Envoy
Formerly GTT
- Joined
- Jul 5, 2009
- Messages
- 2,994
- Reaction score
- 704
Despite being one of the three Starter types, Grass' matchups have always been considerably inferior to those of its sister types. Grass Type Starters tend to be either the least popular or the least useful throughout the generations. This is symptomatic of the type itself, which tends to score fairly low among the other types. Grass type Pokemon are plagued with a myriad of problems right off the gate. For starters (lolpun,) Grass types inherently have five weaknesses, most of them to common types (Fire, Flying, Ice.) Having so many weaknesses thus exacerbates their inherent issues. Offensively, Grass doesn't fair much better. It is resisted by seven types, by far the most out of any individual type in the game, thus making Grass offense kind of a joke.
Now, it's not all bad for Grass types. The things they do resist/hit super-effectively are very useful. Advantages against Water, Ground, and Electric help the type stand out as one of the better anti-metagame types. It should also be noted that the type tends to prefer status conditions and indirect damage as their bread and butter. This is something they excel at with moves like Sleep Powder, Spore, Stun Spore, and Leech Seed, to name a few. However, these boons do not, in my opinion, offset the drawbacks of using the type.
So what do you think? Do you think the Grass type needs a buff? Or is it good as is? If you do think it needs a buff, how would you do it? If not, why?
Me personally, I'd take away some weaknesses and resistances, even if they make sense. I'd take away the Ice and Flying weaknesses, as both types are solid offensively and wouldn't suffer too much from dealing neutral damage to Grass. Defensively, I'd remove the resists from Steel, Dragon, and Flying.
Here is the type chart for the Grass type:
Now, it's not all bad for Grass types. The things they do resist/hit super-effectively are very useful. Advantages against Water, Ground, and Electric help the type stand out as one of the better anti-metagame types. It should also be noted that the type tends to prefer status conditions and indirect damage as their bread and butter. This is something they excel at with moves like Sleep Powder, Spore, Stun Spore, and Leech Seed, to name a few. However, these boons do not, in my opinion, offset the drawbacks of using the type.
So what do you think? Do you think the Grass type needs a buff? Or is it good as is? If you do think it needs a buff, how would you do it? If not, why?
Me personally, I'd take away some weaknesses and resistances, even if they make sense. I'd take away the Ice and Flying weaknesses, as both types are solid offensively and wouldn't suffer too much from dealing neutral damage to Grass. Defensively, I'd remove the resists from Steel, Dragon, and Flying.
Here is the type chart for the Grass type: