Misty-Moo
I give up
- Joined
- Sep 21, 2014
- Messages
- 810
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What would you do about HM Moves?
I've seen lots of posts here berating HM moves, so I thought it was time for a more constructive discussion.
I play lots of ROM hacks, where the base power or typing of HMs are altered to make them more useful.
Alternatively the player is given adventure items - axe, sledgehammer, surfboard, etc.
One thing I thought of would be a Ghost or Dark type move that made the player invisible or darkened the area (from the point of view of NPCs & wild Pokemon).
This would be introduced in the game's storyline when eg. the player has to sneak into the evil team's base unnoticed/observe them in secret to discover their plans, or <insert Legendary Pokemon here> is on a rampage & you have to sneak past it in order to get help.
It would also be useful for avoiding encounters when your Pokemon are weak/unfit to battle so you could get to the Pokemon Centre safely & could also be used in battle to reduce the opponent's accuracy/increase your Pokemon's evasiveness.
Ghost type -
Blur
PP - 15
Power - N/A
Accuracy - 100%
Effect -
In battle - increases your Pokemon's evasiveness by one stage (duration - 5 rounds)
On map - makes player invisible to NPCs & wild Pokemon for 100 steps
Dark type -
Dark Veil
PP - 15
Power - N/A
Accuracy - 100%
Effect -
In battle - reduces opponent's accuracy by one stage (duration - 5 rounds)
On map - makes player invisible to NPCs & wild Pokemon for 100 steps
So, what are your thoughts? Would you improve/change HM moves? Can you think of any new ones? Or, would you like to see them removed altogether in favour of adventure items?
Note to Mods - I couldn't find a thread like this as the search function isn't working for me at the moment, if there is one, please close this.