normal terrains will still overwrite the abilities of the Tapu's. So they are closer to Drought and Drizzle and not as good as Desolate Land and Primordial Sea, so they will probably only last 5 turns?I just hope that we get an ability as a hidden ability for some alolan pokes that can erase terrains upon being sent in, or Cloud Nine will now remove them when sent out. Alternatively if we got a move that did like 60 base power whatever and removed terrain that'd also work. We just currently have "If you can't beat them join them" kinda situation which you saw what happened to 2016 VGC with primals ((
The reason I specifically ask as if they are different is due to 3 things;
One, the number of pokemon capable of learning terrain moves are SIGNIFICANTLY fewer than those able to learn weather moves so fewer pokemon are able to overwrite them
Two, Weather does not cause any move to fail (the exception being primals but fudge them). while yes Fire is weaker in rain, and water weaker in sun etc the moves still work. In terrains certain moves flat out do not work. (Sleep in Electric, Priority in Psychic and Status in general for Misty terrain)
Three, Only alolan pokemon will be available for VGC 2017 which is where most competitive battling will be done so not all pokemon are available from the already small list of pokemon able to learn Terrain moves to overwrite them.
Four (I lied, you get a bonus) the tech needs to be Fast and / or have another function. Cloud nine happens as soon as the pokemon is sent out so its a good tech against rain since it flat out stops it ignoring speed stats. We dont have anything like that for Terrains other than the Terrain generating abilities which will make them centralizing as all hell.
I just hope that we get an ability as a hidden ability for some alolan pokes that can erase terrains upon being sent in, or Cloud Nine will now remove them when sent out. Alternatively if we got a move that did like 60 base power whatever and removed terrain that'd also work. We just currently have "If you can't beat them join them" kinda situation which you saw what happened to 2016 VGC with primals ((
I love the way it was defined in the trailer too. The field got weird. Made me laugh.
So am I the only one who seems to not struggle with terrain? I only use offensive moves. I find defensive fairly useless and easily countered personally. I have never struggled with terrain effects. They are irritating at times, but nothing more. Maybe its because I do not believe in battling competitively.
I have never experienced trick room. I keep my pokemon leveled up too high. All my battled end in about three moves.Terrain moves were considered a gimmick in gen 6 and saw no use because you had to have a move for them and spend a turn setting them up.
They will be far more powerful when generated through the Tapu's abilities because you don't need to spend a turn setting them up or know the move for that matter meaning you can have 4 moves instead of 3.
Think of it this way, imagine if there was a pokemon with an ability that generated Trick Room, that would be flat out broken. Why? Trick room by itself currently is only balanced because you need to spend time to set it up, it is for the same reasons I am quite cautious about Terrains and how centralizing they could be.
Gen V introduced two non-mascot trios. Cobalion/Terrakion/Virizion and Tornadus/Thundurus/Landorus. Gen VI did not introduce any other than Xerneas/Yveltal/Zygarde; XY opted to reuse Articuno/Zapdos/Moltres instead.
Ah kk my mistake. I was thinking musketeers were XY for some reason.