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As is Bulbagarden tradition, the holiday season calls for an assortment of festive competitions, and this year the Battle Center is no exception!
This will be an otherwise standard tournament but with a special holiday twist! Instead of using your own teams, each participant will submit a team that they create; after which submitted teams will be randomly distributed to each player (similar to a “Secret Santa” gift exchange, except the presents will be the team you make for someone else).
Rules and details for this tournament are as follows:
Format:
Additional Notes:
While not required, I encourage everyone to make their teams interesting and possibly unconventional in some way. Strive to make a team that someone can have fun using, which will in turn make the tournament enjoyable for all.
In general, please be honest and use the team you are assigned. Although I cannot completely monitor or enforce all team usage, I will be looking to make sure you are using the right team. Anyone found to be violating any rules will be disqualified.
Prizes:
Of course, what holiday tournament would be complete without holiday-themed prizes?
Everyone deserves a present for the holidays, so no one will be leaving empty-handed! Thus, all participants who sign up and compete will receive a Dream Ball Delibird*, regardless of final standing.
*Special thanks to @White Crow; for giving me the Dream Ball to breed
All prize Pokemon have been personally bred by me, so they can be nicknamed if desired.
Anyone is welcome to join! Good luck to all, and happy holidays!
This will be an otherwise standard tournament but with a special holiday twist! Instead of using your own teams, each participant will submit a team that they create; after which submitted teams will be randomly distributed to each player (similar to a “Secret Santa” gift exchange, except the presents will be the team you make for someone else).
Rules and details for this tournament are as follows:
- Foremost, all standard Bulbagarden and Battle Center rules apply. Remember to exercise good sportsmanship and fair play at all times.
- Although I would have liked to hold these battles over the 3DS Wifi, the nature of this tournament would make the process too complicated in terms of obtaining/distributing/keeping track of teams in-game. Therefore, all battles will take place on Pokémon Showdown to facilitate easy access to your new teams. Once you have completed your battle, post the results along with the Showdown replay.
- Each player will make a team on Pokémon Showdown and PM me their team in standard Showdown format (simply copy-paste your team sets/details from the Import/Export function in the Teambuilder). Any additional notes you may have about your team for other players (such as reasons for certain EV spreads, etc.) can be added along with your submission.
- While creativity and originality are highly encouraged when making your teams, please try to keep the teams at least reasonably competitive (i.e. no Life Orb Bidoof, Splash Magikarp… you get the idea). It’s unlikely, but if I notice a problem(s) with the team you submitted, I will have to ask you to resubmit another team before the tournament begins.
- At the beginning of each round, I will randomly give each player a new team from the teams that were submitted via PM/Conversations. This will occur each round, so if you end up with a team you weren’t satisfied with the previous round, don’t worry! You will get the chance to try out a new team each round (there’s a chance you might even end up with the team you submitted!)
- All teams and those who submitted them will be revealed at the end of the tournament, but not before then.
- There will be two winners for this tournament. The winner of the final battle itself, and the team that the winner uses to win the tournament. So even if you are knocked out of the tournament, you still have a chance to win if the team you submitted ends up winning!
- The tournament will begin once 8 players sign up
- jackatlasred
- BadAssGardevoir
- Kirby4ever
- The Slugtopus
- UnseeingRaccoon
- NeoSquid
- -Glory Blaze-
- Apawn: p
Format:
- Double Elimination
- Only Pokemon from OU or below will be allowed (i.e. no Ubers or Mega
ShenronRayquaza) - Standard OU rules will apply (see spoiler for specific details)
Species Clause:
A player cannot have two Pokemon with the same National Pokédex number on a team.
Sleep Clause:
If a player has already put a Pokemon on his/her opponent's side to sleep and it is still sleeping, another one can't be put to sleep.
Evasion Clause:
A Pokemon may not have either Double Team or Minimize in its moveset.
OHKO Clause:
A Pokemon may not have the moves Fissure, Guillotine, Horn Drill, or Sheer Cold in its moveset.
Endless Battle Clause:
Players cannot use any moveset on any Pokémon capable of intentionally causing an endless battle.
Baton Pass Clause:
Players cannot have more than one Pokémon with the move Baton Pass. Furthermore, a Pokémon cannot have Baton Pass while also a move that boosts Speed and a move that boosts another stat.
Swagger Clause:
Players cannot use the move Swagger.
Banned Items:
Banned Abilities:
A player cannot have two Pokemon with the same National Pokédex number on a team.
Sleep Clause:
If a player has already put a Pokemon on his/her opponent's side to sleep and it is still sleeping, another one can't be put to sleep.
Evasion Clause:
A Pokemon may not have either Double Team or Minimize in its moveset.
OHKO Clause:
A Pokemon may not have the moves Fissure, Guillotine, Horn Drill, or Sheer Cold in its moveset.
Endless Battle Clause:
Players cannot use any moveset on any Pokémon capable of intentionally causing an endless battle.
Baton Pass Clause:
Players cannot have more than one Pokémon with the move Baton Pass. Furthermore, a Pokémon cannot have Baton Pass while also a move that boosts Speed and a move that boosts another stat.
Swagger Clause:
Players cannot use the move Swagger.
Banned Items:
Banned Abilities:
- Shadow Tag
- Moody
Additional Notes:
While not required, I encourage everyone to make their teams interesting and possibly unconventional in some way. Strive to make a team that someone can have fun using, which will in turn make the tournament enjoyable for all.
In general, please be honest and use the team you are assigned. Although I cannot completely monitor or enforce all team usage, I will be looking to make sure you are using the right team. Anyone found to be violating any rules will be disqualified.
Prizes:
Of course, what holiday tournament would be complete without holiday-themed prizes?
First place gets first pick, second place gets second pick, and third place gets third pick.
Pokemon: TreeckoBecause Mega-Sceptile is an awesome mega that reminds me of a Christmas tree
Nature: Timid
Ability: Unburden
IVs: 31/x/31/31/31/31
Egg Moves: N/A
CHOSEN BY KIRBY4EVER
Pokemon: Eevee (for Glaceon) in a Dream Ball
Nature: Modest
Ability: Anticipation
IVs: 31/x/31/31/31/31
Egg Moves: Stored Power, Wish, Yawn, Synchronoise
CHOSEN BY KIRBY4EVER
Pokemon: Vanillite in a Dream Ball
Nature: Modest
Ability: Weak Armor
IVs: 31/x/31/31/31/31
Egg Moves: Water Pulse, Ice Shard, Magnet Rise, Natural Gift
Pokemon: Deerling (Winter Forme) in a Dive Ball
Nature: Jolly
Ability: Chlorophyll
IVs: 31/31/31/x/31/31
Egg Moves: Synthesis, Natural Gift, Baton Pass, Agility
CHOSEN BY ETRIAN ODDITY
Pokemon: Bergmite in a Dive Ball
Nature: Impish
Ability: Sturdy
IVs: 31/31/31/x/31/31
Egg Moves: Recover
Pokemon: Sneasel in a Poke Ball
Nature: Jolly
Ability: Pressure
IVs: 31/31/31/x/31/31
Egg Moves: N/A
Pokemon: Amaura in a Poke Ball
Nature: Modest
Ability:
Refrigerate
IVs: 31/x/31/31/31/31
Egg Moves: Barrier, Discharge, Haze, Magnet Rise
Pokemon: Cubchoo in an Ultra Ball
Nature: Adamant
Ability: Snow Cloak
IVs: 31/31/31/x/31/31
Egg Moves: Night Slash, Play Rough
CHOSEN BY APAWN
Pokemon: Treecko
Nature: Timid
Ability: Unburden
IVs: 31/x/31/31/31/31
Egg Moves: N/A
CHOSEN BY KIRBY4EVER
Pokemon: Eevee (for Glaceon) in a Dream Ball
Nature: Modest
Ability: Anticipation
IVs: 31/x/31/31/31/31
Egg Moves: Stored Power, Wish, Yawn, Synchronoise
CHOSEN BY KIRBY4EVER
Pokemon: Vanillite in a Dream Ball
Nature: Modest
Ability: Weak Armor
IVs: 31/x/31/31/31/31
Egg Moves: Water Pulse, Ice Shard, Magnet Rise, Natural Gift
Pokemon: Deerling (Winter Forme) in a Dive Ball
Nature: Jolly
Ability: Chlorophyll
IVs: 31/31/31/x/31/31
Egg Moves: Synthesis, Natural Gift, Baton Pass, Agility
CHOSEN BY ETRIAN ODDITY
Pokemon: Bergmite in a Dive Ball
Nature: Impish
Ability: Sturdy
IVs: 31/31/31/x/31/31
Egg Moves: Recover
Pokemon: Sneasel in a Poke Ball
Nature: Jolly
Ability: Pressure
IVs: 31/31/31/x/31/31
Egg Moves: N/A
Pokemon: Amaura in a Poke Ball
Nature: Modest
Ability:
Refrigerate
IVs: 31/x/31/31/31/31
Egg Moves: Barrier, Discharge, Haze, Magnet Rise
Pokemon: Cubchoo in an Ultra Ball
Nature: Adamant
Ability: Snow Cloak
IVs: 31/31/31/x/31/31
Egg Moves: Night Slash, Play Rough
CHOSEN BY APAWN
Everyone deserves a present for the holidays, so no one will be leaving empty-handed! Thus, all participants who sign up and compete will receive a Dream Ball Delibird*, regardless of final standing.
*Special thanks to @White Crow; for giving me the Dream Ball to breed
All prize Pokemon have been personally bred by me, so they can be nicknamed if desired.
Anyone is welcome to join! Good luck to all, and happy holidays!
Round 1
Round 2
Round 3
Round 4
Finals
WINNER: ETRIAN ODDITY
Neosquid vs Kirby4Ever
jackatlasred vs. UnseeingRaccoon
Etrian Oddity vs. Apawn: p
The Slugtopus vs. -Glory Blaze-
jackatlasred vs. UnseeingRaccoon
Etrian Oddity vs. Apawn: p
The Slugtopus vs. -Glory Blaze-
Round 2
Kirby4Ever vs. jackatlasred
Etrian Oddity vs. -Glory Blaze-
Etrian Oddity vs. -Glory Blaze-
Neosquid vs. UnseeingRaccoon
Apawn: p vs. The Slugtopus
Apawn: p vs. The Slugtopus
Round 3
Kirby4Ever vs.
]Etrian Oddity
-Glory Blaze- vs. Neosquid
jackatlasred vs. Apawn
jackatlasred vs. Apawn
-Glory Blaze- vs. Apawn
Round 4
-Glory Blaze- vs Kirby4Ever
Finals
Etrian Oddity vs. -Glory Blaze-
WINNER: ETRIAN ODDITY
Rankings:
Players:
Players:
Teams
- @Apawn:p 's team
- @-Glory Blaze- 's team and @Kirby4ever's team
- @Etrian Oddity 's team
Teams:
Dunsparce @ Focus Sash
Ability: Serene Grace
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Stealth Rock
- Body Slam
- Bite
- Pain Split
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Wish
- Soft-Boiled
- Heal Bell
- Seismic Toss
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Toxic
- Leech Seed
- Gyro Ball
- Protect
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Shadow Ball
- Recover
- Will-O-Wisp
Bisharp @ Choice Band
Ability: Defiant
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Sucker Punch
- Iron Head
- Brick Break
- Psycho Cut
Talonflame @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tailwind
- Flare Blitz
- Brave Bird
- Roost
Ability: Serene Grace
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Stealth Rock
- Body Slam
- Bite
- Pain Split
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Wish
- Soft-Boiled
- Heal Bell
- Seismic Toss
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Toxic
- Leech Seed
- Gyro Ball
- Protect
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Shadow Ball
- Recover
- Will-O-Wisp
Bisharp @ Choice Band
Ability: Defiant
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Sucker Punch
- Iron Head
- Brick Break
- Psycho Cut
Talonflame @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tailwind
- Flare Blitz
- Brave Bird
- Roost
Saitama (Conkeldurr) @ Leftovers
Ability: Iron Fist
EVs: 212 HP / 252 Atk / 44 SpD
Adamant Nature
- Focus Punch
- Substitute
- Mach Punch
- Knock Off
101 HP Subs to set up on Chansey, Knock Off for ghosts, Focus Punch everything else
Tatsumaki (Gardevoir-Mega) @ Gardevoirite
Ability: Trace
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Will-O-Wisp
Standard spread, avoid 2hko from latios psyshock. Takes on stuff that conk does not want to. Will-O for Scizor.
Lightspeed Flash (Raikou) @ Choice Specs
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
Standard. Get Gard or Conk in safely.
Genos (Bisharp) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 52 SpD / 204 Spe
Adamant Nature
- Pursuit
- Knock Off
- Sucker Punch
- Iron Head
Standard. Backup Lati check.
Metal Knight (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Whirlwind
- Roost
- Spikes
- Iron Head
Standard. For Diancie, for the most part. Also beats Exca, backup Bisharp check.
Puri-Puri Prisoner (Garchomp) (M) @ Rocky Helmet
Ability: Rough Skin
Happiness: 0
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Fire Blast
- Dragon Tail
Standard. Beats Bisharp and Talon.
Ability: Iron Fist
EVs: 212 HP / 252 Atk / 44 SpD
Adamant Nature
- Focus Punch
- Substitute
- Mach Punch
- Knock Off
101 HP Subs to set up on Chansey, Knock Off for ghosts, Focus Punch everything else
Tatsumaki (Gardevoir-Mega) @ Gardevoirite
Ability: Trace
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Will-O-Wisp
Standard spread, avoid 2hko from latios psyshock. Takes on stuff that conk does not want to. Will-O for Scizor.
Lightspeed Flash (Raikou) @ Choice Specs
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
Standard. Get Gard or Conk in safely.
Genos (Bisharp) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 52 SpD / 204 Spe
Adamant Nature
- Pursuit
- Knock Off
- Sucker Punch
- Iron Head
Standard. Backup Lati check.
Metal Knight (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Whirlwind
- Roost
- Spikes
- Iron Head
Standard. For Diancie, for the most part. Also beats Exca, backup Bisharp check.
Puri-Puri Prisoner (Garchomp) (M) @ Rocky Helmet
Ability: Rough Skin
Happiness: 0
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Fire Blast
- Dragon Tail
Standard. Beats Bisharp and Talon.
Sableye (F) @ Sablenite
Ability: Prankster
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
- Will-O-Wisp
- Recover
- Calm Mind
- Snarl
Gliscor (F) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Taunt
- Toxic
- Roost
- Earthquake
Lapras (F) @ Leftovers
Ability: Water Absorb
EVs: 128 Def / 252 SpA / 128 SpD
Bold Nature
- Freeze-Dry
- Roar
- Dragon Pulse
- Protect
Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpA
Calm Nature
IVs: 0 Spe
- Trick Room
- Calm Mind
- Moonlight
- Energy Ball
Clefable (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Moonblast
- Flamethrower
- Calm Mind
- Moonlight
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 128 Def / 124 SpD / 4 Spe
Modest Nature
- Heat Wave
- Flash Cannon
- Protect
- Earth Power
Ability: Prankster
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
- Will-O-Wisp
- Recover
- Calm Mind
- Snarl
Gliscor (F) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Taunt
- Toxic
- Roost
- Earthquake
Lapras (F) @ Leftovers
Ability: Water Absorb
EVs: 128 Def / 252 SpA / 128 SpD
Bold Nature
- Freeze-Dry
- Roar
- Dragon Pulse
- Protect
Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpA
Calm Nature
IVs: 0 Spe
- Trick Room
- Calm Mind
- Moonlight
- Energy Ball
Clefable (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Moonblast
- Flamethrower
- Calm Mind
- Moonlight
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 128 Def / 124 SpD / 4 Spe
Modest Nature
- Heat Wave
- Flash Cannon
- Protect
- Earth Power
Before I begin describing what this team does, I would like to state that this team is based on various classes from the Etrian Odyssey series, so, when I go over the 'mons below I shall also state what abilities of each of said classes transfer into what moves. Not that you care that much. You can skip that part if you don't give a s*** anyway. Now, with that out of the way, I shall begin:
The Medic (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Seismic Toss
- Toxic
- Wish
- Soft-Boiled
If you've ever seen a Chansey before, then you know what to expect from this set. Basically, tank Special hits, inflict Toxic on your opponents, maybe heal your teammates every now and that and try not to die. The only thing that needs explaining here is why I decided to not include Heal Bell. You see, as much as I wanted to do so, I would either have to get rid of Toxic (and if I did that it just wouldn't be a Chansey set) or either Wish or Softboiled (and I feel that restoring an ally's HP will, in most cases, be more useful then restoring status).
As for what this has to do with EO's Medic, Seismic Toss seems close enough to Clear Strike (which deals damage depending on the user's TEC stat), Toxic because some Poison-inflicting skill whose name I can't remember, and the healing moves because it's a f***ing Medic, do I really need to explain that?
The Arcanist (Skarmory) (F) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Whirlwind
- Stealth Rock
- Defog
- Roost
Ah yes, the classic Skarmory/Chansey combo. I don't really feel like I have to explain much here, but I willl anyway: Stealth Rock for Stealth Rock, Defog for hazzard removal, Roost for HP and Whirlwind for... what was it called again? Phasing? Something like that. Oh, and the lack of Brave Bird is because I feel that Skarmory sets aren't complete without Whirlwind, SR and Roost, and this team has no hazzard control otherwise.
Anyway, as for what this has to do with the Arcanists, I've taken inspiration from their various Circle-related abilities, which they use to inflict status conditions on enemies and can last for up to five turns. Unfortunately, Skarmory can't learn Toxic Spikes, so Stealth Rock will have to do. As for the other moves, Defog acts like both the 'Dismiss' part of their various Dismiss skills (which they use to dismiss their circles to either heal the party or damage the enemy) and Tame Ground (which reduced damage caused from damaging floor tiles), Roost is the 'Heal' part of Dismiss Heal, the Lefties is similar to both Circle Boon (which restores HP when a Circle is active) and Bracing Walk (which restores HP for each step taken outside of battle). Oh, and Whirlwind is just there because this is a Skarmory set.
The Highlander (Talonflame) (M) @ Sitrus Berry
Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Considering this an OU team, it hardly surprising that a Talonflame is on it. #PlzNerfNintendo
As for the moves, Brave Bird and Flare Blitz for STAB, Swords Dance for MORE POWER and Roost for some recovery. Pretty self-explanitory really.
Firstly, no, this class doesn't have anything to do with a certain 80s movie with the same name. Secondly, the main idea behind a Highlander is doing as much damage to the enemy as possible... However, most of the skills this class learns also do damage to the user. A pretty good fir for a Talonflame don't you think? As for Swords Dance, I chose that move for its similarity to Limitless, a skill that... Does something to power up your next attack, I'm not sure on the details. Something about removing weapon limitations... That's besides the point. Anyway, Roost is there since the this kind of set needs a healing move. Plain and simple. Although you could say it's there because Highlanders pretty much require a healer of some kind to function, but that's besides the point.
The Landskncht (Azumarill) (M) @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Aqua Tail
- Play Rough
- Knock Off
- Aqua Jet
Another fairly standard set. Aqua Tail and Play Rough for STAB, Knock Off for utility (and coverage I guess) and Aqua jet for priority. Fairly standard stuff. Moving on.
...But not before I explain the ideas behind it in great detail. Well, maybe not that much detail since I just picked a good Physical attacker to fit the role of EO's main melée class. The only comparison I can really draw there is Aqua Jst and Vanguard (a skill increases physical damage and speed while decreasing defense), but even that's a streatch. Eh, at least it's a good 'mon.
The Runemaster (Zapdos) @ Choice Scarf
Ability: Pressure
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Thunderbolt
- Heat Wave
- Hidden Power [Ice]
- Volt Switch
Ah, finally a 'mon that is somewhat uncommon in OU. This particular Zapdos set is a fairly standard Scarfed sweeper. T-Bolt for STAB, Heat Wave for coverage, HP Ice for the ever-so-popular BoltBeam combo and Volt Switch in case you don't like the matchup it finds itself in. I would've used a Life Orb on this thing, but I think this is better.
As for how this relates to the Runemaster, it's pretty simple really - the Runemaster is, as you can probably guess, is an offensive magic user. Specifivly, the Runemaster is able to use Fire, Ice and Volt magic, so that's the type of moves I gave this set. That's pretty much all there is to it.
Yggdrasil (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 204 Def / 56 SpD
Bold Nature
- Giga Drain
- Sleep Powder
- Synthesis
- Leech Seed
And finally, here's the 'mon that'll (hopefully) stall out Physical 'mons that Chansey can't deal with. As for the moves, Giga Drain for damage, Sleep Powder for Sleep Powder, Synthesis for recovery and Leech Seed for constant damage. Pretty simple really. Only thing is this guy can't handle Grass- and Psychic-types, you should probably finish them off before sending this thing out.
Now, as you've probably guessed, this 'mon isn't based off a character class - its origin is Yggdrasil, a key landmark in the Etrian Odyssey series (and Norse mythology I guess) that takes the shape of a giant tree. Oh how I wanted to use Trevanant for this one... But I digress. The moves aren't really based off anything, I just wanted to use a 'mon based on it since the max party size in EO is five, so it seemed wierd to have a sixth 'mon based on a class on an EO themed team. That's pretty mcuh it.
Anyway, good luck to whoever receives this team and I hope you like using it. Oh, and there's a team list without the text in the way enclosed in the spoiler below for easy copy-pasting.
The Medic (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Seismic Toss
- Toxic
- Wish
- Soft-Boiled
If you've ever seen a Chansey before, then you know what to expect from this set. Basically, tank Special hits, inflict Toxic on your opponents, maybe heal your teammates every now and that and try not to die. The only thing that needs explaining here is why I decided to not include Heal Bell. You see, as much as I wanted to do so, I would either have to get rid of Toxic (and if I did that it just wouldn't be a Chansey set) or either Wish or Softboiled (and I feel that restoring an ally's HP will, in most cases, be more useful then restoring status).
As for what this has to do with EO's Medic, Seismic Toss seems close enough to Clear Strike (which deals damage depending on the user's TEC stat), Toxic because some Poison-inflicting skill whose name I can't remember, and the healing moves because it's a f***ing Medic, do I really need to explain that?
The Arcanist (Skarmory) (F) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Whirlwind
- Stealth Rock
- Defog
- Roost
Ah yes, the classic Skarmory/Chansey combo. I don't really feel like I have to explain much here, but I willl anyway: Stealth Rock for Stealth Rock, Defog for hazzard removal, Roost for HP and Whirlwind for... what was it called again? Phasing? Something like that. Oh, and the lack of Brave Bird is because I feel that Skarmory sets aren't complete without Whirlwind, SR and Roost, and this team has no hazzard control otherwise.
Anyway, as for what this has to do with the Arcanists, I've taken inspiration from their various Circle-related abilities, which they use to inflict status conditions on enemies and can last for up to five turns. Unfortunately, Skarmory can't learn Toxic Spikes, so Stealth Rock will have to do. As for the other moves, Defog acts like both the 'Dismiss' part of their various Dismiss skills (which they use to dismiss their circles to either heal the party or damage the enemy) and Tame Ground (which reduced damage caused from damaging floor tiles), Roost is the 'Heal' part of Dismiss Heal, the Lefties is similar to both Circle Boon (which restores HP when a Circle is active) and Bracing Walk (which restores HP for each step taken outside of battle). Oh, and Whirlwind is just there because this is a Skarmory set.
The Highlander (Talonflame) (M) @ Sitrus Berry
Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Considering this an OU team, it hardly surprising that a Talonflame is on it. #PlzNerfNintendo
As for the moves, Brave Bird and Flare Blitz for STAB, Swords Dance for MORE POWER and Roost for some recovery. Pretty self-explanitory really.
Firstly, no, this class doesn't have anything to do with a certain 80s movie with the same name. Secondly, the main idea behind a Highlander is doing as much damage to the enemy as possible... However, most of the skills this class learns also do damage to the user. A pretty good fir for a Talonflame don't you think? As for Swords Dance, I chose that move for its similarity to Limitless, a skill that... Does something to power up your next attack, I'm not sure on the details. Something about removing weapon limitations... That's besides the point. Anyway, Roost is there since the this kind of set needs a healing move. Plain and simple. Although you could say it's there because Highlanders pretty much require a healer of some kind to function, but that's besides the point.
The Landskncht (Azumarill) (M) @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Aqua Tail
- Play Rough
- Knock Off
- Aqua Jet
Another fairly standard set. Aqua Tail and Play Rough for STAB, Knock Off for utility (and coverage I guess) and Aqua jet for priority. Fairly standard stuff. Moving on.
...But not before I explain the ideas behind it in great detail. Well, maybe not that much detail since I just picked a good Physical attacker to fit the role of EO's main melée class. The only comparison I can really draw there is Aqua Jst and Vanguard (a skill increases physical damage and speed while decreasing defense), but even that's a streatch. Eh, at least it's a good 'mon.
The Runemaster (Zapdos) @ Choice Scarf
Ability: Pressure
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Thunderbolt
- Heat Wave
- Hidden Power [Ice]
- Volt Switch
Ah, finally a 'mon that is somewhat uncommon in OU. This particular Zapdos set is a fairly standard Scarfed sweeper. T-Bolt for STAB, Heat Wave for coverage, HP Ice for the ever-so-popular BoltBeam combo and Volt Switch in case you don't like the matchup it finds itself in. I would've used a Life Orb on this thing, but I think this is better.
As for how this relates to the Runemaster, it's pretty simple really - the Runemaster is, as you can probably guess, is an offensive magic user. Specifivly, the Runemaster is able to use Fire, Ice and Volt magic, so that's the type of moves I gave this set. That's pretty much all there is to it.
Yggdrasil (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 204 Def / 56 SpD
Bold Nature
- Giga Drain
- Sleep Powder
- Synthesis
- Leech Seed
And finally, here's the 'mon that'll (hopefully) stall out Physical 'mons that Chansey can't deal with. As for the moves, Giga Drain for damage, Sleep Powder for Sleep Powder, Synthesis for recovery and Leech Seed for constant damage. Pretty simple really. Only thing is this guy can't handle Grass- and Psychic-types, you should probably finish them off before sending this thing out.
Now, as you've probably guessed, this 'mon isn't based off a character class - its origin is Yggdrasil, a key landmark in the Etrian Odyssey series (and Norse mythology I guess) that takes the shape of a giant tree. Oh how I wanted to use Trevanant for this one... But I digress. The moves aren't really based off anything, I just wanted to use a 'mon based on it since the max party size in EO is five, so it seemed wierd to have a sixth 'mon based on a class on an EO themed team. That's pretty mcuh it.
Anyway, good luck to whoever receives this team and I hope you like using it. Oh, and there's a team list without the text in the way enclosed in the spoiler below for easy copy-pasting.
Crobat @ Black Sludge
Ability: Inner Focus
EVs: 252 HP / 36 Def / 4 SpA / 20 SpD / 196 Spe
Timid Nature
- Heat Wave
- Defog
- Roost
- Super Fang
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 150 HP / 12 Def / 252 SpA / 8 SpD / 80 Spe
Modest Nature
- Draco Meteor
- Flash Cannon
- Dark Pulse
- Fire Blast
Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Mach Punch
- Drain Punch
- Knock Off
- Facade
Tyranitar @ Lum Berry
Ability: Sand Stream
EVs: 252 HP / 64 Atk / 190 Def
Serious Nature
- Crunch
- Stealth Rock
- Dragon Tail
- Stone Edge
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Swords Dance
- Rapid Spin
Ability: Inner Focus
EVs: 252 HP / 36 Def / 4 SpA / 20 SpD / 196 Spe
Timid Nature
- Heat Wave
- Defog
- Roost
- Super Fang
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 150 HP / 12 Def / 252 SpA / 8 SpD / 80 Spe
Modest Nature
- Draco Meteor
- Flash Cannon
- Dark Pulse
- Fire Blast
Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Mach Punch
- Drain Punch
- Knock Off
- Facade
Tyranitar @ Lum Berry
Ability: Sand Stream
EVs: 252 HP / 64 Atk / 190 Def
Serious Nature
- Crunch
- Stealth Rock
- Dragon Tail
- Stone Edge
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Swords Dance
- Rapid Spin
Spectre (Roserade) (F) @ Sitrus Berry
Ability: Poison Point
Shiny: Yes
EVs: 252 HP / 100 SpA / 156 SpD
Modest Nature
- Leaf Storm
- Sludge Bomb
- Aromatherapy
- Toxic Spikes
Clandestine (Serperior) (F) @ Assault Vest
Ability: Contrary
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Giga Drain
- Hidden Power [Fire]
- Wring Out
Banshee (Gardevoir-Mega) (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Psyshock
- Hyper Voice
- Shadow Ball
- Shadow Sneak
Wight (Starmie) @ Choice Specs
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Psyshock
- Thunderbolt
- Rapid Spin
Oppression (Entei) @ Choice Scarf
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Extreme Speed
- Iron Head
- Stone Edge
Siren (Milotic) (F) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Toxic
- Protect
- Recover
Ability: Poison Point
Shiny: Yes
EVs: 252 HP / 100 SpA / 156 SpD
Modest Nature
- Leaf Storm
- Sludge Bomb
- Aromatherapy
- Toxic Spikes
Clandestine (Serperior) (F) @ Assault Vest
Ability: Contrary
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Giga Drain
- Hidden Power [Fire]
- Wring Out
Banshee (Gardevoir-Mega) (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Psyshock
- Hyper Voice
- Shadow Ball
- Shadow Sneak
Wight (Starmie) @ Choice Specs
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Psyshock
- Thunderbolt
- Rapid Spin
Oppression (Entei) @ Choice Scarf
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Extreme Speed
- Iron Head
- Stone Edge
Siren (Milotic) (F) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Toxic
- Protect
- Recover
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 64 Def / 188 SpD
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
Jellicent @ Safety Goggles
Ability: Cursed Body
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Recover
- Scald
- Hex
- Trick Room
Avalugg @ Leftovers
Ability: Ice Body
EVs: 252 HP / 216 Atk / 40 Def
Brave Nature
IVs: 0 Spe
- Rapid Spin
- Recover
- Avalanche
- Toxic
Abomasnow @ Abomasite
Ability: Snow Warning
EVs: 248 HP / 252 SpA
Quiet Nature
IVs: 0 Spe
- Energy Ball
- Blizzard
- Ice Shard
- Substitute
Froslass (F) @ Choice Scarf
Ability: Snow Cloak
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick
- Destiny Bond
- Hail
- Shadow Ball
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Fusion Bolt
- Stone Edge
- Hone Claws
- Dragon Claw
4 out of 6 need the trickroom up. Jellicent must be protected. Kyurem and Jelli are there to handle the fire types that want to take crap on this team and froslass and Jelli can deal with anything that wants to just punch blindly. Other than that it's pretty self explanitory. Get hail, Blizzard. Get hail, stall with avalugg. either works.
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 64 Def / 188 SpD
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
Jellicent @ Safety Goggles
Ability: Cursed Body
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Recover
- Scald
- Hex
- Trick Room
Avalugg @ Leftovers
Ability: Ice Body
EVs: 252 HP / 216 Atk / 40 Def
Brave Nature
IVs: 0 Spe
- Rapid Spin
- Recover
- Avalanche
- Toxic
Abomasnow @ Abomasite
Ability: Snow Warning
EVs: 248 HP / 252 SpA
Quiet Nature
IVs: 0 Spe
- Energy Ball
- Blizzard
- Ice Shard
- Substitute
Froslass (F) @ Choice Scarf
Ability: Snow Cloak
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick
- Destiny Bond
- Hail
- Shadow Ball
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Fusion Bolt
- Stone Edge
- Hone Claws
- Dragon Claw
4 out of 6 need the trickroom up. Jellicent must be protected. Kyurem and Jelli are there to handle the fire types that want to take crap on this team and froslass and Jelli can deal with anything that wants to just punch blindly. Other than that it's pretty self explanitory. Get hail, Blizzard. Get hail, stall with avalugg. either works.
Feraligatr (F) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Waterfall
- Crunch
- Ice Punch
- Dragon Dance
Noivern (M) @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Air Slash
- Flamethrower
- Switcheroo
Torkoal (F) @ Chesto Berry
Ability: White Smoke
EVs: 252 HP / 180 Def / 76 SpD
Relaxed Nature
- Rest
- Lava Plume
- Stone Edge
- Rapid Spin
Swalot (M) @ Black Sludge
Ability: Sticky Hold
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Infestation
- Protect
- Gunk Shot
- Yawn
Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 192 Def / 60 SpD / 8 Spe
Careful Nature
- Pursuit
- Crunch
- Stone Edge
- Stealth Rock
Serperior (F) @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Fire]
- Taunt
- Dragon Pulse
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Waterfall
- Crunch
- Ice Punch
- Dragon Dance
Noivern (M) @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Air Slash
- Flamethrower
- Switcheroo
Torkoal (F) @ Chesto Berry
Ability: White Smoke
EVs: 252 HP / 180 Def / 76 SpD
Relaxed Nature
- Rest
- Lava Plume
- Stone Edge
- Rapid Spin
Swalot (M) @ Black Sludge
Ability: Sticky Hold
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Infestation
- Protect
- Gunk Shot
- Yawn
Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 192 Def / 60 SpD / 8 Spe
Careful Nature
- Pursuit
- Crunch
- Stone Edge
- Stealth Rock
Serperior (F) @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Fire]
- Taunt
- Dragon Pulse
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